juggernaut NPC buffs ideas (Full Version)

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Mother1 -> juggernaut NPC buffs ideas (1/6/2017 14:15:33)

I just played a few matches of Juggernaut to see if it would have any effect on botting and sad to say it has 0%. At best this change will slow bots and legit player down with 'Some' of the fights (I say some because when I did a few fights some of the matches were no different than before said update) it won't stop bots from still farming this battle mode.

So here are a few suggestions I thought off and in some cases seen that would help.

1) Use Habuki within all the level ranges with his level shifting depending on the opponent.

I say this because as it stands now he is the only NPC who can actually steal energy in this meta and energy draining while annoying at best to a legit player will hurt bots a lot more seeing as they aren't being played by a real person.

2) Add toxic grenade or venom strike to all the NPC's

Poison will not only make this more differcult for legit players (which is a good thing because let's face it the mode is still free wins) but will really hurt bots seeing as most don't set themselves up to heal.

3) Give all NPC's the passives reroute and bloodlust.

Some of the NPC's I have faced are real jokes especially those without these passives the moment their energy is gone they are toast. This will add a little more differculty towards them.

4) Give all NPC's (Besides Habuki) A way to drain energy.

Same logic for number 1.

Anyone is welcome to give any idea on how to make this mode more bot proof while making it a challenge for legit players alike.




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