TFS -> Mahanaem (3/8/2019 19:32:12)
Location: The Exaltia Tower: The Antechamber
Level: As player
Damage Type: Weakness seeks
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 10 + Level*3/10 + LUK/20
Pierce: 10 + Level*3/10 + LUK/20
Magic: 10 + Level*3/10 + LUK/20
Crit: 10 + LUK/10
Bonus: 5 + Level*3/10
Attack Type 1 / 1.1 - Mahanaem recovers 2.5% of its max HP, and performs an attack based on the value of the target's Defenses;
Attack Type 2 - Mahanaem vanishes and strikes its target, dealing 1 hit of 150% Evil damage.
- If target has high* Defenses, Mahanaem vanishes and strikes its target for 1 hit of 100% Evil damage; applies 'Honed' (+50 Crit) and 'Sharpened' (+50 Bonus) to itself for 5 turns.
- If target has low* Defenses, Mahanaem binds its target with chains for 1 hit of 100% Evil damage; applies 'Forged' (+100 Avoidance) to itself for 4 turns; applies 'Locked' to target, stunning it for 2 turns. (Pop-up: Infernal Chains!)
Attack Type 3 - Mahanaem recovers 2.5% of its max HP; vanishes and strikes its target, dealing 1 hit of 150% Fear damage.
Attack Type 4 - Mahanaem strikes its target twice in succession, dealing 2 hits of 150% Fear damage.
This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
This monster's attacks seek either Magic, Pierce or Melee damage depending on what the player has the least combined avoidance and defense against.
*Attack rotations dependant on target Defenses are linked to Mahanaem's Bonus by the following relationships:
Mahanaem follows the skill rotation; Attack Type 1 / 1.1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.
- If the target's M/P/M Avoidance and B/P/D Defense values are all greater than or equal to Mahanaem's Bonus less 20, the target's Defenses are considered to be "high".
- If the target's M/P/M Avoidance and B/P/D Defense values are all less than Mahanaem's Bonus less 20, the target's Defenses are considered to be "low".
Thanks to Celadon for heal information.