Predator of the Night (Full Version)

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Carandor -> Predator of the Night (3/30/2018 9:53:52)

Predator of the Night

«Neutral Darkness Armour. Subrace Armour.»

Location: Werewolf Lair
Element: Darkness
Type			 G
ClassLv	10	10	 10
Level	120	135	 150
PowLvl	120 MC	135 MC	 153 MC

Price	4229511	20236032 96820665
Sell	2114755	10118016 48410332
COMBAT DEFENCE
Melee	50	52	 55
Ranged	45	47	 50
Magic	40	42	 45
ELEMENTAL MODIFIER
Fire	65	59	 56
Water	105	100	 100
Wind	84	83	 82
Ice	93	90	 90
Earth	84	83	 82
Energy	51	46	 42
Light	100	95	 95
Dark	47	42	 39
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	230	252.5	 279.5
Stat%	446	495.5	 554.9
BTH	15	16	 19
EFFECT
  • You receive Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean.
  • You can only use the skills of this armour if you have completed the final Werewolf quest.
  • Become the Beast appearance is based on whether your face is male or female.

    DESCRIPTION
    Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator_of_the_Night.jpg[/img]



    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Skills.jpg[/img]


    NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.

    Subrace Ability: Vengeance - Passive
    You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.

    Deal +10% damage with all weapon, spell, pet and guest damage against vampires.

    Level 1: Wolf Claws - Active
    Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!

    Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    [MainStat] is determined based on the last applicable hit. This respects your weapon special.
    Level	120	135	150
    PowLvl	120	135	153
    
    Bleed	63-413	75-473	90-547
    
    SPCost	288	335	392
    Level 2: Lycan Healing - Passive Guardian
    You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.

    Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.

    Level 3: Lycan Reflexes - Toggle
    You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.

    Boosts Dexterity for the listed SPCost per turn.
    Level	120	135	150
    PowLvl	120	135	153
    
    DEX	+45	+50	+50
    
    SPCost	31	35	35
    Level 4: Snarl - Active Guardian
    Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.

    Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    This doesn't respect your weapon special.
    Level	120	135	150
    PowLvl	120	135	153
    
    SPCost	144	168	196
    Level 5: Call Pack - Active
    You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!

    Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.

    Level 6: Healing Howl - Active Guardian
    Call on the power of the moon to heal you!

    Healing skill. Uses END instead of INT for stat bonuses.
    Level	120	135	150
    PowLvl	120	135	153
    CostLvl	120	135	152
    
    Damage	108-323	128-381	152-456
    Stat%	758.2	842.35	943.33
    BTH	Auto	Auto	Auto
    
    SPCost	288	335	392
    Level 7: Lycan Vigor - Passive
    Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.

    Regenerate the listed SP per turn (rounded randomly).
    Level	120	135	150
    PowLvl	120	135	153
    
    SPHeal	14.4	16.8	19.8
    Level 8: Lycan Strength - Toggle Guardian
    Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.

    Boosts Strength for the listed SPCost per turn.
    Level	120	135	150
    PowLvl	120	135	153
    
    STR	+45	+50	+50
    
    SPCost	31	35	35
    Level 9: Wolf Fangs - Active
    Sink your teeth into your foe, dealing tremendous Earth damage!

    Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.

    SKILL
    Hits: 1
    Type: «As Weapon»
    Element: Darkness
    Level	120	135	150
    PowLvl	120	135	153
    CostLvl	120	135	152
    
    Damage	170-508	207-618	228-685
    Stat%	1192.85	1367.67	1414.88
    BTH	30	33	38
    
    Mel/Ran	288	335	392
    Magic	360	419	490
    Level 10: Become the Beast - Toggle Guardian
    Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Skills.jpg[/img]

    Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:

    HITS: 4
    Type: «As Weapon»
    Element: «As Weapon»
    Level	120	135	150
    PowLvl	120	135	153
    
    Melee/Ranged
    BR%	230	252.5	279.5
    Stat%	223	247.75	277.45
    BTH	15	16	19
    
    Magic
    BR%	172.5	189.38	209.63
    Stat%	223	247.75	277.45
    BTH	15	16	19
    
    SPCost	216	251	294
    Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator_of_the_Night_Beast.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator_of_the_Night_Beast_Female.jpg[/img]

    Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Drikol.



    Analysis

    Starts off as a standard armour attack:
    Level	120	135	150
    PowLvl	120	135	153
    
    BR%	460	505	559
    Stat%	892	991	1109.8
    BTH	15	16	19
    With two equally powerful hits, each hit does *1/2 damage.
    Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.

    Lvl. 6 and Lvl. 9 start out as standard skills:
    Damage	127-380	150-448	179-537
    Stat%	892	991	1109.8
    BTH	30	33	38
    
    EleComp	1.33728	1.38009	1.27490
    Lvl. 6: Deals *0.85 as an auto-hit penalty.
    Lvl. 9: Multiplied by the listed EleComp.

    All this has ALREADY been factored into the above numbers.



    Updates

    November 16, 2017: The armour was released.




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