Something about HP and MP (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


shadow.bane -> Something about HP and MP (1/8/2017 11:30:00)

Why not make base energy as the following at level 1 and increase by 5 at each level to max level gets increased by 195 for each class ?

Bounty Hunter : 405 + (5 x 39) = 610
Cyber Hunter : 415 + (5 x 39) = 620
Blood Mage : 405 + (5 x 39) = 610
Tech Mage : 415 + (5 x 39) = 620
Mercenary : 395 + (5 x 39) = 600
Tactical Mercenary : 395 + (5 x 39) = 600

Make stats progression regarding Energy a bit lower to also prevent abusing energy how about 10 for each point from 25 each 2 points ?

Will prevent stats spam at early levels and somehow prevent players from botting early levels for fast wins.
It will indirectly effect juggernaut battles but both sides will be effected so no harm will be done same as 2 vs 2.

as for health

make it 605 to all early levels to increase by 5 each level to reach 800 at level cap and make stats progression regarding health points a bit lower to also prevent extra high hp builds make it same as Energy points also.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125