demonspawn -> RE: Stat Balance Project - With Spreadsheets (4/7/2020 23:58:40)
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After reading through the post I thought I would add my opinions - I freely admit the following rough as the math behind the scenes is a bit to advanced for me to follow easily but I do get the general idea of whats being shown - my opinions are likely highly unbalanced but maybe will help in some small way. Firstly I like the idea of increasing the stat caps to 300 over the current 250 without increasing the available stat points unless the level cap is increased. Strength: Increases melee damage, Increases melee chance to hit and an additional bonus similar to how dex gets initiative & int gets MP "So that player is running around with a really big sword ? Must have high strength then." Easy to predict effects on the character. 5% more accurate with melee weapons then expected or 5% more likely to lucky strike with melee weapons - not per point but total bonus at max str - as an example of the extra bonus. Dexterity: Increase ranged damage, Increase ranged chance to hit and the Bonus to initiative is an interesting idea. Does exactly what you would expect for the most part if you have played or read about an RPG before. The bonus to initiative is an interesting idea as already mentioned. Intelligence: Increase magic damage, Increase magic chance to hit, Increased max MP. Ideally the max MP would be equal to the max HP but with the plan to go with generally shorter battles and multiple ways to recover MP that not really a problem. Endurance: Increased max HP up to +100% at maximum. The stat does one thing and does it well ... does not mean it's the best use of stat points unless determined to make the character as tanky as possible and willing to sacrifice elsewhere to do so or for use with health drain for more damage equipment (less risky to use but still need the MP and/or SP to do it). Charisma: Increased pet damage, Increased pet chance to hit, Increased pet chance to attack, Increased guest damage, Increased guest chance to hit, Increased guest chance to attack. No surprises here - boosts pets and guests if you want to use them seriously. Luck: Bonus to all damage, Bonus to all chance to hit, Bonus to initiative, Increased chance to dodge / dodge attacks, Lucky strike chance, Lucky strike damage, Lucky strike bonus to hit. Bonus to everything with the unique addition to do lucky strikes for intentionally more damage then normal. So from that the options would be: Want to focus on one damage type ? Pick one: Str / Dex / Int / Cha then Luc & One other stat Want to go hybrid ? Pick two: Str / Dex / Int / Cha then one other stat Want to be as tanky as possible ? Endurance & luck then one other stat
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