Ezrajal (Full Version)

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Jay -> Ezrajal (3/13/2019 20:42:32)

Ezrajal
Celestial

Location: The Exaltia Tower: The Antechamber

Level: As player
Damage: Scaled
Damage Type: Weakness seeks
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 100
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level*3/10
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90 + LUK/20
Parry: 20 * Level/90 + LUK/20
Dodge: 20 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
All: 10
Evil: 50
Good: 50
Immobility: 100
Shrink: 200

Attack Types
Attack Type 1 / 1.1 - Ezrajal recovers 2% of its max HP, and performs an attack based on the value of the target's Avoidance and Defense;
    • If target has high* Avoidance and Defense, Ezrajal levitates, summoning a wall of shimmering hexagonal mirrors, reflecting onto the target for 1 hit of 100% Good damage; applies 'Celestial Mirror' (raising all of its Avoidance and Defense by values equal to the target's Avoidance and Defense before Level/LUK modifiers) to itself for 5 turns. (Pop-up: The Celestial mirrors your defense and avoidance!)
    • If target has low* Avoidance and Defense, Ezrajal levitates and uses a trinket to flash blinding light onto the target for 4 hits of 100% Good damage, amounting to 400% damage; automatically applies 'Blind' (-50 Bonus) to target for 4 turns; applies 'Stunned' to target, stunning it for 2 turns. (Pop-up: Blinded by Celestial radiance!)
Attack Type 2 - Ezrajal approaches the target and strikes upward with its Celestial blade for 2 hits of 100% Good damage, amounting to 200% damage.
Attack Type 3 - Ezrajal approaches the target and strikes upward with its Celestial blade for 2 hits of 100% Fear damage, amounting to 200% damage.
Attack Type 4 / 4.1 / 4.2 - Ezrajal performs an attack based on the value of the target's Avoidance and Defense;
    • If target had high* Avoidance and Defense during Attack Type 1, Ezrajal levitates and uses a trinket to flash blinding light onto the target for 4 hits of 100% Good damage, amounting to 400% damage; automatically applies 'Blind' (-50 Bonus) to target for 4 turns; applies 'Stunned' to target, stunning it for 2 turns. (Pop-up: Blinded by Celestial radiance!)
    • If target had low* Avoidance and Defense during Attack Type 1, but now has high* Avoidance and Defense, Ezrajal levitates, summoning a wall of shimmering hexagonal mirrors, reflecting onto the target for 1 hit of 100% Good damage; applies 'Celestial Mirror' (raising all of its Defenses by values equal to the target's Avoidance and Defense before Level/LUK modifiers) to itself for 5 turns. (Pop-up: The Celestial mirrors your defense and avoidance!)
    • If target had low* Avoidance and Defense during Attack Type 1, and still has low* Avoidance and Defense, Ezrajal levitates and summons Celestial blade projectiles, striking the target for 8 hits of 100% Fear damage, amounting to 800% damage.
Attack Type 5 - Ezrajal levitates and summons Celestial blade projectiles, striking the target for 8 hits of 100% Good damage, amounting to 800% damage.
Attack Type 6 - Ezrajal levitates and summons Celestial blade projectiles, striking the target for 8 hits of 100% Fear damage, amounting to 800% damage.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • This monster's attacks seek either Magic, Pierce or Melee damage depending on what the target has the least combined avoidance and defense against.
  • *Attack rotations dependant on target Avoidance and Defense are linked to Ezrajal's Bonus by the following relationships:
    • If the target's M/P/M Avoidance and B/P/D Defense values are all greater than or equal to Ezrajal's Bonus less 20, the target's Defenses are considered to be "high".
    • If any of the target's M/P/M Avoidance or B/P/D Defense values are less than Ezrajal's Bonus less 20, the target's Defenses are considered to be "low".
  • Ezrajal follows the skill rotation; Attack Type 1 / 1.1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 / 4.1 / 4.2 -> Attack Type 5 -> Attack Type 6 -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Ezrajal.png[/image]




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