Samukematsuri Samurai (Full Version)

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Carandor -> Samukematsuri Samurai (12/1/2018 3:39:45)

[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
Samukematsuri Samurai

«Fully-Offensive Fire armour. Mastercraft; has a built-in weapon-based Fire skill.»

Other items of the Samukematsuri set:Location: Armour Giftbox '17
Element: Fire
Type	G	G	G	G	G	G	G	G
Version	I	II	III	IV	V	VI	VII	VIII
Level	10	30	50	70	90	110	130	150
PowLvl	19 MC	36 MC	54 MC	73 MC	93 MC	113 MC	133 MC	153 MC
CostLvl	16	34	53	72	92	112	132	152

Price	0	0	0	0	0	0	0	0
Sell	0	0	0	0	0	0	0	0
COMBAT DEFENCE
Melee	20	23	26	29	32	36	39	42
Ranged	20	23	26	29	32	36	39	42
Magic	20	23	26	29	32	36	39	42
ELEMENT MODIFIER
Fire	84	75	68	60	54	48	43	39
Water	95	93	89	88	88	88	88	86
Wind	95	93	89	88	88	88	88	86
Ice	90	83	73	71	64	62	55	51
Earth	95	93	89	88	88	88	88	86
Energy	95	93	89	88	88	88	88	86
Light	88	79	71	62	56	50	45	41
Dark	90	83	73	71	64	62	55	51
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	78.5	104	131	159.5	189.5	219.5	249.5	279.5
Stat%	112.7	168.8	228.2	290.9	356.9	422.9	488.9	554.9
BTH	2	4	6	9	11	14	16	19
SKILL - Fiery Night*
Hits: 6
Type: «As Weapon»
Element: Fire
BR%	52.33	69.33	87.33	106.33	126.33	146.33	166.33	186.33
Stat%	37.57	56.27	76.07	96.97	118.97	140.97	162.97	184.97
BTH	2	4	6	9	11	14	16	19

SPCost
Mel/Ran	35	49	75	83	103	118	137	152
Magic	47	68	104	123	155	184	219	250
NOTE: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5 + DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack**.

EFFECT
  • You receive Armour Lean x1.25.
  • Takes -3 MRM (already factored in). For each time you get hit, you deal +([hits]*50/9/1.76)% damage during your next turn. That's roughly 3.15% damage, so getting hit once will give +3.15% damage; getting hit twice will give +6.3% damage; getting hit 10 times will give +31.5% damage; etc. This affects all weapon attacks and spells. Spell gain /2 and magic weapon attacks gain /0.75 of the boost.

    SET BONUS
  • If you have the armour, shield and any of the weapons of the Samukematsuri Samurai set equipped, then all attacks auto-hit. Attacks from the players side (pet, guest, spell, player, special) take a *0.75 damage penalty. Monster attacks take a *0.85 damage penalty. Type "other" attack aren't affected.

    **Infuse your weapon with Fire and attack! This weapon attack costs «» SP.
    **You need «» SP to call forth that power!

    DESCRIPTION
    Protector of gifts! With this armour you'll strike back retributively, dealing additional damage for each time you were struck!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Fire/Samukematsuri_Samurai.jpg[/img]

    Numbers thanks to In Media Res. Image and description thanks to Zeldax. Additional info thanks to ZumaChaosReborn. Correction thanks to poend.




    Analysis

    Starts off as a standard armour attack:
    Level	10	30	50	70	90	110	130	150
    PowLvl	19	36	54	73	93	113	133	153
    
    BR%	157	208	262	319	379	439	499	559
    Stat%	225.4	337.6	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	2	4	6	9	11	14	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Skill deals *2 BR%. With six equally powerful hits, each hit does *1/6 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    January 10, 2018: The armour was released and became rare.




  • Carandor -> RE: Samukematsuri Samurai (12/1/2018 3:39:53)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img] [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Z-Token.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
    Samukematsuri Samurai Z

    «Fully-Offensive Fire armour. Mastercraft; has a built-in weapon-based Fire skill.»

    Other items of the Samukematsuri set:Location: Armour Giftbox Z '17
    Element: Fire
    Type	GZ	GZ	GZ	GZ
    Version	III	IV	VI	VIII
    Level	22	55	100	140
    PowLvl	54 MC	73 MC	113 MC	153 MC
    CostLvl	46	68	109	149
    
    Price	580	1330	3160	5770
    S <48h	522	1197	2844	5193
      >48h	145	332	790	1442
    COMBAT DEFENCE
    Melee	26	29	36	42
    Ranged	26	29	36	42
    Magic	26	29	36	42
    ELEMENT MODIFIER
    Fire	68	60	48	39
    Water	89	88	88	86
    Wind	89	88	88	86
    Ice	73	71	62	51
    Earth	89	88	88	86
    Energy	89	88	88	86
    Light	71	62	50	41
    Dark	73	71	62	51
    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	131	159.5	219.5	279.5
    Stat%	228.2	290.9	422.9	554.9
    BTH	6	9	14	19
    SKILL - Fiery Night*
    Hits: 6
    Type: «As Weapon»
    Element: Fire
    BR%	87.33	106.33	146.33	186.33
    Stat%	76.07	96.97	140.97	184.97
    BTH	6	9	14	19
    
    SPCost
    Mel/Ran	66	78	114	148
    Magic	91	116	178	243
    NOTE: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is STR/4 for Melee, STR/5 + DEX/20 for Ranged, and INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Melee/Ranged (Mel/Ran) or the Magic (Magic) attack**.

    EFFECT
  • You receive Armour Lean x1.25.
  • Takes -3 MRM (already factored in). For each time you get hit, you deal +([hits]*50/9/1.76)% damage during your next turn. That's roughly 3.15% damage, so getting hit once will give +3.15% damage; getting hit twice will give +6.3% damage; getting hit 10 times will give +31.5% damage; etc. This affects all weapon attacks and spells. Spell gain /2 and magic weapon attacks gain /0.75 of the boost.

    SET BONUS
  • If you have the armour, shield and any of the weapons of the Samukematsuri Samurai set equipped, then all attacks auto-hit. Attacks from the players side (pet, guest, spell, player, special) take a *0.75 damage penalty. Monster attacks take a *0.85 damage penalty. Type "other" attack aren't affected.

    **Infuse your weapon with Fire and attack! This weapon attack costs «» SP.
    **You need «» SP to call forth that power!

    DESCRIPTION
    Protector of gifts! With this armour you'll strike back retributively, dealing additional damage for each time you were struck!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Fire/Samukematsuri_Samurai.jpg[/img]

    Numbers thanks to In Media Res. Image and description thanks to Zeldax. Additional info thanks to ZumaChaosReborn. Correction thanks to poend.




    Analysis

    Starts off as a standard armour attack:
    Level	22	55	100	140
    PowLvl	54	73	113	153
    
    BR%	262	319	439	559
    Stat%	456.4	581.8	845.8	1109.8
    BTH	6	9	14	19
    With two equally powerful hits, each hit does *1/2 damage.

    Skill deals *2 BR%. With six equally powerful hits, each hit does *1/6 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    January 10, 2018: The armour was released and became rare.




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