Class core for bosses. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


racing.lo.mas -> Class core for bosses. (11/18/2018 21:03:44)

Many bosses are being added in the game, but we are always listening the same complanations "I have to waste credits in chaging class" "why I cant beat him with BH", etc etc etc. Many complains but nobody has suggested to implement anything. Well here a suggestion to balance boss games.

Every class will receive a passive buff when they fight vs a legendary boss (this passive is only added for legendaryy and nightmare battles) similar to juggernaut passive. There will be 6 new passives since all classes works diffrent.

Mercenary core: Hybrid armor cost is reduced 45%
Even though hybrid armor works really good against bosses, they don't have a good energy sustain. Lowering the cost of this skill will allow mercenaries to use hybrid and heal.

Bounty hunter core: Increase effectiveness of shadown arts by 30%. From level 1: 50% to level 10: 63%.
Bount hunters doesn't have a good energy control, and they also have another problem, they must use 2 shields if they want to succed. Obviously this can not happen since static grenade doesn't even give enough for 1 shield and heal. So BH needs one cheap shield as Mercenaries, and here is where shadown arts comes. Level 1 of shadown arts need 75 energy, if we add heal lvl 1 then we would have a total of 225 which can be supported by the static grenade. The only thing Im not sure about this is the buff to SA, you might say 50% at level 1 is too much but that's not true. An skill of 400 damage will be reduced to 200 what is still to much for a long fight like this .However, not all skills deal a total of 400 so maybe 50% might be fine. Please give me some suggestions about this, if you think its too much or not enough.

Cyber Hunter core: Increase energy gained with static charge by 20% (this is applicated to the ammount gained and not to the static charge %. Example: static charge gives you 200 energy then you get +20% what would be 40 energy).
Cyber hunter is the best of the weakers classes, they have their own way to create energy and they have good shields. The only problem is that static charge increases with support that means you will have static charge in its weakest form talking about %.

Blood Mage core: Parasite max energy taken fixed to 420 + parasite lowest energy drained increased to 50.
Blood mage has the particularity of been able to full his energy and spam habilities. The only problem is that as soon as the boss run out of energy, bm becomes quite useless because is not able to get more energy. So first buff is put a limit of energy taken from the target, so the boss won't loss all his energy so fast what would allow bm to spam habilities for more time. Why 420? because BM drains 1,7 of the energy, so with 420 it would be a bit more than 700 (enough for full its base energy and a bit more). However, BM might become the best class due to their hability to spam skills and probably allowing them to beat bosses by only spamming supercharge and cannon. So if this happen, you can fix it by increasing the ammount of energy taken, if it increase, then the turns they can spam skills are reduced. Second buff, as I said BM becomes useless when the boss doesn't have energy. If this boss also doesn't have reroute, then BM is destiny to lose just because they can not get any energy. So to prevent this, I suggest to allow them to earn 50 energy, with 3 turns of parasite, they will get enough for a heal lvl 1.

Tech mage core: assimilation deals 100% damage and user absorbs 60%.
Tech mage is fine, nothing to add about them, but in my opinion if all classes receive an exclusive core, then TM and TlM should earn one too, even if those cores for them are just insignificant compared too the others. This small buff just adds a reduced damage for assimilation (just to take a little bit more damage) and also brings a small energy help (will be around 20 energy).

Tactical Mercenary core: Frenzy gives an extra 5% health.
As I said with tm, tlm are also fine. Just gives them a core since all have cores.


Rember those changes are only available for legenadary bosses, no other mode.




.Lord Ginger. -> RE: Class core for bosses. (11/19/2018 13:49:21)

I will not support BM because then BM will have harder time vs LGOW, Matrix, and other bosses where your goal is to drain their energy ASAP




Mother1 -> RE: Class core for bosses. (11/19/2018 14:58:04)

I have to agree with Lord Ginger's on the core for Blood mage. Seeing as Blood mage can actually beat some of these bosses especially those who have an end game with only one elemental attack. Where as doing this core would have no grantee of working against the duel attack end game bosses.




racing.lo.mas -> RE: Class core for bosses. (11/19/2018 21:14:00)

Alright, so BM core will only increase the lowest energy drained.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375