StarSlayer (Full Version)

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Carandor -> StarSlayer (5/15/2017 7:24:53)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
StarSlayer

«Fully-Offensive Energy armour. Mastercraft; has a built-in Energy skill that can Choke the monster.»

Location: Void Takeover (Part 8)
Element: Energy
Type								|  G
Level	15	35	55	75	95	115	135	|  150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	|  153 MC

Price	142	535	3680	29047	233577	1882541	15177023|  72615500
Sell	71	267	1840	14523	116788	941270	7588511	|  36307750
COMBAT DEFENCE
Melee	31	35	39	42	46	49	52	|  55
Ranged	31	35	39	42	46	49	52	|  55
Magic	31	35	39	42	46	49	52	|  55
ELEMENT MODIFIER
Fire	99	98	95	95	95	95	92	|  91
Water	115	110	110	110	105	105	105	|  100
Wind	99	98	95	95	95	95	92	|  91
Ice	99	98	95	95	95	95	92	|  91
Earth 	99	98	95	95	95	95	92	|  91
Energy	91	80	71	61	54	48	42	|  39
Light 	110	100	100	100	100	100	100	|  100
Dark	98	89	73	69	67	61	53	|  50
ATTACK #1
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
1st Hit
BR%	39.13	55.32	71.51	87.7	103.89	120.08	136.27	|  150.84
LS%	53.7	89.32	124.94	160.56	196.17	231.79	267.41	|  299.47
BTH	6	9	11	14	16	19	21	|  24

2nd and 3rd Hits
BR%	41.43	58.57	75.71	92.86	110	127.14	144.29	|  159.71
LS%	56.86	94.57	132.29	170	207.71	245.43	283.14	|  317.09
BTH	1	4	6	9	11	14	16	|  19
Rate: 50%

ATTACK #2
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
BR%	39.13	55.32	71.51	87.7	103.89	120.08	136.27	|  150.84
LS%	53.7	89.32	124.94	160.56	196.17	231.79	267.41	|  299.47
BTH	6	9	11	14	16	19	21	|  24
Rate: 50%

SKILL - Energy Force*
Hits: 3
Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4} ; Magic otherwise
Element: Energy
Damage	4-12	8-24	12-36	19-57	31-91	44-132	57-169	|  69-207
Stat%	53.42	91.32	116.06	166.61	239.94	316.34	374.1	|  427.99
BTH	10	15	20	25	30	35	40	|  45

SP COST
SP-Ran	45	80	120	166	217	273	335	|  392
SP-Mag	57	100	151	208	271	342	419	|  490
Note: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Ranged (SP-Ran) or the Magic (SP-Mag) attack**.

EFFECT
  • You receive Armour Lean x1.25.
  • If at least one hit of the skills connects, it attempts to Choke the monster (HitsConnected rounds, -(16.7*EleComp*[Energy resist])% damage reduction). The monster can resist with a save at a +0 bonus:
      Level: PowLvl vs MonsterLvl
      Major: YourDEX (if Ranged) or YourINT (if Magic) vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    Level	15	35	55	75	95	115	135	|  150
    EleComp	1.28564	1.32132	1.20053	1.34105	1.58060	1.76368	1.80789	|  1.84694
    **Blast your foe with energy, causing them to Choke! Costs «» SP.
    **You need «» SP to call use that power!
    *You Energy Force-choke your opponent!

    COLOUR CUSTOMISATION
  • The colour of this armour is based on the colour of your No-Drop armour.
  • The colour of the weapon is based on the element of your equipped weapon.

    DESCRIPTION
    These Energy-resisting robes are suited to one embodying Darkness, granting a wearer the ability to choke an opponent in battle.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/StarSlayer.jpg[/img]

    Numbers thanks to In Media Res. Image and description thanks to weatherseed.



    Analysis

    Starts off as a standard armour attack:
    Level	15	35	55	75	95	115	135	|  150
    PowLvl	15	35	55	75	95	115	135	|  153
    
    BR%	145	205	265	325	385	445	505	|  559
    Stat%	199	331	463	595	727	859	991	|  1109.8
    BTH	1	4	6	9	11	14	16	|  19
    ATTACK #1: Deals a total of *(3/3.5) damage. 1st Hit gains +5 BTH and deals *85/90 damage. 2nd and 3rd hits have no BTH lean. With three equally powerful hits, each hit does *1/3 damage.
    ATTACK #2: Deals a total of *(4/3.5) damage. Gains +5 BTH and deals *85/90 damage. With four equally powerful hits, each hit does *1/4 damage.

    Skill starts out with:
    Base	15-43	30-88	48-142	69-205	93-277	120-358	150-448	|  179-537
    Stat%	199	331	463	595	727	859	991	|  1109.8
    BTH	3	8	13	18	23	28	33	|  38
    
    EleComp	1.28564	1.32132	1.20053	1.34105	1.58060	1.76368	1.80789	|  1.84694
    Takes a -32.2% damage penalty to pay for the effect. Damage is multiplied by the listed EleComp. Gains +7 BTH and deals *85/92 damage. With three equally powerful hits, each hit does *1/3 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    May 5, 2016: The armour was released.
    June 17, 2016: The armour became rare.

    This is a seasonal rare. After becoming rare it has returned on:
  • May 4, 2017




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