=ED= August 14, 2018 - Patch Notes - 1.6.84 (Full Version)

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WhiteTiger -> =ED= August 14, 2018 - Patch Notes - 1.6.84 (8/14/2018 0:58:17)

quote:

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]
August 14, 2018
Patch Notes - 1.6.84
New Features/Changes
  • Mission:
    • Trash or Treasure (Krampus Technician) available for turning in Elemental Controller for players who have an extra after completing Frozen Fury Part 3.

Balance Changes
  • Skills:
    • Field Medic: +15 healing to all levels

  • Bounty Hunter
    • Smoke Screen: Improved Tech scaling to +1 for every 4.2 points

  • Tech Mage
    • Plasma Bolt: Tech scaling now +1 for every .27 of Tech
    • Super Charge: Reduced defense ignore back down to 30%; increased cost +20 energy points; Reduced scaling to improve with every .4 Tech

  • Blood Mage
    • Super Charge: Reduced defense ignore back down to 30%; increased cost +20 energy points; Reduced scaling to improve with every .4 Tech


Tags: Nightwraith




.Lord Ginger. -> RE: =ED= August 14, 2018 - Patch Notes - 1.6.84 (8/14/2018 1:09:01)

Seems supercharge is trash again, at least for 5 foc

Which means it loses to support, and strength.

Looks at BM strength/ BH strength and BH/CH support...

We fixed an OP TM problem and now it’s getting murdered by the other OP builds.

High HP meta may end up becoming a thing again soon if this doesn’t get fixed. Now saying high-ish HP is bad but it decreases variety.
I think TM malf for support still needs a buff so malf is good again. Seems BH smoke got a buff and CH malf is ridiculous as well.

Would like to see a tactical and a focus merc buff somehow...




Mr. Delector -> RE: =ED= August 14, 2018 - Patch Notes - 1.6.84 (8/14/2018 5:17:07)

I agree with Lord Ginger




Digital X -> RE: =ED= August 14, 2018 - Patch Notes - 1.6.84 (8/14/2018 7:05:02)

I've certainly noticed a substantial change in the Super Charge when it's been used on me. Averaging battles I usually get hit with around 800, and now it is 600 going by a 100+ Tech TM/BM. So that's good. Not as overpowered as before, but still packs a decent punch for Casters. Depends on the level of Super Charge though, anywhere between 5-8 I normally see.

Blood Mage is still a hard hitter but with the changes applied in the update it should level the playing field a little without drastically dampening them.

I should note however, I have not tried BM or TM for a little while now so no first hand experience on the changes from that perspective.




dfo99 -> RE: =ED= August 14, 2018 - Patch Notes - 1.6.84 (8/14/2018 11:21:34)

the average sc i see was hitting around 700 or 600 now it is usually 550 to 450 being heavily expensive.. aiming get fast battles, would not better buff everyone damage rather than nerf tms? i mean, was actually good one hit ko players with 750 hp builds.




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