The appearance is based on your hair colour and whether your face is male or female.
DESCRIPTION
Draw upon your inner strength and transform into a Neko! - Neko Transformation
You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests! - Sol Neko
You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.) - Advanced Sol Neko
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Sol%20Neko.png[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Advanced%20Sol%20Neko.png[/img]
Sol Neko / Neko Transformation Advanced Sol Neko
Skills
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Sol%20Neko%20Skills.JPG[/img]
Neko Charges - Passive
You gain Sol Charges for every turn you spend in this form. Sol Charges are consumed by usage of Feline Fine and Cataclysm
ClassLv 6 7 8 9 10
Charges 2 2 2 4 4
Level 0: Natural Empathy - Passive
As a member of the neko tribe you feel a natural connection to your new family. This empathy extends to your pets and guests, granting them bonus damage!
Pets and Guests gain +5% damage.
Level 1: Sol Claw - Active
Infuse the power of Sol into your claw, striking with the powers of Earth and Light!
SPell that seeks between Earth and Light. Generates 1 Sol Charge on use.
Uses CHA/4 for stat bonus to damage. Uses CHA*3/40 + DEX*3/40 + LUK/40 for BtH.
ClassLv 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 13 16 19 22 25 28 31 34 37 40 70 95 120 135 150G
Base 13 15 17 19 22 24 26 29 31 34 63 93 127 150 179
Rand 27 31 35 40 43 48 53 57 63 67 126 184 253 298 358
Stat 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 727 892 991 1109.8
BtH 3 4 4 5 6 7 7 8 9 10 17 23 30 33 38
eleComp 1.05836 1.05736 1.05952 1.06201 1.06887 1.0798 1.07613 1.07563 1.06856 1.08138 1 1.12485 1.14202 1.11921 1.13271
SP 53 59 65 71 78 84 91 98 105 112 193 271 360 419 490
Level 2: Nine Lives - Toggle Guardian Only
Your heightened senses allow you to focus and boost your LUK! It's a good thing you can turn it on and off at will, or else you'll just wind up doing that thing where a cat sees SOMETHING you don't and starts freaking out.
Boosts Luck for the listed SP per turn.
ClassLv 0 1 2 3 4 5 6 7 8 9 10 70 95 120 135 150G
LUK 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
SP 10 10 14 14 17 17 21 21 24 24 24 31 31 31 35 35
Level 3: Feline Superiority - Passive
A lot of people think that cats are HUGE jerks who think they're better than everyone else, but now that you're a neko, you KNOW that you're better than everyone else! Your mere presence inspires your pets and guests to strike more accurately!
Pets and Guests gain +4.25 BtH
Level 4: FURocity - Toggle Guardian Only
Your bond with your companions grows even greater! You can now command them to attack viciously and leave your foe bleeding, at the cost of lowering your defences.
Changes the lean of the armour. Increases damage taken by +20% (eg: You go from x0.8 damage taken to x1.0 damage taken, or x1.0 to x1.2), Pets and Guests now attempt to make the enemy [url=]Bleed[/url]. The monster takes a +10 bonus to its save.
Pets Guests
Power: 0.168*[hits connected]/[hits attempted] | 0.252*[hits connected]/[hits attempted]
Level: PowLvl vs MonsterLvl
Major: YourCHA vs MonsterEND
Minor: YourLUK vs MonsterLUK
Level 5: Animal Magnetism - Toggle
You're super suave and a pretty cool cat. You can boost your Charisma for a small SP upkeep!
Boosts Charisma for the listed SP Cost per turn
ClassLv 0 1 2 3 4 5 6 7 8 9 10 70 95 120 135 150G
CHA 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
SP 10 10 14 14 17 17 21 21 24 24 24 31 31 31 35 35
Level 6: Feline Fine - Active Guardian Only
Ever seen a cat completely fail at something, but walk off and act like they meant to do that? You now have that power! Once you have enough charges, you can regenerate some SP. This quick-cast skill doesn't take a turn to cast.
Quick-cast skill. Consumes 40 Sol Charges to regenerate the listed SP.
ClassLv 6 7 8 9 10 10 10 10 10 10
Level 28 31 34 37 40 70 95 120 135 150G
SPRegen 67 73 78 84 90 154 217 288 335 395
Level 7: Elenyantal Attunement - Toggle
Call on ancient neko magic to enhance your pet and guest attacks! You'll take more damage while this is active, but your companions' attacks will leave your foes burning!
Changes the lean of the armour. Increases damage taken by +20%, Pets and Guests now attempt to [url=]Burn[/url] the enemy. The element of the burn matches the attacking element of your pet/guest. Burns of different elements do not stack.
Pets Guests
Power: 1.4*[hits connected]/[hits attempted] | 1.4*[hits connected]/[hits attempted]
Turns: 2 | 3
Level: PowLvl vs MonsterLvl
Major: YourCHA vs MonsterDEX
Minor: YourLUK vs MonsterLUK
Level 8: Purrfect Malice - Passive Guardian Only
Your neko powers grant you an unnatural ruthlessness and malice, increasing the damage dealt by burns and bleeding by 25%!
Increases the damage of Burn and Bleed statuses by 25%
Level 9: Cataclysm - Active
Draw on your neko powers to provide a massive damage boost to pet and guest damge!
Quick-Cast ability. Consumes 40 Sol Charges to gain +100% damage to pets and guests for this turn. You have to stay in the Sol Armour for it to be applied.
Level 10: Nekoverlord - Active Guardian Only
You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!
Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Sol Charge for casting it.
Uses CHA/4 for stat bonus to damage. Uses CHA*3/40 + DEX*3/40 + LUK/40 for BtH.
Calculate the modifier with the below formula and apply it to the listed spell damage.
HITS: 4
Type: Magic
Element: Seeks between Light and Earth
MODIFIER: 0.375 + BLEED + BURN
BLEED BURN
POWER/100 * EXPECTED_DURATION * 1.25 / 2 | BURN = POWER/10 * DURATION * 1.25 / 2
Power: Bleed power, as listed in bubble. | POWER: Burn Power, as listed in bubble.
EXPECTED DURATION: 100/(100-DC), Min 1, Max 10 | Duration: Burn duration, capped at 10 turns
DC = ( Difficulty required to inflict Bleed) - 1
Damage 3-11 4-12 5-14 5-16 6-17 6-19 7-21 8-23 8-25 9-27 16-47 26-78 36-108 42-125 51-152
Stat% 49.16 54.35 59.7 65.1 70.81 76.88 81.95 87.23 91.95 98.41 140.5 204.44 254.67 277.28 314.27
BTH 3 4 4 5 6 7 7 8 9 10 17 23 30 33 38
[image][/image][img][/img]
Numbers thanks to In Media Res. Evolved Male Image thanks to Zeldax. Vamp Female Image thanks to mega000200.
Analysis
Starts off as a standard armour attack:
ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 153
BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 694 892 991 1109.8
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19
With two equally powerful hits, each hit does *1/2 damage.
Lvl. 1 and Lvl. 10 start out as standard skills:
ClassLv 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 13 16 19 22 25 28 31 34 37 40 70 90 120 135 153
Damage 13-40 15-46 17-52 19-59 22-65 24-72 26-79 29-86 31-94 34-101 63-189 93-277 127-380 150-448 179-537
Stat 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 727 892 991 1109.8
BtH 3 4 4 5 6 7 7 8 9 10 17 23 30 33 38
SP 53 59 65 71 78 84 91 98 105 112 193 271 360 419 490
eleComp 1.05836 1.05736 1.05952 1.06201 1.06887 1.0798 1.07613 1.07563 1.06856 1.08138 1 1.12485 1.14202 1.11921 1.13271
Lvl. 1: Multiplied by the listed Elecomp
Lvl. 10: Takes -62.5% damage. Gains power by consuming active Burn and Bleed statuses.
Updates
April 27, 2018: The Armour was released.