Hello all : under this line there are few balances could be making so lets go :
1-General balance for the health (field medic) to increase the base medic from 383 to 393 or to increase the legendary medic point to plus 30.
for cyber hunter class : 1-emp: reduce the energy base by 5 so level 1 start with 105 energy so on for all levels and since it got a 4 turn cool down at least increase the the 2 points for each 1 tech point instead 1 point for each 1 tech.
2-plasma armor : it got so nerfed so increase the the % to 2% for each level and reduce the base energy to 10 energy at least.
3-multi attack: as other multi users in each classes make the multi deal 90% on multiple targets.
4-shadow arts : its useless now since tech mage and mercenaries class git buffed for tech base so increase the % to 3% on each level and reduce the base energy by 5.
for Bounty hunter : 1- reduce the smoke screen dex points at least by 3 for each level. 2- the reflex boost increase the points of dex added for each point of support by 1.5. 3- static grande : increase the % absorbs by 5% so we get at least 75% absorbs.
for mage class
1- super charge is so broken it deals more the 1000 damage for 120+ tech thats too much because it also does a life steal need to be fix like reduce the base damage by 100 damage or the points of damage per tech should be reduced 2-overload: increase the base damage by 7 damage for each level or increase added points for damage by reducing points of support needed.