kamikazi008 -> RE: =Q&A= Battle Strategy (1/19/2019 23:21:00)
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Here's what's worked for me. Monster/Quest Name: Wicked King Character Link: under avvy Guardian/Adventurer: Guardian Level Version of Monster: 150, Challenge Build: DEX Hybrid, 225 STR/INT, 250 DEX, 50 END Items Equipped: - Weapon: Lion's Roar
- Armor: Wicked King Plate
- Shield: High Communicant's Valiance
- Spell: Star Forge, Zorbak Ally Assist
- Pet: Undead Archer (5)
- Misc: Lohkaista Shard, Shining Aura (Lucretia), Shadowfeeder Pendant, around 20 Health Potions and 12 Mana Potions
Previously Used Strategies: I took too much damage from regular attacks in High Communicant's Zeal, so I prefer the WKP. Notes: Turn him undead with the Ally Assist to benefit from Shining Aura. The Archer helps to clear stacks of Haunted. It's of a lower tier so the King isn't healed too much. A Zard guest can fill the same role. Lohkaista is a must to reduce Prismatic Burn damage. WKP is defensive, so a 100% proc would be best for attacking. Lycan Bow or the Ice Cream Scoop, perhaps. There's stuff that triggers on demons that might work. Shield of Agony's Embrace has a -BtH feature that might help. Monster/Quest Name: Cragmar's Ghost Level Version of Monster: 150, Challenge Items Equipped: - Weapon: Long Talon, Geocastellum Bow (150)
- Armor: Bloodstained Morningstar Bloodline, Geocastellum Robes (150)
- Shield: Geocastellum Bulwark (150)
- Pet: Retro Twilly (141)
- Misc: LSCV1-Minotaur Day, Shadowfeeder Pendant
Previously Used Strategies: The soft damage cap means Kindred Strikes don't do that much against it. Challenge Mode Differences: (that I've seen) The first hit of its regular 3-hit attack (the one with the bleed) also damages SP. Any of those three hits can randomly be Harm-element instead of Earth. After being hit with around 5 attacks of a combat style, its MRM blocking for that style will go up by 1. Consequently, pets become gradually less reliable for disrupting its channel. Notes: Indeed, you want to disrupt the channel as much as possible. You also would prefer to force the 1-hit Earth attack instead of seeing the dangerous 3-hit, randomly Harm, bleed-stacking attack. After being hit with Earth, if its turn is skipped due to something like Paralysis, it seems to 'forget' to retaliate with the 1-hit attack. My strategy was: if I had no bleed, hit it with Wind in FO if I was bleeding or the monster began to channel, hit it with Earth in FD
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