Kooroo -> RE: =Elemental Championships 2017= OOC & Tournament Signups (7/22/2017 14:20:35)
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Right, so uh. 2 and a half Bios later, I've come up with... something. A bit rushed, but some of the better things are. But those can also be terrible, so I guess we'll find out which this one is. Honestly, I was going to just run wit the first Bio, but then we had lots of Energy entries. And I was going to run with the second Bio, but after reading through it yesterday I decided that it was terrible and boring and now we have this last-minute creation. Honestly, would like to add more to the 'super sword' part, as to why she refuses to use the blade, but the basic important stuff is all there. I think. Except Personality, but this is the EC, not Facebook, so less important. Name: Lieutenant Irina von Ra. Gender: Female. Age: Ageless. Race: Bound Lightbringer. Element: Light. Height: 183cm. Weight: 61 kilos. Motivation: The glowing armor turned, appraising her every movement. It watched, it waited. Any moment now, it could reach out, and she would be torn to pieces. Or maybe it would resort to a more brutal, less efficient method. Maybe it would draw its blade, and rend her from head to toe. The stained glass window was round, vaguely target shaped. Breakable. She could be flung through that, and left to the mercy of the waves below. Though then there wouldn’t be a corpse, and it always wanted a corpse. And then it spoke. A deep, penetrating, sound, that resonated through her head. Imperious. Impatient. Infuriated. It was talking, and she was listening, but some part of her expected that hellish blade to crackle and the world to explode. “Not many people are foolish enough to ask for release from duty, Lieutenant. Not many people are that stupid,” it said, spitting out the last word. It approached, and she discovered just how painfully straight she could stand. It walked around behind her, each stomp in time with every third heartbeat. It spoke again when it was in front, blue eyes blazing above her head. “So if you want release, you may fight for it.” What? Both her light and skin grew visibly paler. It was impossible. She didn’t stand a chance. She was already dead. Seeing her face, the armored light laughed cruelly. It turned away, and stalked back to the window, it’s anger somewhat abated by her fear. “Compete for the Light’s favor, and if the Lords decree it, you may be released.” Her fear… which itself was abated by confusion. What? “I don’t-,” she began, but coughed, not entirely successful with finding her voice. The armor turned once more, and she could feel its anger rising again, its eyes flaring. It hadn’t finished. She looked down. Confusion was better than death. “Compete, and win your freedom. Those are your terms,” it continued. “Compete, and fail? Then…” It stopped. She looked up, to see it looking up. Thinking. Contemplating. Her dread mounted. Its gaze found her eyes, and she swore it smiled though that was impossible. “Then we shall see.” Appearance: A tall, slim woman, whose pale skin glows from within. She has blonde hair in a short bob cut, and her hard, ruby-colored eyes carry an unnatural glow. Her facial features have a certain sharpness to them; reminiscent of elves, but not quite the same. Irina wears a light grey officer’s dress uniform, as befits her rank. A light grey jacket that reaches halfway down her thigh, on top of a white undershirt. Gold epaulettes adorn her shoulders, and several ribbon bars sit on her right breast. Lastly, a golden badge with a red gem inset hangs on a band from her collar. Dark grey trousers tucked into black dress boots cover her lower half. A thick belt around her waist holds the sheathes for both of her weapons. Equipment: Standard Officer’s Dress Uniform: Dress uniform that’s generally not worn during combat. As such, the uniform is geared more towards looking classy than protection. The amulet at her neck normally provides other abilities that she would be able to draw upon in combat, however they’ve since been rescinded. Weapons: Sunforged Sabre: A really sharp sabre, sheathed on her left side. Aside from being supposedly forged in a furnace as hot as the sun, the blade is magically inert, and thus capable of blocking and deflecting magical bolts if the user has the required reflexes. Streams, beams or more powerful projectiles are beyond it, and darkness magic cannot be blocked at all, and no further enchantments can be cast on the blade. Irina has the speed, skill and reactions to match any human duelist in combat with a single blade. She has average strength when compared to an average human male, but her speed is fast that most elves would be pushed to keep up. With her speed and magical sense, she is able to deflect magical bolts if she’s aware of them, though only if they come consecutively and have the strength of say, a large fireball. If several come at her at the same time, however, that’s beyond her. As a side note, deflected bolts go off in random directions for the most part, as she’s unable to deflect them back to their source unless they’re extremely slow. Harbinger of Auros: A large greatsword hilt sheathed on her left. When drawn and used, it spawns a large blade made of pure light based on the wielder’s own light magic. With the intensity that Irina can manage comfortably, the blade can severely damage any non-magical material, and wear through magical barriers with enough strikes. She can also force her magic into the blade to fully empower it, where it can cut through any non-magical material with ease, and even some long-standing defensive enchantments. Such an act will almost instantly drain her mana pool, however, and she can only maintain that intensity for about 10 seconds. When drawn, the wielder is granted a boon in the form of increased strength, and physical stamina. To maintain the blade, most users are unable to use their magic in any other capacity. Irina is able to use some magic, though charging up a spell to a normal level of power takes about three times as long as it would normally, and spells that would require continuous mana drain are out of her reach. She is impressively reluctant to use the sword, and may not even use it as a last resort, however. ”All power comes at a price, dear Lieutenant.” Skills and Abilities: Magical Being: As a side effect of her binding, Irina’s caught between a magical and non-magical/mortal state. Unlike other Lightbringers, she’s no longer capable of absorbing Light magic to heal her wounds. Fortunately, the reverse is also true, and Darkness magic doesn’t wreck her like her magical brethren. Light magic is still virtually useless against her, however, and Darkness magic is certainly harder to deal with or more painful to get hit by. She is still closely attuned to magic, and can thus, detect any heavy usage of magic. She can’t tell the elements or type of magic used unless it’s Darkness or Light magic, however. Another side effect caused by her state of being is that she can no longer sustain herself on pure magic if needed. She requires food like any living creature, though less food than a human. This semi-magical, semi-biological state causes other complications as well, as she now bleeds both blood and light, instead of purely the latter. Prior to her binding, any toxins or poisons would’ve been completely ineffective against her (unless they were magical in nature), but in this half state, they can cause sufficient harm and damage. Less than that of a fully biological creature, though not the full immunity that she once had. She has managed to retain her superior ‘light’ vision completely, however, being able to see through most bright and colorful explosions without flinching. Standard Light magic: While not as potent as other Lightbringers due to her binding, Irina is still be able to outmatch most light mages through sheer capacity, and to a certain extent, potency. To her displeasure, she’s currently unable to cast any particularly fancy spells that most accomplished mages would be capable of, such as light rays from the sky, familiar summoning and any particularly creative spells. She’s still able to conjure the most basic spells, such as barriers, bolts and light streams. An advantage of being a magical entity is that her mana pool and regeneration rate is much higher than that of a human. Flash Step: One of her only party tricks, Irina explodes with light and teleports to another location. The size of the explosion determines the maximum range of the teleport, but no matter the radius, she can only teleport to places that the light can cover. This is useful in large, empty areas, but considerably more useless in tight areas with lots of corners. The light has to be able to completely cover an area for her to jump to it. She’s able to charge a relatively long jump within a few seconds, but as the distance increases, the mana cost also increases exponentially. Of note is the magical usage if she chooses not to jump. If a jump is charged, but at the last moment she decides to stay in her position, she can choose to refund her mana, or let out the flash and retain most of her mana. The only mana used in the latter option would be the amount needed to create a flash of light. Inner Light: Irina’s skin normally glows softly from within. She’s able to dim this glow considerably, or increase it until it is blindingly bright, but can never really put it out. This is her other party trick, though from where she’s from, it’s not much .
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