gavers -> RE: Booster Pets (Again) (4/6/2019 7:17:26)
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Sorry for the partial necro, trying to add on to the discussion. Boosters suffer from 3 main issues as of today. 1. Pets & Guests account for a total of 100% melee at 200 CHA, and 50% melee at 0 CHA. That means that the usual 0 CHA mage should see a damage increase of 52.5% when at 0 CHA, and 105% when at 200 CHA (When assuming a +5% damage MC). Due to the changes in VStat boosters were actually nerfed a bit, requiring 250 "CHA" to operate at full damage. But at best, if not accounting for any multiplicative bonus, and ignoring Lucky Strikes, with the current ratio of Mainstat / CHA requirements, we get booster damage of: 87.5% Melee at 0 CHA, and 105% Melee at 250 CHA. At worst, when accounting for the Mastercraft, boosters should deal 52.5% at 0 CHA, and at best 55% at 0 CHA. Lets go with the best case scenario, this means the ratio should be 5% Mainstat and 95% CHA. Since this is something that in no way will be done, lets try a more conservative outlook. The usual suspects (Dunamis, Poelala, and Thernda) receive a penalty of *0.6 due to being omni-elemental. Lets assume the additive part is evaluated AFTER the penalty, meaning they receive a flat +5% melee instead of a relative one. This means that from dealing 30% at 0 CHA, they would deal 35% at 0 CHA, bringing the ratio up to: 8.33% Mainstat, 91.67% CHA. 2. The synergy is just too strong. Since boosters apply to your attacks instead of being standalone, they synergize extremely well with any multiplicative bonus, be it Leans, Chieftain's Ironthorn, or Elecomp. With an assumption of a very conservative elecomp of *1.7, even with the *0.6 penalty, boosters deal an additional 1.7*0.6*100% = 102% Melee, overpowering normal Guests + Pets. To solve this, Boosters would have to be brought out of the euqation, adding a tag of Booster damage, and having the formula change from: quote:
(Weapon Damage) * (Accuracy) * (Multiplicatives) * (1 + Additives) to: quote:
(Weapon Damage) * (Accuracy) * (Multiplicatives) * (1 + Additives) + (Weapon Damage) * (Booster Damage) 3. The penalty is unjustifiable. The *0.6 penalty is just too big, resulting in the above changes making boosters too weak, but it could be solved with changing their synergy. They operate the same way Chickencow Clone and Ultimate Dragon Scythe of Elements are balanced and should receive, along with the above nerfs, the change in their penalty to be -15% and additional damage taken.
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