ninnin90 -> RE: =AQ= Crafting FAQ (1/17/2019 21:25:48)
|
This sounds amazing. If this can be done right, and I'm reading/assuming what it will do correctly, a crafting system could be a phenomenal addition to the game. With this hypothetical 'Long Sword of Slaying +1', is it that you craft/buy a Longsword, which is then upgraded via crafting to have the 'of Slaying' tag/suffix? Or that you buy/craft a 'Longsword of Slaying' that you then upgrade via crafting to have a '+1'? How will what monsters drop work, exactly? because from just what I know about the game I'd have to assume something like: Since monsters all already have species tags attached to them (dragons, zards, undead, mutants, etc..) I would assume things would drop based on this, possibly its elemental typing, and the monster specifically? To use a hypothetical, a monster like "Super Undead Dragon Boss" for instance, might drop things related to Darkness creatures, Dragons, Undead, and maybe even something unique to it completely. Were as a basic frogzard would drop things related to zards, and possibly earth creatures? (will estates have buildings that can generate certain crafting materials?) Will items obtained without crafting be upgradable via the crafting system? Can mastercraft items be further upgraded via crafting? Could an item in the future have it's mastercraft effect be that it can be upgraded more than other items? On the other side of this, this has the possibility to not only add end-game customization options for max level characters, but also improve the leveling experience for lower level characters as well. Taking on the game's colossal multitude of main and side quests is bound to give a leveling character a ton of various crafting materials they can use to make progressing easier or make their experience more unique. all in all, it sounds like the crafting system has amazing potential and I am super hype.
|
|
|
|