Increased credit rewards for high ranked players (Full Version)

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Mother1 -> Increased credit rewards for high ranked players (12/22/2016 20:36:09)

It is just as the title says. And no I am not talking about the ranks that give power but rather the ranks that come when you get enough wins to earn them such as Hero, warlord, Emperor, and so forth.

With this in play it could really help motivate players to get up higher within the PVP ranks.




nowras -> RE: Increased credit rewards for high ranked players (12/23/2016 1:08:01)

Supported. Not because I'm close to Legend but, because it's going to give people a goal.




SouL Prisoner -> RE: Increased credit rewards for high ranked players (12/23/2016 1:13:45)

^Don't worry, it's only Machaar's hobby to comment on that.

Anyway.. Supported. And suggested long ago.(for cheevo too)




Exploding Penguin -> RE: Increased credit rewards for high ranked players (12/23/2016 2:45:38)

Supported for all above stated reasons.

Gives people a goal to actually get wins.




Stonehawk -> RE: Increased credit rewards for high ranked players (12/24/2016 11:26:30)

And gives people the opportunity to unlock the slots fast enough so they won't be weaker than a lower rank because of underdog. Yeah, supported.




Satafou -> RE: Increased credit rewards for high ranked players (12/24/2016 13:14:15)

Adding NPCs to PVP even if it is for shorter waiting times, is honestly the worse thing that has happened to this game, and this game has done a lot of bad decisions impacting it in the past. If the mess jugg is in at the moment gets resolved then I support this.




Stonehawk -> RE: Increased credit rewards for high ranked players (12/24/2016 17:07:36)

I wanted this to happen because juggernaut mode was really dead but I didn't imagine there would be player VS 2 NPCs and neither that it would be still called a PVP, which is the main problem there. Second problem is the power of those NPCs. I remember when there was NPCs on PvP and they were useful on delta, those Mechachillids. Maybe passives still existed on that time, not sure... but now that there's energy manipulation and this update hasn't come to the NPCs, (they still have those passives and can't control energy like the players) things are quite hard to be balanced when putting NPCs and players together in a PvP mode.




Mother1 -> RE: Increased credit rewards for high ranked players (12/24/2016 17:17:32)

@ Stonehawk

Only Habuki has the ability yo steal energy from what I saw and he isn't showing up in the high level matches.




NDB -> RE: Increased credit rewards for high ranked players (12/24/2016 23:45:09)

Stat-wise, the NPCs are obviously not weak. The main reason they are so much behind real players is that they lack energy manipulation skills and most importantly they lack rage. Of course they lack strategic decisions and their skill trees are all over the place anyhow (often missing some equipment too), but that could be forgiven if the first two things were fixed.




Immortalization -> RE: Increased credit rewards for high ranked players (1/4/2017 7:18:33)

Players whom are lower rank most likely need the better benefits because they may be struggling buying stuff which is necessary such as legendary points, cores and weapons in general. Whereas high ranked players are more "complete" players, they usually have bought all of the legendary points and are fully equipped. Therefore, I simply disagree with you're thread.





nowras -> RE: Increased credit rewards for high ranked players (1/4/2017 11:21:02)

You're wrong. High ranked players do need credits way more than low ranked players because these credits sink cheevos for example, cost really a lot, and this is what high ranked players aim for. They don't aim for the cheap weapons.




Mother1 -> RE: Increased credit rewards for high ranked players (1/4/2017 11:47:51)

@ Immortalization

There is already a topic about that issue that I made for that issue. This however is a topic that if put into play could really help motivate players to get more wins to rank up.

It is in a sense like working a job. The longer and more work you put in the higher your pay gets over time. In sense this would be a raise for each promotion you get in game. Plus with all the expensive items and as Nowras mentioned credit sinks in game this would go a long way to helping players who want these perks but have trouble getting to the yearly giftings.




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