Patch Notes - 1.6.77 - July 6th, 2018 (Full Version)

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WhiteTiger -> Patch Notes - 1.6.77 - July 6th, 2018 (7/6/2018 18:10:17)

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]
July 06, 2018

Patch Notes - 1.6.77
Features/Changes

  • Inventory
    • Max Inventory Slots increased to 200
    • Max Bank Slots increased to 1000
    • Reduced inventory slot price to 295 Varium per 10
    • Reduced bank slot price to 295 Varium per 10

  • Achievements - Note: If you already qualify for the achievement, you will need to increment the number once to receive the achievement
    • 3 new tiers for Epic Stylist
    • 3 new tiers for all the regional Influence achievements
    • 3 new tiers for War Item Upgrade achievements
    • 6 new hairstyles (1 for each gender and class)

  • Item Changes
    • Omega Baby/Dark Yetis now available in limited quantity at Nightwraith!
    • Evil Teddy, Pumpkin, Candy, and Candy Corn no longer seasonal to allow mission completion

Balance
Basically, Bounty Hunters and Mercs are getting the stuffing beaten out of them at the highest levels. Most of the following changes are meant to make them more competative, while also improving damage scaling with Strength, Dexterity, and Technology, especially in the lower tiers of diminishing returns. While I think a long battle with plenty of strategic skill variety can be interesting, faster battles with more impactful hits will hopefully address the tedium of builds that rely on healing and energy loops to prolong battles far too long.
  • Stats - Note: While the damage ranges on the stats page may look similar, the effective damage in-game should be noticeable higher
    • Improved Dexterity scaling for Sidearms
    • Improved Strength scaling for Primary
    • Improved Technology scaling for Bot damage

  • Bounty Hunter
    • Static Grenade -- Improved level scaling (more power for every 1.4 levels above 20) and improved the base energy gained by 5
    • Mark of Blood -- Improved HP gain by 2 per level, reduced cost by 10, and increased duration to 4 turns
    • Smoke Screen -- Improved Technology scaling by 1 (1 point of improvement for every 4 points of Tech) and added level scaling (1 point of improvement for every 2.5 levels over 20)
    • Massacre -- Reduce base energy cost by 20

  • Mercenary
    • Static Smash -- Improve strength scaling to add 1% of Energy conversion for every 4 Strength
    • Intimidate -- Increased duration to 4 turns
    • Blood Commander -- Reduced base energy cost by 10
    • Maul -- Defense ignore buffed to 25%

  • Tech Mage
    • Assimilation -- Increased Energy Points gained by 5 per level and increased scaling factor so it now improves by 1 point for every 2 Strength invested and % energy absorbed increased to 50%

  • Cores
    • Pacify -- Rage reduction improved to 85%
    • Omega Yeti/Dark Yeti Charge -- Buffed to 55 bonus damage

  • Bots
    • Assault Bot P/E -- Cleanse improved to ~ 85% debuff reduction ( may be as low as 80% depending on amount of debuff)
    • Azrael’s Borg -- Buff reduction increased to as much as 85% (may be as low as 80% depending on amount of debuff)
    • Golden Yeti -- Chomp buffed to 100% damage
    • Omega Dark/Baby/Pink Yeti -- Chomp buffed to 90% damage
    • Baby/Dark Warrior Yeti -- Chomp buffed to 80% damage
    • Bio Borg: Thorns reflects 75% of damage
    • Ballistic/Electro Bunny Bot -- Increased Color Blast duration to 4 turns


Tags: Nightwraith




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