Occavatra -> Abomination, The (12/1/2017 22:44:40)
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The Abomination Golem Location: The Abomination, Undead Challenge, The Abomination Appears! Level: As player Damage: Scaled Damage Type: Pierce Element: Poison HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/2 CHA: 200 LUK: Level*5/2 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 25 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 5 * Level/90 + LUK/20 Pierce: 5 * Level/90 + LUK/20 Magic: 5 * Level/90 + LUK/20 Block: 15 * Level/90 + LUK/20 Parry: 15 * Level/90 + LUK/20 Dodge: 15 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: -10 Health: -10 All: 10 Attack Types Attack Type 1 - Launches a green fire blast at its target that explodes on impact for 2 hits of 100% damage, amounting to 200% damage; applies 'Rotting Away', a 16.6X% Melee Poison DoT effect, to target for 10 turns. (Pop-up: The Abomination's rot takes a stronger hold!) Attack Type 2 - Releases a cloud of toxic gas from its scythe to envelop its target for 5 hits of [100+50Y]% damage, amounting to [500+250X]% damage, with +[10X] Bonus; recovers [5X]% of its maximum HP. (Pop-up: The Abomination corrupts the rot!) Other information The Abomination is permanently affected by a unique stacking mechanic referred to as 'Toxicity', starting at 0 stacks and updating if one of the hits of Attack Type 1 is successful. Toxicity alters the healing and damage of Attack Type 2 (see above). X is equal to The Abomination's Toxicity. The Abomination follows the skill rotation; Attack Type 1 (x9) -> Attack Type 2 -> Repeat. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/TheAbomination.png[/image] Preview Image Thanks to DemonicDarkwraith for images, other information and corrections. Tomix for preview image. Henius Lon for correction. BluuHorseOfficial for corrections and entry reformat.
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