racing.lo.mas -> Nerf Stats passives (11/11/2018 9:45:39)
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Well not much to say, Eternal enhance + 6 dexterity + 6 support + 6 strength + underdog is broken. Just see this example, with all those passives he has +36 stats. Someone without those passives will be in a BIG dissadvantage. Moreover, this make the other passives useless, why would I want stun/critical/block chances which work effectively only once every many battles when I could have +30 stats increasing all my different skills, defense and luck chances (critical, block, deflection). I said eternal enhance didn't need a buff, it got buffed and also the other stat passives were buffed too making this combo really broken. It get even stronger with +8 cores. Here a comparation: Without passives and with passives . See how big is that difference. Defense increase almost 30 and this mean after 5 physical attacks you are ignoring 150 damage. Strenght increased 18 damage which means 90 more damage in 5 attacks. The problem is not giving a small buff, it wouldn't be a problem if it gave +15 aux damage. The problem is that it increase many things at the same time +9 support (eternal and +6) is like + critical chance by 2% (idk how much it could be) + 20 aux damage + ? multy damage (mercenaries)
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