Carandor -> Samukematsuri Caltrops (3/10/2018 18:25:10)
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[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img] Samukematsuri Caltrops «Fire spell. Mastercraft; grants you the Caltrops status.» Other items of the Samukematsuri set:Location: Spell Gift Box '17 Element: Fire Type G G G G G G G G
Version I II III IV V VI VII VIII
Level 10 30 50 70 90 110 130 150
PowLvl 19 MC 36 MC 54 MC 73 MC 93 MC 113 MC 133 MC 153 MC
CostLvl 16 34 53 72 92 112 132 152
Price 0 0 0 0 0 0 0 0
Sell 0 0 0 0 0 0 0 0
SPCost 59 98 145 199 261 331 407 490 EFFECT Casting this spell grants you the Caltrops* status (4 turns). Each time the monster hits you, it receives the listed Fire damage in return. The monster can resist the damage with a save at a +0 bonus:Level: PowLvl vs MonsterLvl Major: YourDEX vs MonsterDEX Minor: YourLUK vs MonsterLUK @Casting the spell while you're already affected by Caltrops will add the duration of the cast onto the active status. i.e You have 2 turns of Caltrops left and you cast the spell, the duration would increase to 6 turns. Level 10 30 50 70 90 110 130 150
PowLvl 19 36 54 73 93 113 133 153
Damage 8-16 17-33 28-56 43-87 63-125 83-166 102-204 120-240
Stat% 0 0 0 0 0 0 0 0 **You spread caltrops over the ground! Your foe will get damage whenever it attacks you! **You spread more caltrops over the ground! DESCRIPTION Spend some SP to throw caltrops on the ground! In addition to keeping your gifts safe from mischievous tengu, they'll inflict fire damage every time your foe tries to attack you! [img]http://media.artix.com/encyc/AQ/AQPedia2/Spells/Caltrops.jpg[/img] Numbers thanks to In Media Res. Analysis The status inflicts *0.5*(0.5 + 0.5*[YourDEX]/VStat) of an expected Melee attack. An expected Melee attack is: quote:
numPlayerBase = (5.25 + 0.5625*PowLvl + 0.00375*PowLvl*PowLvl) / 2; numPlayerRand = (5.25 + 0.5625*PowLvl + 0.00375*PowLvl*PowLvl); intExpectedSTR* = 2.1462*PowLvl + 10.399 intExpectedLUK* = 0.7123*PowLvl - 19.111 (if PowLvl < 90) or 5*PowLvl - 400 numPlayerStat = (200 + 13.2*PowLvl)/200 * (intExpectedSTR/8 + intExpectedLUK*3/80); numPlayerAvgDamage = numPlayerBase +numPlayerRand/2 + numPlayerStat/2; Base = numPlayerAvgDamage*(1-LEAN) Rand = numPlayerAvgDamage*LEAN*2 Stat = 0% *Min 10; max 200; rounded to the nearest 5 *Min 0; max 200; rounded to the nearest 5 LEAN = 1/3 VStat is: Level 10 30 50 70 90 110 130 150
PowLvl 19 36 54 73 93 113 133 153
VStat 50 90 125 165 200 200 200 200 Numbers in the entry assume YourDEX = VStat. All this has ALREADY been factored into the above numbers. Updates January 10, 2018: The spell was released and became rare.
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