Talent system (Full Version)

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Grandma -> Talent system (8/10/2018 16:56:50)

Once you've hit rank 80 you can max out all the ranks you need for PvP then there's no more power to gain. This talent system will be a much needed credit sink and has passives. Each class has 6 talents that can each be leveled up to 10 with a few exceptions. I'll give some good examples so you get an idea of the power to expect from talents.

Merc
1) Heal 1% of your remaining HP when you block an attack. Each level is 1% more - 10% at level 10.
2) Hybrid armor applies a damage reflect for 2 turns reflects 3% damage. 30% at max.
3) Surgical strike gains you 3% of the rage you steal. That's 30% at max.
4) Increases Bunker's def ignore by 2%. 20% max.
5) 2% HP increase. So 20% at max.
6) Immune to stun. This talent is only 1 level and will cost the price of a level 7 talent.

Tactical Merc
1) Increases Toxic Grenade's damaage by 2% + field medic halves its power, instead of removing it completely. 20% more poison at max level.
2) Atom Smash Improves with your highest stat. This talent is only level and will cost the price of a level 8 talent.
3) Mineral armor increases deflect rate by 4% for 2 turns. 40% at max.
4) Frenzy uses your strongest weapon including bot. This talent is only 1 level and will cost the price of a level 9 talent.
5) Blood Shield gains you 20 energy per level. 200 at level 10.
6) Battery backup heals your ally for 5% of what you heal. 50% at max. 1% more heal if you have no ally, so 10% at max.

Tech Mage
1) Gain 3% of all damage you deal as energy. 30% at max.
2) Field Medic heals your ally for 5% of what you heal. 50% at max. 1% more heal if you have no ally, so 10% at max.
3) Malfunction gains you 5% of the tech you reduced for 3 turns. 50% at max.
4) 10 more sidearm damage. 100 at max. This is like Deadly aim passive TM used to have.
5) Deflection only reduces damage by 1%. 10% at max.
6) Plasma bolt reduces targets energy by 2% of damage done. 20% at max.

Blood Mage
1) Bludgeon uses energy damage if it will do more damage.
2) Increases all damage by 2%. 20% max.
3) 3% more HP and decreases the energy cost of all skills by 3% but they cost 2 HP. 30% more HP, -30% energy costs and all skills cost 20 HP.
4) Sidearm damage is increased by your highest stat. This talent is only 9 level and will cost the price of a level 10 talent.
5) No idea
6) No idea

Cyber Hunter
1) Attacks cannot be deflected. This talent is only 1 level and will cost the price of a level 8 talent.
2) Plasma Grenade stun rate +7%. 75% at max with it's 25% chance already = 100% stun rate.
3) 10 more bot damage. 100 at max.
4) Plasma armor reflects 2% physical damage. 20% max.
5) 2% less on energy costs. 20% max.
6) No idea

Bounty Hunter
1) Heal 2% of your dmg as HP. 20% at max.
2) Triples the power of Mark of Blood's heal to damage. This talent is only 1 level and will cost the price of a level 7 talent.
3) 3 more primary damage. 30 at max.
4) Cannot be blocked.
5) Poison gains 5% more damage. 50% at max.
6) Increases the damage of multi-shot by 2%. 20% at max.

Costs: Divide them by 6 since each class has 6 talents. This'll be the cost of maxing them all
Level 1; 1000 creds
Level 2; 2500 creds
Level 3; 6250 creds
Level 4; 15625 creds
Level 5; 39063 creds
Level 6; 97656 creds
Level 7; 244141 creds
Level 8; 610,352 creds
Level 9; 1,525,879 creds
Level 10; 3,814,687 creds
Looks like 6-7 mill total here.




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