Xendran -> First Turn Adjustment (11/13/2018 20:14:23)
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First turn is still problematic, and is not properly accounted for in a way that encourages skillful play. This is a problem that many card games have needed to address, and almost universally has been solved by allocating additional resources to the player going second. I propose a relatively simple two-fold change: 1. Remove first turn scaling from support. Adjust the Support stat accordingly to make up for this. First turn is now a 50/50 coin flip. 2. The player going second begins with a full Rage bar. This may turn out to be too potent, but this is where I would start in terms of testing. If this is shown to to be too strong during testing, dial the amount of rage back until a good medium is found. --- I initially considered something like granting a bonus amount of Energy, but this seems like it could become problematic quickly.
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