Metakirby -> RE: Blood Sorceress Feedback (3/10/2018 19:36:52)
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quote:
Scarlet Sorceress's auto-attack being buffed to hit up to 3-targets at once, and healing the triple it heals due to hitting 3 targets; ... Scarlet Sorceress will have better DPS and better survivability; The damage increase would be marginal, since Scarlet Sorceress' auto attack deals probably the lowest damage of any class, sure it would improve healing, but Scarlet Sorceress already have enough healing. Even with Sanguine Pulse only healing for half of what it says it does, that's still an 900-ish heal on it at level 85, more than enough to make up for the loss of hitting 3 enemies at once. Add to that, basically a full heal from Malevolence (when paired with a couple auto attacks). Scarlet Sorceress have never had any issues with survivabiity ever since the damage reduction actually got applied from Crimson Ritual. I also feel like the inclusion of AoE auto attacks on already established classes has become a cliche. Shaman, Scarlet, which class will be the next to get this suggestion as a "fix"? Not to mention it would make the classes which were actually built around the AoE auto attack less special. quote:
Blood Sorceress auto-attack being buffed to never miss, so, at lower ranks, it will be viable to easy rank it up. ... Blood Sorceress will become possible to level up solo at higher levels. Blood Sorceress' auto attack already heals, even if it should miss or be dodged, and you would still sit in the situation of not having any reliable damage until rank 2, because using Blood Pulse will deal a lot of damage to yourself if you are trying to fight multiple enemies at once. I think you just have to accept the fact you will only be able to rank up Blood Sorceress alone, until you hit a certain rank, which in this case is probably 3, because then you have proper healing besides your auto attack. Necromancer and Troll Spellsmith are 2 other classes that comes to mind, which suffer from this problem too. Necromancer only starts with a skill that hurts itself badly and Troll Spellsmith starts with only a weak, semi long cooldown AoE attack and firstly get it's core ability + heal at rank 5. It's definitely not the first time a class have needed help ranking up. Besides, it shouldn't be hard to find a public room in Bloodmoon or Nightmare to help you get to rank 5 and then do the work yourself from there. It took me about 2 minutes to get rank 5 with Blood Sorceress in a public Bloodmoon room with 2-3 other people and max current available CP boost. Even without the 25% CP server boost, it would only take maybe a minute more. I think a better solution to the problem of Blood Sorceress (which seems to mostly be the low heal on Blood Pulse) is to: A) Give Rehabilitation the ability to stack to 3, so for every enemy you hit, it heal back up accordingly. Due to Blood Ritual, you will heal for more than you lose, no matter how many enemies you hit. Possibly also increasing the healing slightly. B) Increase the HoT from Rehabilitation and/or give Blood Ritual a healing increase buff, which I don't get why was removed in the first place. C) Remove the extra hp cost per enemy hit and make it a static 10% + Increase healing slightly. Option A makes sure you never lose hp by using Blood Pulse and makes sure it doesn't go out of hand as a soloing class. People often used Scarlet, even as a soloing class at lower levels, because the healing was insanely good, on top of 50% damage reduction. If Blood Sorceress' heal was proportionate to how many enemies were it with Blood Pulse, then you would easily avoid Blood Sorceress becoming what Scarlet Sorceress became, while still keeping it solid as an early game farming class with sustain. Option B is the most straight forward option, increase the heal so you come out with more hp gained than lost, even when hitting 3 enemies at once. Basically making it an, actually viable, down scaled version of Scarlet. Option C is pretty self explanatory, if you only pay 10% at all times, the current class would work, but the total health gained would still be kinda small, so a small increase in the HoT would also be in order, I think. I also feel like the cooldown increase on Enmity and Blood Pulse were unnecessary, being low leveled already gives you less haste by default, and with literally everything else about the class already being nerfed, the extra cooldowns are a bit too much. I do appreciate the mana cost decrease though, that's about the only truly positive thing I can say about the class.
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