Blood Mage Buffs and possibly some others (Full Version)

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.Lord Ginger. -> Blood Mage Buffs and possibly some others (7/15/2018 15:57:09)

With the BH smoke and being able to have more burst damage, BM has become weaker. BM doesn't have the burst damage, or at elast the consistent high damage that BH has with smoke.

The first thing to look at as a BM is parasite. With the buffed debuffs and shorter battles, parasite should be buffed to its 3 turns, and back to the 15% drain (because keeping the 20% would be a bit too powerful) to help have it's energy usage keep up with other classes.

Right now, BH can smoke, a BM shields, BH does azrael aux, BM does mark, BH does mark and the damage output is high and the BM can't counter that, especially not with damage output. With Mercenary, the static drain is too much for the parasite, making an easy drain on the second turn without the BM getting good enough energy, same with other classes.

Once the energy parasite is fixed, we need to start looking at the damage output that BM has.

We have plasma cannon for focus which can be buffed to do more damage, which can help a bit against the BH

We have intimidate which can lower damage, and it can be useful to help counter str builds, so a buff to this by a few points may be nice, it is 4 turns though so a smaller buff than to smoke and malf would help.

We have fireball which isn't a very used skill. Blood mages don't use staffs and a buff to fireball damage can help with output damage for str builds, especially with energy regeneration from parasite as well as being able to use a staff with this class, but the damage should be high to where it's worth it to not strike.

We also have bludgeon, this may be needed to be buffed for BM and not TM since TM seems to be doing fine as strength, but maybe not.

Other than these, BM doesn't have much of a good time with regenerating energy and doing much damage, and without a nice debuff like BH to make damage much easier with less energy generation, BM needs the parasite buff so it can live longer to do the damage.

Supercharge: This thing isn't that useful as BM, but I'm not sure how to fix the utility because of plasma cannon. Also as a Tech Mage, many people aren't focus because strength is better, so a damage buff to this would help benefit the focus Tech Mage, and possibly a staff BM build.

Possibly we could give berzerker back to blood mage like the old days for a more viable strength build since bludgeon is not the greatest skill for damage with the energy requirement to damage ratio, but that may a bit of coding difficulty.

Another idea came from my friend who said that BM can have more HP regeneration, so maybe a MOB buff just for BM would help with the HP regeneration aspect so the damage output isn't nearly an issue, but I think this should be one of the last things that should be changed, if at all.

I believe that parasite energy manipulation should be buffed to 3 turns at least, so BM can do damage with the Plasma Cannon (5 Focus) and Fireball and Bludgeon (Strength)

Quite a bit of these BM buffs need significant improvements, since a BH smoke and azrael aux can leave a BM at about 200 defense down from 360, which is about 300 damage for 2 turns as opposed to 150 ish per turn as well as the MOB gain the BH gets, as well as the BM parasite and MOB and Intimidate being blockable, with less defense as smoke, it makes the BH have a very high chance to block...





Daph Duck -> RE: Blood Mage Buffs and possibly some others (7/15/2018 19:32:09)

i agree BM needs a buff, class is subpar.




.Lord Ginger. -> RE: Blood Mage Buffs and possibly some others (7/17/2018 18:56:29)

With the Blood Mage fireball, it doesn't out-damage the primary minimum until about level 6 at 5 focus strength, and the defense ignore isn't worth much because of the energy cost for a low damaging skill.

Since blood mage is supposed to be more of a powerful class, the skills should be more powerful, especially without debuffs to improve its moves.

Fireball honestly needs roughly a 200 raw damage buff to make it useful at 40 and to want to put points on the skill.

Plasma cannon probably needs a damage buff or so to make it on par with the HP regen BH gets with the smoke, and helps it beat them.


Mercenary has blood commander and a tank armor

Tactical has poison, Frenzy that ignores defense and battery

Blood Mage has Plasma cannon and MOB, but for the plasma cannon to be worth the energy for its damage, it has to be on level 8 currently, which seems a bit strange to me. Blood mage mainly relies on the hits that it does, and the skills aren't that great with the low damages.

Blood mage was a pretty solid class when parasite had 3 turns, but with smoke, not even a 3 turn parasite would make it good enough.




Daph Duck -> RE: Blood Mage Buffs and possibly some others (7/18/2018 4:56:52)

fireball is just kinda useless tbh i think it needs a rework, and i agree with you that parasite definitely needs a buff it is way too weak right now




RaXZerGamingZ -> RE: Blood Mage Buffs and possibly some others (7/18/2018 13:51:09)

Fireball is extremely weak, even at Max level on a strenght build it can't beat Level 1 Fire Scythe, it needs a big scaling buff and maybe removing the Weapon Requirement on it aswell, Berzerker should also be brought back to it, it made the class allot more unique and fun in my opinion




.Lord Ginger. -> RE: Blood Mage Buffs and possibly some others (7/18/2018 14:02:59)

I feel like it should stay with a staff so staff BM should become a thing again.


Also, a 150 fireball buff and a 100 cannon buff I really do think would help


88+35 tech omega baby yeti is 657 max (with omega sword it's like 692 and then whatever the robot damage buff is) while cannon hits 702 on Max, which means a robot is worth about 310 energy for a plasma cannon.

Zerker would be nice to improve BM damage




Silver Sky Magician -> RE: Blood Mage Buffs and possibly some others (7/18/2018 15:19:44)

Maybe just make Fireball scale with dex for viable Dex BM (for 2v2 at least)

Robots have always been very strong relative to caster skills, not just BM’s cannon.

If zerker is introduced it would probably replace bludgeon. Not sure that would be a buff overall since BMs need to run on relatively low amounts of energy.




.Lord Ginger. -> RE: Blood Mage Buffs and possibly some others (7/18/2018 15:27:42)

We don't need another dex skill for blood mage.
This class is supposed to be about strength and quick kills, not dexterity.
We have the cannon for a focus build.

Zerker was good for BM and they nerfed it and gave BM bludgeon instead.

Atleast with classes with debuffs, BM needs skills that do more damage so it can compete since it can't debuff to give itself more damage and it doesn't have the shields like merc, tactical, and cyber




Daph Duck -> RE: Blood Mage Buffs and possibly some others (7/20/2018 18:38:12)

we did it ! thanks for these suggestions ginger




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