Mahanaem (Full Version)

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TFS -> Mahanaem (3/8/2019 19:32:12)

Mahanaem
Infernal

Location: The Exaltia Tower: The Antechamber

Level: As player
Damage: Scaled
Damage Type: Weakness seeks
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/8
INT: Level*5/8
CHA: 50
LUK: Level*5/8
END: Level*5/8
WIS: 0

Avoidance and Defense
Melee: 10 * Level/90 + LUK/20
Pierce: 10 * Level/90 + LUK/20
Magic: 10 * Level/90 + LUK/20
Block: 10 * Level/90 + LUK/20
Parry: 10 * Level/90 + LUK/20
Dodge: 10 * Level/90 + LUK/20

Offense
Crit: 10 + LUK/10
Bonus: 5 + Level*3/10
Boost: 0%

Resistances
All: 10
Evil: 15
Good: 15
Immobility: 50
Shrink: 200

Attack Types
Attack Type 1 / 1.1 - Mahanaem recovers 2.5% of its max HP, and performs an attack based on the value of the target's Defenses;
    • If target has high* Avoidance and Defense, Mahanaem vanishes and strikes its target for 1 hit of 100% Evil damage; applies 'Honed' (+50 Crit) and 'Sharpened' (+50 Bonus) to itself for 5 turns inclusive.
    • If target has low* Avoidance and Defense, Mahanaem binds its target with chains for 1 hit of 100% Evil damage; applies 'Forged' (+100 Melee/Pierce/Magic Avoidance) to itself for 4 turns; applies 'Locked' to target, stunning it for 2 turns. (Pop-up: Infernal Chains!)
Attack Type 2 - Mahanaem vanishes and strikes its target for 1 hit of 150% Evil damage.
Attack Type 3 - Mahanaem recovers 2.5% of its max HP; vanishes and strikes its target for 1 hit of 150% Fear damage.
Attack Type 4 - Mahanaem strikes its target twice in succession for 2 hits of 150% Fear damage, amounting to 300% damage.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • This monster's attacks seek either Magic, Pierce or Melee damage depending on what the player has the least combined avoidance and defense against.
  • *Attack rotations dependant on target Avoidance and Defense are linked to Mahanaem's Bonus by the following relationships:
    • If the target's M/P/M Avoidance and B/P/D Defense values are all greater than or equal to Mahanaem's Bonus less 20, the target's Defenses are considered to be "high".
    • If the target's M/P/M Avoidance and B/P/D Defense values are all less than Mahanaem's Bonus less 20, the target's Defenses are considered to be "low".
  • Mahanaem follows the skill rotation; Attack Type 1 / 1.1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Mahanaem.png[/image]

    Thanks to Celadon for heal information.




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