Trophy Of Supreme Enthusiasm (Full Version)

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Windstar -> Trophy Of Supreme Enthusiasm (5/4/2017 8:57:51)

Trophy Of supreme Enthusiasm has way too high SP cost and is too hard to maintain for a long time, so I think it may need an adjustment or update, but I hope they keep the dual
element protection that it has, even if they remove the defense bonus.
I think lowering the defense bonus would make it more balanced.

Marking this as a FAQ so that it doesn't get lost. ~IMR




Rayimika -> RE: Trophy Of Supreme Enthusiasm (5/4/2017 10:03:58)

Of course if it was tokens, the upkeep would be lower. But you can already maintain 50 lvl version indefinitely. Same with top level version if you use Nightmaregon as a pet even at 0 CHA. What you're saying is that any misc with upkeep more than regen is imbalanced, which isn't necessarily true. When we have more MC'd to SP regen items thing will not look the same and, imo, trophy is balanced.




Bu Kek Siansu -> RE: Trophy Of Supreme Enthusiasm (5/7/2017 9:59:22)

I hope they'll adjust the SPCost to 98 SPCost or less for some HPCost "(?)".

Or, I hope they'll reduce the defences as low as possible to get the SPCost as low as possible "(?)".

Otherwise, I hope they'll remove/reduce the defences (and even remove/reduce the stat) for 98 SPCost or less "(?)".




Seth Hydra -> RE: Trophy Of Supreme Enthusiasm (5/7/2017 11:41:09)

Can we just have the misc elements be toggle-able? That would make this soo much more useful in game!




battlesiege15 -> RE: Trophy Of Supreme Enthusiasm (5/7/2017 12:49:49)

I think the main appeal of this misc is the dual resistance so maybe make the resistances lower for both elements rather than toggleable. That would help save SP.




Darches -> RE: Trophy Of Supreme Enthusiasm (1/21/2020 0:37:14)

The way I see it, combining so many blocking types and resistance types seems very inefficient, since most of the effects will be lost. How many monsters attack with both fire and light? Meanwhile, the increased blocking makes the resistance worth less. The whole concept of blocking in AQ seems unlikely even at 250 DEX so I never care for MRM gear and use Goggernaut Helm liberally instead of the popular Sword Master Emblem. The most challenging bosses usually require extreme elemental tanking instead. Even if raw blocking were as effective as resistance on average, the lack of consistency makes it dangerous to use. This is why pro Pokemon players now prefer 80 power/100% accurate moves over 120 power/70% accurate moves (84 power average). It's all about consistency.

Similarly, I believe the Horo-Show Void Visor (94 SP/turn) is inferior to it's regular counterpart (59 SP/turn). 45 END and 4 blocking for 35 SP/turn is not worth it. Both stats are nearly useless. Compare to B.L.I.T.Z.E.N. (75 SP/turn) which is cheaper, comes with 50 DEX, can swap to energy resistance, and provides increased damage in mecha armors. The 50 DEX alone provides 6.25 blocking. BLITZEN is noticeably superior and it's not even mastercrafted.

I don't post often on the forums but this game has been horribly balanced pretty much forever so the fact that the GBI forum even exists is a little disturbing (considering the state of the game. My guess is you're too busy with weekly releases. Gotta keep up the status quo eh?).




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