Stuns (Full Version)

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nowras -> Stuns (1/5/2017 9:33:05)

Stuns ruin the balance. 1 stun can be tolerated per a battle but multiple stuns are too much. My suggestion is simple which's to allow only 1 stun per a battle (per person). Which means you can ONLY stun ONCE per a battle no matter what.

Edit: This will also nerf legendary bosses and make them defeatable with the current rank system.




crownthedeadman -> RE: Stuns (1/5/2017 9:58:15)

kinda support as 3 or more stuns just become annoying but kinda don't because stuns are sometimes match winner . I see that stun can take a won game out of your hand especially that aux one. don't think that it would nerf something a big time so yeah at the end SUPPORTED .
on the topic i havent seen stun based strategy even though there are so many things that can stun. have any build for that :?




Exploding Penguin -> RE: Stuns (1/5/2017 21:09:15)

IMO stuns have way too much impact for how random they are. A very, very long time ago I suggested changing up all the stun skills so that they either guarantee a stun but penalize the user in some way (very high energy cost with weak to no damage on the skill), or that the stun portion of that skill gets removed entirely to make battles less reliant on luck.

I don't like limiting 1 stun per battle because in the future, if there ever is a stun build (which I have seen run by I believe Digital X right when Omega first came out) that people want to use for fun or something, this change would just scrap that idea entirely. He looked like he was having a ton of fun running that build and I really wanted to try it out myself too. There are probably more constructive ways to fix stun so that it isn't such a broken mechanic anymore that won't cause problems in the future.




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