Occavatra -> RE: Siofra (All Versions) (8/25/2017 21:36:37)
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Siofra (2) Human Location: Siofra, Elemental Chaos, Siofra Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Nature HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: 0 INT: 0 CHA: 0 LUK: 0 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 5+ Level/5 Crit: 17 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 10 * Level/90 Pierce: 10 * Level/90 Magic: 25 * Level/90 Block: 10 * Level/90 Parry: 10 * Level/90 Dodge: 10 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances All: 100 Immobility: -100 Attack Types Attack Type 1 - Approaches target and punches it for 5 hits of 100% damage, amounting to 500% damage; applies 'Stunned' to target, stunning it for 2 turns; resets Siofra's Speed to 0. (Pop-up: Siofra smash!) Attack Type 2 - Approaches target and punches it for 1 hit of 100% damage; applies 'Sapped' (-25 Nature Resist) for 2 turns; recovers 5% of his max HP. Attack Type 3 / 3.1 - Approaches target, rolls himself into a ball, and tackles it for 2 hits of 100% damage, amounting to 200% damage; increases Siofra's Speed by 1; notifies the player with one of two pop-up warnings:- If Siofra's Speed is less than 3: (Pop-up: Siofra speeds up.)
- If Siofra's Speed is equal to 3: (Pop-up: Siofra is blindingly fast!)
Other information At the beginning of each active turn, Siofra applies 'Dynamic' (-100 Resist to either Metal, Fire, Water, Ice, Wind, Energy, Light, Darkness, Silver, or Nature elements) for 1 turn. (Pop-up: Siofra's armor shifts away from <metal/fire/water/ice/wind/energy/light/darkness/silver/nature>! Siofra begins the battle using Attack Type 1 once before cycling at the skill rotation; Attack Type 2 -> Attack Type 3 -> Repeat., and will pause this rotation to use Attack Type 1 once if Siofra's Speed is equal to 3. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Siofra2.png[/image]
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