Become the Beast appearance is based on whether your face is male or female.
DESCRIPTION
Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Rage_Beast.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Skills.jpg[/img]
NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.
Subrace Ability: Vengeance - Passive
You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.
Deal +10% damage with all weapon, spell, pet and guest damage against vampires.
Level 1: Wolf Claws - Active
Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!
Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
[MainStat] is determined based on the last applicable hit. This respects your weapon special.
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
Bleed 32-207 46-321 63-413 75-473 90-547
SPCost 154 217 288 335 392
Level 2: Lycan Healing - Passive Guardian
You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.
Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.
Level 3: Lycan Reflexes - Toggle
You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.
Boosts Dexterity for the listed SPCost per turn.
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
DEX +45 +45 +45 +50 +50
SPCost 31 31 31 35 35
Level 4: Snarl - Active Guardian
Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.
Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterCHA
Minor: YourLUK vs MonsterLUK
This doesn't respect your weapon special.
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
SPCost 77 109 144 168 196
Level 5: Call Pack - Active
You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!
Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.
Level 6: Healing Howl - Active Guardian
Call on the power of the moon to heal you!
Healing skill. Uses END instead of INT for stat bonuses.
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
CostLvl 70 95 120 135 152
Damage 54-161 79-235 108-323 128-381 152-456
Stat% 477.7 617.95 758.2 842.35 943.33
BTH Auto Auto Auto Auto Auto
SPCost 154 217 288 335 392
Level 7: Lycan Vigor - Passive
Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.
Regenerate the listed SP per turn (rounded randomly).
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
SPHeal 7.7 10.2 14.4 16.8 19.8
Level 8: Lycan Strength - Toggle Guardian
Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.
Boosts Strength for the listed SPCost per turn.
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
STR +45 +45 +45 +50 +50
SPCost 31 31 31 35 35
Level 9: Wolf Fangs - Active
Sink your teeth into your foe, dealing tremendous Earth damage!
Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.
SKILL
Hits: 1
Type: «As Weapon»
Element: Fire
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
CostLvl 70 95 120 135 152
Damage 80-241 120-359 170-508 207-618 228-685
Stat% 464.06 727.58 972.2 1231.04 1263.43
BTH 17 22 30 33 38
Mel/Ran 154 217 288 335 392
Magic 193 271 360 419 490
Level 10: Become the Beast - Toggle Guardian
Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage!
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Skills.jpg[/img]
Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:
HITS: 4
Type: «As Weapon»
Element: «As Weapon»
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
Melee/Ranged
BR% 155 192.5 230 252.5 279.5
Stat% 140.5 181.75 223 247.75 277.45
BTH 8 11 15 16 19
Magic
BR% 116.25 144.38 172.5 189.38 209.63
Stat% 140.5 181.75 223 247.75 277.45
BTH 8 11 15 16 19
SPCost 116 163 216 251 294
Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Rage_Beast_Beast.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Rage_Beast_Beast_Female.jpg[/img]
Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Drikol.
Analysis
Starts off as a standard armour attack:
Level 70 95 120 135 150
PowLvl 70 95 120 135 153
BR% 310 370 460 505 559
Stat% 562 694 892 991 1109.8
BTH 8 11 15 16 19
With two equally powerful hits, each hit does *1/2 damage.
Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.
Lvl. 6 and Lvl. 9 start out as standard skills:
Damage 63-189 93-277 127-380 150-448 179-537
Stat% 562 727 892 991 1109.8
BTH 17 23 30 33 38
EleComp 1.27490 1.29463 1.33728 1.38009 1.27490
Lvl. 6: Deals *0.85 as an auto-hit penalty.
Lvl. 9: Multiplied by the listed EleComp.
All this has ALREADY been factored into the above numbers.
Updates
November 16, 2017: The armour was released.