Carandor -> Samukematsuri Samurai (12/1/2018 3:39:45)
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[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img] Samukematsuri Samurai «Fully-Offensive Fire armour. Mastercraft; has a built-in weapon-based Fire skill.» Other items of the Samukematsuri set:Location: Armour Giftbox '17 Element: Fire Type G G G G G G G G
Version I II III IV V VI VII VIII
Level 10 30 50 70 90 110 130 150
PowLvl 19 MC 36 MC 54 MC 73 MC 93 MC 113 MC 133 MC 153 MC
CostLvl 16 34 53 72 92 112 132 152
Price 0 0 0 0 0 0 0 0
Sell 0 0 0 0 0 0 0 0 COMBAT DEFENCE Melee 20 23 26 29 32 36 39 42
Ranged 20 23 26 29 32 36 39 42
Magic 20 23 26 29 32 36 39 42 ELEMENT MODIFIER Fire 84 75 68 60 54 48 43 39
Water 95 93 89 88 88 88 88 86
Wind 95 93 89 88 88 88 88 86
Ice 90 83 73 71 64 62 55 51
Earth 95 93 89 88 88 88 88 86
Energy 95 93 89 88 88 88 88 86
Light 88 79 71 62 56 50 45 41
Dark 90 83 73 71 64 62 55 51 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 78.5 104 131 159.5 189.5 219.5 249.5 279.5
Stat% 112.7 168.8 228.2 290.9 356.9 422.9 488.9 554.9
BTH 2 4 6 9 11 14 16 19 SKILL - Fiery Night* Hits: 6 Type: «As Weapon» Element: Fire BR% 52.33 69.33 87.33 106.33 126.33 146.33 166.33 186.33
Stat% 37.57 56.27 76.07 96.97 118.97 140.97 162.97 184.97
BTH 2 4 6 9 11 14 16 19
SPCost
Mel/Ran 35 49 75 83 103 118 137 152
Magic 47 68 104 123 155 184 219 250 NOTE: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5 + DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack**. EFFECT You receive Armour Lean x1.25. Takes -3 MRM (already factored in). For each time you get hit, you deal +([hits]*50/9/1.76)% damage during your next turn. That's roughly 3.15% damage, so getting hit once will give +3.15% damage; getting hit twice will give +6.3% damage; getting hit 10 times will give +31.5% damage; etc. This affects all weapon attacks and spells. Spell gain /2 and magic weapon attacks gain /0.75 of the boost. SET BONUS If you have the armour, shield and any of the weapons of the Samukematsuri Samurai set equipped, then all attacks auto-hit. Attacks from the players side (pet, guest, spell, player, special) take a *0.75 damage penalty. Monster attacks take a *0.85 damage penalty. Type "other" attack aren't affected. **Infuse your weapon with Fire and attack! This weapon attack costs «» SP. **You need «» SP to call forth that power! DESCRIPTION Protector of gifts! With this armour you'll strike back retributively, dealing additional damage for each time you were struck! [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Fire/Samukematsuri_Samurai.jpg[/img] Numbers thanks to In Media Res. Image and description thanks to Zeldax. Additional info thanks to ZumaChaosReborn. Correction thanks to poend. Analysis Starts off as a standard armour attack: Level 10 30 50 70 90 110 130 150
PowLvl 19 36 54 73 93 113 133 153
BR% 157 208 262 319 379 439 499 559
Stat% 225.4 337.6 456.4 581.8 713.8 845.8 977.8 1109.8
BTH 2 4 6 9 11 14 16 19 With two equally powerful hits, each hit does *1/2 damage. Skill deals *2 BR%. With six equally powerful hits, each hit does *1/6 damage. All this has ALREADY been factored into the above numbers. Updates January 10, 2018: The armour was released and became rare.
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