Highlighting things for this week's balance (Full Version)

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.Lord Ginger. -> Highlighting things for this week's balance (7/28/2018 22:01:28)

I’m just going keep things short and sweet since my last thread was over 2,000 words.

Ranks:
Take them away please, I dislike the going first mechanic with it as well (underdog), hurts builds that I’d like to have, especially with starting 2nd too much. Making them aesthetic is okay, but would also like a refund of credits for them.
Lower legendary boss damage so people can beat them without ranks.

2v2:
Fix the partner matchups - should be good if ranks are gone/useless


Blood Hawk: Seems a bit too good right now with the 3 turns.

Black Abyss: Not good enough

Paint bot: Really bad

Botanical Borg: Really bad


Chairman’s fury:
Would like to see the 100% Damage back so the core can be useful again. Also a rage drain percentage buff.

Frost Shards/Frostbite:
Would like to see the 100% Damage back so focus can do damage to strength builds again while draining energy.

Classes:

Tech Mage:
Malfunction scaling 3 every level is too overpowered for strength builds, I’d like to see diminishing returns on this, so strength with minimum support doesn’t get an overpowered debuff. Would also like to see more stat requirements so a TM can’t build strength stack with minimal dex/tech.
Would also like to see a better bolt and supercharge to be able to compete with str builds as focus and as caster. Raw damage rather than defense ignore because defense ignoring on strength doesn’t help.
Focus doesn’t really have a place since strength is better.

Bounty Hunter:
Same thing with the smoke scaling, would like diminishing returns so strength isn’t as good, especially the smoke with it.

Blood Mage:
Not really sure honestly, strength seems to be doing well. Focus is doing alright, maybe just a slight MOB buff or something… or parasite %, for focus would like the same cannon specifics as the bunker so lower levels are useful. Also we need to start changing skills around, like Plasma Rain and Multi need some changing to fit a Blood Mage. Same with other classes of course.

Cyber:
Would like to see a malfunction buff, EMP buff, static damage buff, static unblockable buff, other ways to do damage buff for focus because BH outclasses it. Focus is pretty dead as it is.

Mercenary:
Blood Commander needs a little nerf in HP given back, majority of people switched to the azrael’s aux when merc came back because of blood commander.

Tactical:
I think this class is pretty good as it is besides the fact that I think atom smash should be unblockable.
Nerf Frenzy a bit – def ignore and energy/hp regen from it.




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/29/2018 8:47:54)

Ranks were a cool idea but in the end they just create more balance problems so i agree that they should be removed and refunded




spore89 -> RE: Highlighting things for this week's balance (7/29/2018 13:45:02)

I agree, I think this is a bit unfair. It does not matter what build I have, people at like rank 80+ (above that does not matter) can beat me 90% of the time unless I block/deflect/stun/crit multiple times to get 1 win off of them while they already get 5-10 wins off of me already.

For 2v2s, like it's been stated here, I like to be able to pair up with friends on 2v2, link with them from friends list and we both que for 2v2, I think that be fun!

Bots, what Lord ginger says.

Same thing for cores, I feel it's a must to have 100% damage back on Frost Shards/Frostbite.

For classes, I agree except for Frenzy, I say nerf the HP/energy, but keep the def ignore the same or perhaps buff it a bit. Or maybe reverse the scales where you increase def ignore and hp/energy gain stays the same like maybe 10% just like Mercs Maul, whatever works.

Another suggestions is perhaps buff mutating weapons (Staff/Club/blades) where they have the same stats as swords, but still don't have the +10.
This would make them more reasonable to use for people to have builds that require it, like able to use Atom smash, Maul, Plasma bolt, massacre (I think they need to nerf it a bit), Fireball, Cheap shot, etc.

Then my own request, I like there to be an option to mute chat bubbles in battle, along with mute chat long, since if you mute chat log, you can still see peoples chat bubbles. Say that to help reduce toxic messages, I get the idea of "ignoring" or reporting people, but I just get to stressed out by them either way. This would be best I think, I would not have to obsessively report someone every time them talk trash to me (Saving effort of Mods having to deal with a lot of reports), and I would not feel like I am being harassed anymore, I would really appreciate if they added this option.




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/29/2018 14:04:30)

Spore, there already is a mute all feature, go to your settings and press "Mute Public Chat"




spore89 -> RE: Highlighting things for this week's balance (7/29/2018 14:35:26)

Wow! xD Thank you~ Would have been nice if someone told me sooner.




spore89 -> RE: Highlighting things for this week's balance (7/29/2018 14:37:57)

Well, now I just want it to memorize the check mark, I notice it goes away every time I log into ED, I want it to stay checked until I remove the check mark.




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/29/2018 14:48:09)

well now you know where it is and that it exists so if you log in and forget you'll remember because you're seeing chats




Silver Sky Magician -> RE: Highlighting things for this week's balance (7/29/2018 15:29:19)

Removing ranks is too radical, when we have Ginger complaining about underdog and spore complaining about high rankers it seems (and this is also my experience) that ranks are fairly balanced.

I think Frost Shards was initially nerfed to indirectly nerf STR builds, so I’m not sure that buffing it back will benefit focus builds as Ginger intends.

Agree that Malf seems a bit too strong on TM at least, may however be a problem with STR builds rather than Malf per se. Perhaps try a tech requirement on Malf?

I used to run a nice focus poison CH, not sure if that’ll work now. One recommendation I have is to replace Cyber’s Venom Strike with a skill called ‘Leech’, which is essentially a poison that returns HP. So for example level 10 Leech would deal 90 DoT per turn for three turns, and return a % of health based on STR up 80 HP per turn (so you don’t heal on strike, you heal on DoT) Effect negatable through Field Medic. Probably needs lots of tweaking but you get the idea.

But first I’d like testers to try out focus poison CH to see if it’s good now before thinking about replacing Venom Strike

@below
I use the word ‘complaint’ neutrally. Personally I definitely have an easier time against low rankers than high rankers.




.Lord Ginger. -> RE: Highlighting things for this week's balance (7/29/2018 15:36:46)

I am fine with my “complaints.” You don’t have the high ranks to comprehend what I am talking about.

Ranks are not balanced, and if they are “balanced”, then why do we have ranks? Shouldn’t ranks make you stronger? Why is a rank 30 better than a rank 80? That shouldn’t be a thing.

Str builds hardly use shards, focus needs all the damage it can get. *facepalm*

I want battles to be based off of skill as well, not off of ranks.

Underdog is broken, ranks are broken, let me explain

Rank 1 vs 80, 80 should win easy

Rank 30 vs 80, 30 should win easy

Why? The 80 ranks way Overpower the underdog first turn and stats with rank 1
Rank 30 gets to go first against the 80, gets underdog stats, and since it has the defense and the damage, they get the good offensive advantage especially with getting rage first






Silver Sky Magician -> RE: Highlighting things for this week's balance (7/29/2018 15:56:36)

^

I can’t reply to you via PM because of your settings. I’m rank 15 btw.

An interesting solution to the ranks issue is to have an armor passive core that disables ranks and underdog for everyone on the field. If you are higher rank than your opponent by at least 10, you get a buff equal to Eternal Enhancement. If you are lower rank by your opponent by at least 10, you get a nerf equal to a negative Eternal Enhancement. So if Player A (rank 80) has the core, he gets +2 to all stats while his opponent (rank 40) gets to enjoy whatever other armor passive he has. But if Player B also has this core, then he gets a nerf in addition to Player A’s buff




.Lord Ginger. -> RE: Highlighting things for this week's balance (7/29/2018 16:03:12)

Would just be easier to remove them.

Rank 15 is still a weak rank. Have to be rank 29 or higher to see the advantage over higher ranks

I’d rather just do juggernaut than fight in this unbalanced rank state.


Edit: Fixed PM system




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/29/2018 16:58:24)

Rank 15 is not high enough to see how broken ranks are, i'm Rank 69 atm and it sucks badly in 2v2 mainly for me because i get scrub allies constantly




spore89 -> RE: Highlighting things for this week's balance (7/29/2018 23:38:59)

The eternal perks feel like they are a must to me, they seem a bit OP.




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/30/2018 10:30:06)

Ninja Reflexes and the more deflects cores are pretty good themselves, could be even better since they can prevent allot of damage




spore89 -> RE: Highlighting things for this week's balance (7/30/2018 13:36:04)

Yeah, true. They can do way better as long as they proc the block and deflects, which are chances. Eternal cores are always constant but it's as not as great compared to reducing 65-85% damage on an attack. Pros and cons to each.




.Lord Ginger. -> RE: Highlighting things for this week's balance (7/30/2018 13:39:16)

Think about how much the endless core costs.


It deserves to be stronger.




RaXZerGamingZ -> RE: Highlighting things for this week's balance (7/30/2018 15:20:33)

you can unlock them for free by grinding which is what i did, the cores do deserve to be strong but i think they need to be slightly stronger




spore89 -> RE: Highlighting things for this week's balance (7/31/2018 9:38:07)

Yeah, it did take time for me to get them, whatever is best for the cores, I agree with you guys~




Nightwraith -> RE: Highlighting things for this week's balance (8/7/2018 17:17:25)

A lot of these are doable. I don't like the idea of ripping ranks out because in addition to it not being a trivial task, it would be PR hell dealing with refunds and. I'm open to ideas for fixing them. Altering first strike seems to be a popular go-to.




.Lord Ginger. -> RE: Highlighting things for this week's balance (8/7/2018 18:36:51)

I'm not 100% sure how to fix ranks, because there are many different people in this game.

The ones who want ranks to be nerfed

The ones who want ranks to be stronger

are mainly the two that are going to prevent rank balance.

Ranks cause a level unbalance which seems a bit unfair to players.
Adding underdog makes higher ranks upset because now lower ranks are getting perks to help them beat higher ranks.

That is the issue that I've seen and my only real problem with ranks is the go first chance for my opponent being increased.

As for my opponent, they hate the amount of damage I do/and defense I have because of ranks.
I'm fine with the advantage but new players who get to 40 (or the newcomers) can be discouraged because of constantly getting beat by high ranked players.

I do wish for the first strike chance to be fixed so I don't always go second against a certain type of build and lose because of it. (Especially if I have 20+ more support)




dfo99 -> RE: Highlighting things for this week's balance (8/8/2018 0:32:21)

quote:

Ranks cause a level unbalance which seems a bit unfair to players.


dude, you are talking about a game which have pvp and level system, if a player don't like have to deal with other player a bit stronger than him, those players oddly quit ed at level 1 since their will keep getting only players stronger. Ofc it is not fair release something that made some high level players (especially varium ones) technically invincible against all kind of builds being defeatable only through crits, blocks, deflections or stuns, but it is clearly not the case of legendary ranks.. if i record correctly, the legendary ranks purpose is give a real reason to ppl keep playing after the max lv, which is a great one, so i believe their should not be overpowered and make a player undefeatable (like the azreal equips did when they were released) instead it would make more sense you be able to use 200 ranks rather 100 when their get nerfed from 3 or 4 points per rank to 1 or 2 and underdog buff get removed..




.Lord Ginger. -> RE: Highlighting things for this week's balance (8/8/2018 8:36:30)

There needs to be an in game poll or something for ranks and about what to do with them.




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