RE: Weapons - Read the first post! (Full Version)

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Kamui -> RE: Weapons - Read the first post! (3/7/2020 18:11:58)

Sneakbore Crossbow

Ranged Earth Crossbow, Crossbow so has +10 BtH lean and neutral base/random lean, no true special. Pays 10% Melee to attempt to inflict a 2 turn Earth Poison for (10/0.95 = ~10.53)% Melee damage per turn. MC effect is a skill toggle where you can pay 50% Melee in SP per turn to change from the 1-hit special to a 3-hit special. This attempts to inflict a 2*Hits turn Earth Poison for (20/0.95 = ~21.05)% Melee damage per turn, essentially triple duration and double strength Poison, if everything connects. This is on a 50% save, inflicts with DEX/LUK vs mob's END/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

MPLvl	5	15	35	55	75	95	115	135	152
SPCost	15	23	40	60	83	109	137	168	196

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




Kamui -> RE: Weapons - Read the first post! (3/12/2020 16:36:24)

Gilded Krieger Klaw

Magic Light Fist/Dagger, +10 BtH lean on normal attacks, 1/3 base/random lean. MC is the special attempts to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (31.5/2*Hits*MobLightRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the weapon deals +5% damage on normal and special attacks.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25




Kamui -> RE: Weapons - Read the first post! (3/12/2020 16:36:44)

Devourer of Souls

Melee/Magic Ice Scythe, 1/3 base and -3 BtH leans. MC is at the end of a fight you have a RoundsHeld/TotalRounds chance to gain MobPower% Soul Energy (Normal mob gives 100%, boss gives 200%, etc). This only works if the mob is PlayerLv-10 or higher. You can store up to 2000% Soul Energy and can click the weapon to consume 100% SE in order to deal +5% damage for the rest of the current battle, this stacks up to 4 times. You can consume a max of 400% SE in a single fight, and will still have the usual chance to gain SE back after finishing the fight. The weapon must be equipped at the end of the fight in order for the SE to be acquired. Instead of checking your weapon type for how much SE you gain/spend to get the damage boost, this weapon instead checks your stats. If your INT > STR, then you're considered a mage and will both get a *0.75 multiplier to how much SE you get, and how much SE you must spend to get +5% damage on your weapon.

Level	-	5	28	51	72	92	112	132	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19




Kamui -> RE: Weapons - Read the first post! (3/19/2020 16:39:52)

Legion Doom Bringer

Melee/Magic Darkness/Ice Swords (separate weapons, no element toggle). MC is same as the other Doom Blade, if facing an Undead/Zombie foe, the weapon triggers to deal *(MobWeaknessResist/WeaponElementResist) damage. So if the mob has 150 Light but 50 Darkness, you'll deal *(150/50 = 3) damage, essentially seeking but with a bit of flavour. Caveat is this does not work on mobs with <= 0% to the weapon's element, since /0 be bad. Can click the handle to swap Melee/Magic.

Level	29	59	83	103	123	143
Type	Z	Z	Z	Z	Z	Z
PowLvl	54	73	93	113	133	153
						
Base	9	10	12	13	15	16
Rand	18	22	23	27	29	32
BtH	7	9	12	14	17	19
						
MCPrice	693	1441	2321	3289	4477	5940
MCSell	Z	Z	Z	Z	Z	Z




Ianthe -> RE: Weapons - Read the first post! (3/26/2020 13:04:44)

From Blarney '20: Alchemical Unity

Light halberd (polearm+axe), -5 BTH lean. Click the head to swap Ranged/Magic. 0 proc.

Click the handle to switch between:
  • +7.5% damage if the monster is Blind
  • The weapon deals -25% damage. After each hit, the monster becomes Blind (-11*[damage]/[expected Ranged damage] BTH, 5 rounds). The monster can resist with a save at a +0 penalty (inflict with [DEX|INT]/LUK, resist with DEX/LUK).

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	8	12	14	17	19	21	24	26
    Rand	2	4	5	8	8	10	12	11	12
    BtH	1	2	4	7	9	12	14	17	19
    
    MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    MCS	35	47	178	1226	9682	77859	627513	5059008	24205166


    Elite Alchemical Unity

    As above, but scales as a Guardian item. Given out for 1000 kills.




  • Primate Murder -> RE: Weapons - Read the first post! (3/26/2020 14:20:52)

    Maybe I'm missing something, but how did 30% melee turn into -55 bth Blind?




    Kokujoe -> RE: Weapons - Read the first post! (3/26/2020 14:47:46)

    @IMRy Since its already tagged as an Axe, can we get a "melee" toggle to this weapon too? Please don't leave the melee users behind [:(]




    Legendary Ash -> RE: Weapons - Read the first post! (3/26/2020 16:47:01)

    Alchemical Unity is currently using the equation 30/(1.4*.8*.5) = 53.57/5 = -10.71 BtH for 5 turns.
    It should be 30*4.25/(5*1.4*.8*.5) = 45.54/5 = -9.107 BtH for 5 turns.




    Noone -> RE: Weapons - Read the first post! (3/26/2020 22:00:50)

    Hold on, have the Blarney '20 rewards already been gifted out? I only ask because we don't even have infosubs for last year's Blarney War yet (the Cai-man Shiprender) and IMR putting these out now makes me nervous. I had my weapons inventory full so I'm not completely sure that wouldn't create problems (I'd think and hope not).




    joac1144 -> RE: Weapons - Read the first post! (3/27/2020 15:27:14)

    Moglin Fan infosub... because I believe it hasn't been posted here.

    From Kam:

    From Arena of Enthusiasts: Vs. Staff:
    quote:

    Moglin Fan

    "Magic" CHA weapon, random elements, does *132/109 damage to compensate

    Click to choose between:
    Closed: weapon attacks do -1/3 damage, attacks leave the opponent Controlled (1 round, 50% chance). The monster can resist with a save at a +11 bonus (inflict with CHA/LUK, resist with CHA/LUK).
    Open: weapon attacks do -1/3 damage, attacks leave the opponent with a Prismatic Burn (2 rounds, power: 5/16). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK).
    Level    135    150
    Type    -    G
    PowLvl    135    153
    
    Base    0    0
    Rand    44    48
    BtH    17    19
    
    MCPrice    6323759    24205166
    MCSell    3161879    12102583




    The Hollow -> RE: Weapons - Read the first post! (4/3/2020 16:28:40)

    From Kam:

    quote:

    Adventurer Figure

    Melee/Ranged/Magic Energy Fist/Bow/Wand. 0.2 base lean and +5/+10/+10 BtH lean (since the player is always reliable), Click to toggle between 0 proc Melee, 100 proc Ranged, and 100 proc Magic. MC effect also changes based on mode, Melee does +5% damage, Ranged gets +4.25 BtH, and Magic causes your spells to deal +9.375% damage. Scaling version uses the same numbers as the tiered version.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	6	8	12	14	17	19	21	24	26
    Rand	2	4	5	8	8	10	12	11	12
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	9	11	13	14	16	18	19
    Rand	3	3	4	5	6	8	8	8	10
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    lolerster -> RE: Weapons - Read the first post! (4/3/2020 22:23:08)

    Does the spell boost work on all spells or just energy?




    Kamui -> RE: Weapons - Read the first post! (4/9/2020 15:14:15)

    Limit Buster

    Melee/Magic Energy Sword, 0.1 base and neutral BtH lean, no special. MC effect is that for every 1% of AssumedMaxHP (This is = to what your Max HP would be if you had 0 END) you take in damage, you gain 1 Limit charge (partial charges aren't displayed, but are stored, so taking two hits of 1.5% of your assumed max HP in damage does give 3 charges total), this does NOT happen if the attack puts you to 0 HP. The weapon can hold a max of 200 charges. You can click the weapon's blade once it has at least 100 charges to play a special-like animation. This animation is considered a normal weapon attack (so you do get armour lean effects and such) and deals +(LimitCharges)% damage. After use your charges are reset to 0. Scales, sample numbers below.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	5	7	10	12	14	16	18	20	22
    Rand	1	1	2	3	4	4	4	4	4
    BtH	1	2	4	7	9	12	14	17	19




    Kamui -> RE: Weapons - Read the first post! (4/9/2020 15:14:29)

    Masamune

    Melee/Magic Water Sword, 0.5 base/rand lean and neutral BtH lean, no special. MC effect is skill compression. Click the blade to activate a toggle where your weapon attacks gain +15 BtH and +40% LUKy Strike rate. This costs 16.75% Melee in SP for the BtH boost, and 40% Melee in SP for the LS rate boost. The BtH portion of the cost is *0.75 if the weapon is in Magic mode. Scales, so sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    SPLvl	5	15	35	55	75	95	115	135	152
    BtHSP	5	8	14	21	29	38	48	59	69
    LSSP	12	18	32	48	66	87	109	134	157
    
    Melee
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19




    Kamui -> RE: Weapons - Read the first post! (4/9/2020 15:15:01)

    Lorekeeper's Oath

    Melee/Magic Fire/Harm Sword, no base/rand or BtH lean, no special. MC effect is it can toggle between Fire and Harm damage. Harm mode requires you to have 10% Melee in SP, if you don't have enough SP, the weapon swaps back to Fire damage. It charges the same SP in Melee and Magic mode, to compensate for this, if the weapon is in Harm and Magic mode, it does +(2.5/75)% damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    SPCost	3	5	8	12	17	22	27	34	39
    
    *2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    *2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166




    Ianthe -> RE: Weapons - Read the first post! (4/16/2020 14:30:00)

    Updated Eggbeaters

    Eggsterminator
    Eggsecutioner
    Eggstirpator
    EggsCalibre

    Melee Wind sword.

    Special is three hits, Ranged Wind.

    MC: +10% damage and element-seeks against monster category "grenwogfest" (were-hares, grenwogs, eggobblers, bunbits, etc).

    Temp version (from today's release) scales; here's the perm versions:
    OldLvl	10	45	70	NEW
    NewLvl	105	120	135	150
    Type	-	-	-	G
    PowLvl	105	120	135	153
    
    Base	13	14	15	16
    Rand	25	27	29	32
    BtH	13	15	17	19
    
    Proc	20	20	20	20
    SBR	13.23	14.49	15.42	16.5
    SLS	11.9	13.38	14.87	16.65
    SBtH	48.85	55	58.75	63.25
    
    MCPrice	221019	1057377	5059007	24205166
    MCSell	110509	528688	2529503	12102583
    




    shadow1531 -> RE: Weapons - Read the first post! (4/22/2020 3:46:08)

    What's the info on the Blades of Frostval Past?




    Lord Markov -> RE: Weapons - Read the first post! (4/22/2020 4:45:01)

    Right here.




    Kamui -> RE: Weapons - Read the first post! (4/25/2020 14:21:07)

    Dragonslayer's Zeal

    Ranged Ice Spear, 2/3 random lean, normally has a +3 BtH lean. When vs a Dragon/Dragonkin/Drakel foe, the weapon becomes an auto-hit weapon and loses its BtH lean, instead dealing *0.8 damage (Unlike Melee/Magic weapons, DEX is assumed with a Ranged weapon, so you get base 50% hit rate + 30% hit rate from DEX, only the 5% hit rate from LUK is ignored) and then also working like the Elemental Dragon Blades. Deal +5% damage vs a non-Fire Drakel/Dragonkin, +7.5% damage vs a Fire Drakel/Dragonkin, or a non-Fire Dragon, and +15% damage vs a Fire Dragon. MC effect is lack of a downtrigger. Note that you won't be dealing *0.95 damage vs a Fire Dragon, the auto-hit effectively changes your normal damage to 80% of normal, so any +X% bonuses are likewise only 80% as strong.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	2	3	5	6	7	8	9	10	11
    Rand	10	14	19	24	28	32	36	39	42
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Noone -> RE: Weapons - Read the first post! (4/26/2020 12:51:09)

    I too would like to know if the Adventurer Figure spell buff is for all spells?




    joac1144 -> RE: Weapons - Read the first post! (4/26/2020 14:14:22)

    It does boost all spells.




    Well -> RE: Weapons - Read the first post! (4/26/2020 17:24:35)

    Forgive me if here it is not the proper thread to post this.

    Could someone post the info about all Guardian giftboxen? The set is out for 4 months and I still don't know exactly how each item works.

    Thanks!




    Bu Kek Siansu -> RE: Weapons - Read the first post! (4/26/2020 20:51:03)

    ^ I asked Hollow about the info subs for all Guardian Giftboxen 2019:

    quote:

    Hello! I'll talk to Kam about the posting those info subs.




    Darches -> RE: Weapons - Read the first post! (4/27/2020 3:48:27)

    From Kamui:
    Weapons:
    quote:

    Weapon MC is bonus damage on special, FSB is even more damage on special, drain effect pays 1/3 of special damage, you heal SP or MP based on half of damage dealt.
    If you've got > 80% of the resource you're trying to heal, then it doesn't attempt the drain or pay any damage.
    Armor:
    quote:

    The toggles are 10% Melee MP or SP for +10% Melee in damage. Berserker toggle is a -10 BtH lean on your attacks. These apply to your weapon attacks and spells, and you can use all 3 simultaneously.


    With a little testing you can guess the proc rate and associated MC special boost. I'd guess like 5/(0.1+<proc rate>)% damage boost on special.




    Well -> RE: Weapons - Read the first post! (4/27/2020 4:11:33)

    Thanks, it is even easier when one has the source code :D
    Let's wait for our dear IMR or Kamui or someone to post these data




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