Ianthe -> RE: Weapons - Read the first post! (7/16/2018 15:43:56)
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New GGB item: Hunger. Kam says: Darkness Sword, click hilt to swap Melee/Magic, click blade to swap HP/MP/SP mode, has a 0.65 random lean and a neutral BtH lean. Weapon MC is that it heals the user's HP/MP/SP dependent on damage done. Healing amount is divided by MobDarkRes, since otherwise the weapon is disproportionately stronger on stuff with higher DarkRes. Normal MC is 5%, so we can have it heal based on 5% of damage done. HP healing is just 5% of DmgDealt/MobDarkRes, MP is HPHeal*1.5, SP is HPHeal*1.125. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee
Base 2 4 5 6 7 8 9 10 11
Rand 10 12 19 24 28 32 36 39 42
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 2 3 4 5 6 6 7 8 8
Rand 7 9 14 17 20 24 26 28 32
BtH 1 2 4 7 9 12 14 17 19
MCSOP 17 23 89 613 4841 38929 313756 2529503 12102583
MCSOS 8 11 44 306 2420 19464 156878 1264751 6051291 New GGB item: Perfect Blade. Kam says: Energy Sword, click hilt to swap Melee/Magic, neutral base/rand and BtH lean. Basically an Energy clone of Kusanagi, base hit rate is 50%, STR or INT gives 12.5%, DEX gives 12.5%, and then LUK gives a final 10% to reach 85% total. Assuming player only has STR or INT so the weapon should deal only 62.5% damage, +5% due to MC, so weapon does 67.5% damage total. Weapon attacks and specials auto-hit, but weapon does *0.675% damage. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee
Base 4 5 7 9 11 12 13 15 16
Rand 6 10 15 18 20 24 28 29 32
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 3 4 5 7 8 9 10 11 12
Rand 5 7 12 13 16 18 20 22 24
BtH 1 2 4 7 9 12 14 17 19
Proc 20 20 20 20 20 20 20 20 20
SBR 2.1 2.97 4.92 7.08 9.41 11.45 12.67 14.02 14.88
SLS 2 2.99 4.97 6.95 8.93 10.91 12.89 15.16 16.65
SBtH 3 7 15 23 32 40 48 52 54
MCSOP 17 23 89 613 4841 38929 313756 2529503 12102583
MCSOS 8 11 44 306 2420 19464 156878 1264751 6051291
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