New PVP cheevo's (Full Version)

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Mother1 -> New PVP cheevo's (8/10/2018 21:45:21)

Here are some idea's I thought about for cheevo's that involve PVP

1) An updating cheevo that is based off of the PVP ranks (not the one's that give power but rather Hero, Warlord, Commander Etc)

Every time a person reach the amount of wins needed to advance said rank said cheevo would also update accordingly.

It could go something like this

(Note I won't use all the ranks since I can't remember them all)

Hero = 500
Warlord = 1000
Commander = 2000
Emperor = 4000
Grand Emperor = 6000
Legend = 8000

and so forth

We can also add cheevo's for the amount of wins you get for each of the battle modes that update as well.

For example

100 1 vs 1 wins's = one vs one player rating 200
200 1 vs 1 win's = one vs one player level 2 rating 500

The same could also be done for 2 vs 2 as well as juggernaut.

This would also encurouge players to battle more and the best part is these are earn through the core manner of the game rather than

a) paying for rating

So what are your thoughts on this? Also feel free to add any interesting suggestions you might have for this one.




Grandma -> RE: New PVP cheevo's (8/11/2018 21:34:29)

Cool idea.

I'd also suggest a change to ranks to go with this:

2v2 win worth 2 or 3 wins when counting towards rank because it takes more time and Jugg half a win because you're almost guarenteed a win.




.Lord Ginger. -> RE: New PVP cheevo's (8/11/2018 22:46:41)

Jugg shouldn't count at all to be honest with you.
Like after the jugg NPC update, any jugg wins shouldn't count.




nowras -> RE: New PVP cheevo's (8/13/2018 1:58:49)

Yeah, for 1v1 and 2v2 only, though. Juggernaut wins don't show any skill at all and people can easily bot that mode and thus it shouldn't be considered for any cheevos.

However, Grandma's idea seems cool to be honest. I'd support it. 1v1 should count as 1 win. 2v2 as 2 wins and Juggernaut as half a win or even less. But, I know it might be "hard to code".




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