Lord Markov -> RE: Stat Balance Project - With Spreadsheets (5/22/2019 3:14:55)
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INT opening up an entire resource bar has always been a contentious point, especially in the mage vs warrior debate, however it isn't really the subject at hand so I'd like to avoid opening that can of worms if possible. Yes, STR and INT could be considered OP in relation to other stats, but with good reason, they're both main stats. Playing the game without investment in at least one main stat is not recommended, though possible with a deep enough knowledge of the game. Hopefully these changes will make DEX a mainstat that can stand on its own without it also effectively being a fake additional primary stat for other builds (more on this below). quote:
so saying DEX is required is ridiculous considering that any nerf that makes it give ranged chance to hit only will also require STR and INT's chances to hit to be massively buffed to compensate, which could be done without nerfing DEX. I don't personally know what all of these stats will look like after an update, so trying to take a statement about them now as representative of how they will be after the changes is silly. As it stands now, DEX is "required" in addition to a main stat of INT or STR because half of the accuracy for both melee and magic comes from it. Even more accuracy comes from it if you choose to play with pets and guests that aren't boosters, as they also get half of their accuracy from dex. Half of your accuracy for damage coming from one stat is not insignificant. True, it's possible to play without DEX if you want to play hybrid, have some rare and premium items that can boost your chances to hit without relying on DEX so much, or you simply don't care about losing half of your accuracy, but for most people this is either too inconvenient to be practical or straight up impossible. As you say, if DEX is removed from the accuracy equation of melee and magic weapons and pets/guests, then that accuracy will be replaced by those stats, but as it stands DEX is basically a fake additional primary stat for melee and magic builds, and even more so for most beast builds. quote:
The stats are currently designed so that there's a point in investing into ones that aren't your main damage type. The current changes are removing that versatility, and instating a stat pure mentality. I can agree with you on this, the most recent 250 stat update simply made Pure builds even more stupidly good than before while either leaving other builds at the same level of power or hurting them to an extent. The aim of revamping how the stats work is supposed to address this, and changing DEX is part of that. quote:
Not to mention that anyone who says that DEX will be nerfed by the new change is ignoring that since DEX will now give more bonus and more dodge, DEX/LUK will be gamebreakingly OP and essentially make Ranged the best playstyle, period. Magic's versatility won't matter when Ranged wrecks everything because no one will be able to hit a Ranger. DEX already contests with END, now it will break END builds that don't also use DEX and LUK. It's forcing a certain stat setup rather than allowing for diversity of playstyle, as Vendetta already noted. At least with DEX as it is now, someone can use DEX for dodge and still have a benefit to any combat type. It's possible, I guess. But players really don't hit anyway these days because of celerity and turn-skipping effects that are inflicted on monsters left and right. Dodging is redundant if the monster never even acts (though that's another issue entirely). You're right DEX already contests with END, because END is mostly a junk stat. The only time it becomes occasionally relevant is during some wars which feature a glass cannon that can sometimes get lucky and one-shot you since you're wearing a warring armor instead of a proper resisting one. People play with END out of preference, not because they need it, and the same will still be true in the future unless END gets so nerfed it becomes unusable. To a certain degree the same is true with warriors or FD players. People use them even though they're sub optimal to switch things up, or for RP purposes, even though mages are far and away superior. Even if a new god build did arise, it wouldn't change the fact that these people playing less streamlined characters are doing so because they want to and unless those builds get shredded directly by nerfs, they'll keep using them. quote:
This is why it's super important that the devs clarify that they'll make sure the stat changes won't force stats into specific playstyles, because from the current plan layout it looks like they will once the changes are done - STR for pure melee if the ranged damage benefit is removed, DEX for ranged only, INT for magic only, and INT would be the meta in this case if not for DEX/LUK making rangers untouchable. Stats already "force" you to at least some kind of play style, e.g. if you're running 0 INT you probably aren't using magic weapons. But there's still a lot of variety within each single build for play styles, and for someone to be able to access all play styles with one stat distribution would be boring and silly. You have to make decisions in the game that involve sacrifices and that's just how things go. Furthermore, INT is already meta and pending massive, massive shake ups that isn't changing. You can debate whether or not that's a good thing, but at the end of the day there will always be some kind of meta in the game because there will always be a group who simply wants to min-max the living daylights out of their characters and there always will be. Making all builds completely equal would be incredibly difficult and not even necessarily desirable, as variety makes things more interesting.
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