Samaranth (Full Version)

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TFS -> Samaranth (3/8/2019 19:02:38)

Samaranth
Celestial

Location: The Exaltia Tower: The Antechamber

Level: As player
Damage: Scaled
Damage Type: Weakness seeks
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/8
INT: Level*5/8
CHA: 50
LUK: Level*5/8
END: Level*5/8
WIS: 0

Avoidance and Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Offense
Crit: 10 + LUK/10
Bonus: 5 + Level*3/10
Boost: 0%

Resistances
All: 10
Evil: 15
Good: 15
Immobility: 50
Shrink: 200

Attack Types
Attack Type 1 / 1.1 - Samaranth recovers 2.5% of its max HP, and performs an attack based on the value of the target's Avoidance and Defense;
    • If target has high* Avoidance and Defense, Samaranth levitates, summoning a wall of shimmering hexagonal mirrors, reflecting onto the target for 1 hit of 100% Good damage; applies 'Celestial Mirror' (raising all of its Avoidance and Defense by values equal to half of the target's Avoidance and Defense before Level/LUK modifiers) to itself for 2 turns. (Pop-up: The Celestial mirrors a portion of your defense and avoidance!)
    • If target has low* Avoidance and Defense, Samaranth slashes at its target thrice for 6 hits of 100% Fear damage, amounting to 600% damage.
Attack Type 2 - Samaranth slashes at its target for 2 hits of 100% Good damage, amounting to 200% damage.
Attack Type 3 - Samaranth recovers 2.5% of its max HP; slashes at its target for 2 hits of 100% Good damage, amounting to 200% damage.
Attack Type 4 - Samaranth slashes at its target twice for 4 hits of 100% Fear damage, amounting to 400% damage.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • This monster's attacks seek either Magic, Pierce or Melee damage depending on what the player has the least combined avoidance and defense against.
  • *Attack rotations dependant on target Avoidance and Defense are linked to Samaranth's Bonus by the following relationships:
    • If the target's M/P/M Avoidance and B/P/D Defense values are all greater than or equal to Samaranth's Bonus less 20, the target's Defenses are considered to be "high".
    • If the target's M/P/M Avoidance and B/P/D Defense values are all less than Samaranth's Bonus less 20, the target's Defenses are considered to be "low".
  • Samaranth follows the skill rotation; Attack Type 1 / 1.1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Samaranth.png[/image]

    Thanks to Celadon for heal information.




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