ValkyrieXIV -> RE: What about reducing base energies? (9/10/2017 18:19:41)
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The ideal is to nerf dedicated loop/stall/tank *insert word* builds. People have always complained that matches last too long. The reason is clear, it's because of energy being too plentiful. I was suspect but wasn't sure if healing was buffed and it was so I wasn't being paranoid. Anyway, does this increase the effectiveness of strength builds? Yes, but it is the only stat that needs it. This change to my knowledge, would not nerf 5 focus, or high dex/text and would help high support without nerfing any skills or strategies. Players could play the game the exact same while having to invest 15 or 20 stat points into something that isn't dex/tech. About energy parasite. The definition of overpowered is a characteristic in an object in a game that forces a preferred playstyle in order for it to be competed against. Paraphrased of course. And if there's anything that has made me roll my eyes more is watching legendary enemies being brought down because of that single skill. About juggernaut, with how often people are paired with A.I lol..... Yeah I don't think that'd be too bad either.
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