Class Specific Weapons (Full Version)

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nowras -> Class Specific Weapons (1/13/2017 9:50:19)

I guess the class specific weapons need a buff.... Well, the devs said they won't update ED so, I'll just suggest a perfect fix for them which is going to give the classes their uniquenesses again knowing that it won't be implemented, ever.

Here are two 2 different suggestion. The first one is an easy-to-make aid fix. The second one is a permanent fix but it takes time to be implemented.

The first suggestion:

Clubs - 20 more Primary Damage than now and 26 total stat points at level 40 (up from 23).

Staffs - 10 less primary damage than now and 32 total stat points at level 40 (up from 23).

Blades - The same damage as now but 30 total stat points at level 40 (up from 23).


The second suggestion:
Here, the weapons still have the same stats as they do now but they get an additional passive core.


Clubs - An additional locked passive core for all clubs and for all mutating weapons once they are changed to clubs.
Passive Core - Mercenary's Might: Increases your defense and resistance by 10. Increases your primary damage by 20.


Staffs - An additional locked passive core for all staffs and for all mutating weapons once they are changed to staffs.
Passive Core - Black Magic: Curse yourself in the beginning of a battle, reducing your primary damage by 20 and then activating reroute for the rest of the battle which converts 10% of the damage you take to energy and active aim assist too which increases your gun damage by 40 for the rest of the battle.


Blades - An additional locked passive core for all blades and for all mutating weapons once they are changed to blades.
Passive Core - Shadow Ninja: Activates the effect of Blood Lust which increases your health points by 10% for every hit and stacks with Mark of Blood for even increased healing. Also, increases your block chance by 10%. Max (35% block chance with this core).


Note: The reason why this post is not in the suggestion section is because this is just a dream that I want to discuss with players as the developers will never implement it.




shadow.bane -> RE: Class Specific Weapons (1/13/2017 11:05:24)

dream that will never come true... No.




HwarangxDxArcher -> RE: Class Specific Weapons (1/21/2017 8:26:49)

Yea, I don't understand why they make sword to be way more powerful than class specific weapon, not to mention that now many of class skill is usable with sword.

But what pains me the most is that ultimate skill is god-damn useless nowadays, I mean considering that they require 3 turns of warm-up, shouldn't they be more powerful? I mean, look at mage's plasma bolt compared to super charge, they both improve with technology, but super charge is way weaker than plasma bolt. And I don't think anybody use massacre anymore, do they?




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