=DF= March 15th Design Notes: Rainbow's End (Full Version)

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Chaosweaver Amon -> =DF= March 15th Design Notes: Rainbow's End (3/15/2019 22:57:08)

quote:

[image]https://www.dragonfable.com/images/mini/Verlyrus.png[/image]
Verlyrus:

Rainbow's End

Hey there, heroes!

The ancient forest of Rainbow's End has magically appeared on Lore! Will you be able to find the heart of the forest and obtain the treasure of Rainbow's End for yourself? You aren't the only one looking for it though...

[image]https://cms.aqworlds.com/df/images/15-03-2019dnrai.png[/image]


Rainbow's End is available from Chapter 10 of the Lucky Day Storybook, now available from the Book of Lore until the end of the month.

Now available from the Book of Lore until the end of the month is the Rainbow's Edge cosmetic item!

Available for 500 Dragon Coins, this weapon leaves a stunning rainbow trail when swung and moved around!

[image]https://cms.aqworlds.com/df/images/rainbowedge2.png[/image]

Make sure to pick it up before it goes away, and let us know what you think about this kind of item in the future!




Corrupted Doom Epoch's first player test is now live! This includes a couple of balance tweaks to base Epoch as well.

[image]https://cms.aqworlds.com/df/images/doomepocht.png[/image]

Corrupted Doom Epoch:

  • Starts battles with 3 momentum already stacked.
  • Does not have access to Epoch Health Boost.
  • Pierce
    -Lowers healing by 33% times momentum used (up to max of 99%, up from 15% per).
    -Cooldown increased to 19, up from 12.
  • Fade
    -Duration increased to 3 turns of avoidance (up from 1).
    -Cooldown increased to 14.
  • Timeshift
    -Can only use up to 6 momentum (down from 9)
  • Epoch Hex and Boost
    -Build 2 momentum on use instead of 1.
  • Ultra Boost Overloads
    -Strengthens Boosts considerably but reduces duration to 1 turn (Overloaded boosts will only affect your next turn).
  • Ultra Hex Overloads
    -Strenghtens Hexes considerably, but reduces durations to 1 turn (Overloaded hexes will only affect your enemy's next attack, and your next turn).
  • Shockwave
    -Replaces Laser Blades.
    -Stuns for 1 turn.
    -Builds 2 momentum.
    -Cooldown of 8.
    -MP cost of 45.
  • Sound Blast
    -Replaces Laser Slice
    -Lowers enemy All resistance by 20 per momentum used, up from 15 per.
    -Cooldown of 18, up from 14.
    -MP cost of 50.
    General Epoch changes: (These changes affect all version of Epoch)

  • Potions now only build 1 momentum, down from 3.
  • Timeshift cooldown increased to 26, up from 24.

    Want to get Corrupted Doom Epoch armor for yourself?

    You can obtain a code for the Epoch armor and the Corrupted Doom Cassette Artifact trinket when you purchase the 2019 HeroMart Calendar!




    Coming next week: Things in Nieboheim are coming to a head. As the Harvest closes in, it's a time for celebration and cheer... right? We'll just stay for the festivities and then head on back to Kara and everyone else to rejoin the struggle against the Rose. What's the worst that could happen?




    What do you think of the potential of cosmetic items? Want to discuss tha balance and skills of Corrupted Doom Epoch? Have feedback about the game? Want to talk about all things DragonFable?

    Join the discussion on the official forums!

    Want to play DragonFable without using an internet browser?

    Check out the Artix Games Launcher!

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  • Paw printed and tagged! ~Gingkage




    mds2006 -> RE: March 15th Design Notes: Rainbow's End (3/15/2019 23:10:50)

    I've wanted more sword glow trails ever since a purple one was built in to ChronoCorruptor.

    Of course, it'd be nice if they had specific, dedicated cosmetic equip slots that don't eat up another type of equip though.
    Being able to have the stats and element of one weapon, Showing another with some kind of special ability or damage boost trigger, and being able have that rainbow sword glow (or any cool stuff like that the future might hold) would obviously be the best-case scenario

    But this is still cool regardless c:




    Cyrenius -> RE: March 15th Design Notes: Rainbow's End (3/15/2019 23:19:10)

    I was hoping that there would be a war this week so I can farm defender's medals, but alas, there apparently is not. But the sentence "What's the worst that could happen?", does that mean there's going to be one next week?




    TFS -> RE: March 15th Design Notes: Rainbow's End (3/15/2019 23:56:10)

    Jeez, Doompoch is way too strong. Boost Overload is totally going to get nerfed.




    Plendamonda2 -> RE: March 15th Design Notes: Rainbow's End (3/16/2019 0:13:43)

    Definitely like the changes for Doom Epoch's skills. Even just starting with the 3 momentum every battle is really nice.
    Still obviously a super strong class and Boost Overload is fun.
    Although now that I'm actually using the class {E.Epoch isn't my cup of tea} I have to say Eternal Epoch looks way better.
    I think its the weird chin/nose strap things that are bugging me the most, not a fan of those.
    Unfortunately my usual default colors look pretty bad on it and I've used these same colors for like a decade now so I'm not about to change them.
    Base color makes the stomach look kinda yellow, lol I thought it was weird armor for a bit.
    The top certainly isn't my style either, but I have to say the legs and skulls and music stuff looks pretty dang cool.

    I don't have the DC's for Rainbow's Edge right now but it looks pretty neat.
    Chronocorruptor is actually probably my favorite class and I always liked the purple effect it adds to your weapon.
    Seems like the sort of thing I'd use for only a little while and forget about as I default back to something with a special.
    Having invisible shown items is a pretty neat idea though. I do get tired of always looking at the Blade of Awe.
    Like, I'd probably be willing to buy just an invisible weapon with a decent special, even without an awesome animation.
    Would be a nice Quality of Life thing but then I'd have to consider how much that's actually worth to me.
    Even if most of the time I don't need the special, lacking that extra bit of effectiveness/ability kinda bugs me.
    Hmm... While I think the nifty cosmetic animation is worth 500 DC's, just feel like I'd rarely actually use it.




    Skyflakes -> RE: March 15th Design Notes: Rainbow's End (3/16/2019 0:22:37)

    I like the weapon, but it makes the game lag and I already bought it. I wish if they could improve the lag issue.




    BluuHorseOfficial -> RE: March 15th Design Notes: Rainbow's End (3/16/2019 0:30:34)

    @Cyrenius, there are two confirmed Wars, both on the Friday the 13th events of the year, one in September and one in December. Making Wars could potentially add some workload on the Developers, and they will come out in their time, you just have to stay patient.




    Axpower -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 0:40:35)

    @TFS

    Okay might be a dumb question, but how did your Chi Bomb do 7k damage???? I thought it was capped at like 900ish before modifiers???




    TFS -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 0:58:37)

    quote:

    @TFS

    Okay might be a dumb question, but how did your Chi Bomb do 7k damage???? I thought it was capped at like 900ish before modifiers???

    Before modifiers. Corrupted Doom Epoch can grant itself a ridiculous +100 Boost for 1 turn, in addition to applying -60 All resistance to its target. Boost, resistance, and critical hits are all modifiers.

    EDIT: Here's a video showing the whole process, try it out yourself!




    abbc de -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 1:44:21)

    This is probably gonna sound like an unpopular and whiny opinion, but, I feel that with the lowered momentum with the consumption of potions, Eternal Epoch is just too slow now. I feel like maybe it should give 2 momentum instead of just 1, because I really don't see how the 3 momentum was "broken". Sure, it gave a huge advantage to boss fights, but it is a class meant to be doing those hard boss fights. However, I do agree with the TimeShift nerf, and making it not loopable.




    mahasamatman -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 2:34:48)

    Should Doom Epoch be available only if I purchased the calendar AFTER the one Epoch came out with? Just to be sure I'm not missing it.




    Cyrenius -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 2:44:35)

    If Doom Epoch is going to be allowed for the challenges, ESPECIALLY with THAT kind of damage, I think Doom Knight V1 should be allowed for more of the challenges, AT LEAST the Primordials, and that the Sentog in Big and Small should not 1-hit KO Doom Knight V1s and hit regular Doom Knights for 300 - 500 damage and Dave in Big and Small hit regular Doom Knights for 200 or so damage on top of that, it's only fair. It's impossible to heal on top of. The Sentog and Dave should not hit either kind of Doom Knight for more than 100 per hit each. And the squirrel should be easier to hit so one does not miss so much and there needs to be more time before he nukes on his third life.

    Why should components needed for a helmet, wings, a necklace, or a pet be more difficult than fights needed for the best non-rare non-DC light weapon in the game (referring to triple trouble, which can be done with doom knight V1, and elemental chaos)? That is ludicrous! Especially since the helmet, wings, and necklace are not even best in slot anymore, the Doom Knight or Sepulchure and Caidiff helmet, Doom Knight cloak, and Defender's Dragon Necklace XXXV are best in slot now!




    ergotth -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 2:57:51)

    @mahasamatman
    All calendars will have the Epoch and their corresponding trinket. last year's was the Eternal Locket, this year's is the doom casette.




    BluuHorseOfficial -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 3:07:42)

    @Cyrenius, the class is just in its testing phase and does not necessarily reflect the final version of the class. While this class can (and will) be fixed, DoomKnight Variant 1 cannot be fixed and should not be allowed for challenges. Itís Life Carve Skill literally takes away 1/6th of the Enemyís HP with literally no cooldown or penalty and gifts it to you. Also, these fights are meant to be challenges, so I might as well throw in this Age Old TFS Quote:
    quote:

    ORIGINAL: TFS

    As the name might imply, the challenges are endgame content for the most advanced of players. They're there for people who enjoy extremely difficult fights. They're supposed to be, well, a challenge. Calling them cheap or unfair isn't too accurate a complaint as everything you need to beat them is in the game, provided you have a Dragon Amulet.
    Try familiarizing yourself with a variety of classes (for this fight I'd recommend Ranger, Cryptic, or Ascendant) so you know what kinds of playstyles are at your disposal. Try using gear that raises stats such as Crit and All resistance. Try training up your alchemy and getting extra potions from the Cloak Scrap or Pale Sea. Try seeing how different stat builds affect your platstyle. Try different stat builds on your dragon and determine how he can best help you. Try using food items such as Seaweed and Zard Kebob to heal or give your stats a boost. Practice against the solo fights penalty-free, so you can become familiar with the bosses' mechanics and map out a strategy. Victory isn't given to you on a silver platter, but if you try you can do it!

    You cannot call a challenge unfair, because there are means to do all the challenges which have already been done by people in the game, multiple times. DoomKnight Variant One should not and will not be allowed in the Challenges, and whichever itís allowed in is a mistake.




    blowthemandown -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 3:36:17)

    Weird. Usually, you only get people talking about how the Inn is unbalanced or unfair, and how the Inn is supposed to be that way and you just don't get it, it's for advanced endgame players, etc, when the update is actually an Inn challenge. Anyone else ever feel like it's taken over the game in a bad way?




    Yugtsal -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 3:42:31)

    Not related to this update, but upon doing lucky book chapter 9, I just realised that the characters Lock and Key from quest "The Duo" are references to the Lutece twins from Bioshock Infinite. Loved the reference.




    Cyrenius -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 3:48:08)

    I only think Big and Small and the Primordials should be made easier since their rewards are no longer relevant except the Baby Chimera. I defeated Triple Trouble and Elemental Chaos without any problems and yes, I did use Doom Knight V1 for Triple Trouble but you can't use Doom Knight V1 for Elemental Chaos. If anything, I could say Triple Trouble and Elemental Chaos could be MORE challenging. True, I used the Frozen Claymore for Elemental Chaos, is there any other strategy for defeating Siofra?




    BluuHorseOfficial -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 4:17:07)

    How are thier rewards no longer relevant? Theyíre still some of the best items in the game until you get Dominion and Defender Gear, and can in fact, help you get the former. Triple Trouble and Elemental Chaos are fine as they are because they basically serve as some starting challenges for people to get a feel for the type of content the game provides, and gives a strong reward to steer the Player into doing more challenges if they wish to. And yes, Siofra can be very easily defeated by simply changing Elements every turn based on his current resistances.

    Either way, I havenít checked out the Quest yet, but Iíve purchased the Cosmetic Weapon and I must say I really like it a lot! Itís very fun to carry around and hope that we get an item slot dedicated to cosmetic items such as trails for weapons and the character such as when Ascended Chickencow runs [:)] Doom Epoch seems really cool and I like the addition of an extra stun and can definitely see how it helps out. The defensive abilities of Fade can also help a lot to patch up your defensive rotation for a small amount of time. Considering how 3 Momentum gives the enemy 99 Health Resistance, Dubstepoch is pretty much the anti-Yllmar class and the increased Cooldown on Pierce is patched up by the two Stuns, allowing you to keep her either stunned or have her healing negated. However, the cap of six double turns could potentially be a tad bit restrictive on the Yllmar Strategy, but there could be ways to work around that. I love the Dubstepoch!




    Shiny_Underpants -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 6:06:53)

    On that topic, to my knowledge, there is no reliable strategy to beat Yllmar that currently exists for DA NDC players. This is somewhat frustrating, particularly for me since I farmed it with this restriction before a number of nerfs were implemented... it seems like it has become a fight that can only be won via paying, and it is no longer a testament to MSW's superiority over all else.
    There was an unreliable strategy for Technomancer (which is no longer viable), but it occurs to me that the initial intention of Techno was to fill niches that were lacking (such as mana reduction, stunlocks, etc.). With this in mind, matching features of it to things DC classes can perform but NDC DA classes have fallen behind on might bring NDC strategy up to speed with DC ones.


    @Cyrenius
    One of the key points of the challenges is that they require you to use different classes, rather than a one-size-fits-all approach. V1 is not ever subject to any nerfs, but Dubstepoch is in its testing phase. It will definitely be nerfed a bit now, and depending on a number of factors will still be subject to nerfs in future.
    Another key point is that the six turn ExRaveler strategy actually involved a reasonable understanding of the game, and a degree of planning. probably doesn't seem like much planning to TFS, who knows the game like the back of his hand though.
    There's no challenge that can't be completed as an NDC DA player. The key is that to play the challenges you must understand the game well. If not, then what's the purpose of the challenges anyway?




    BluuHorseOfficial -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 6:42:43)

    quote:

    Another key point is that the six turn ExRaveler strategy actually involved a reasonable understanding of the game, and a degree of planning.
    Once said strategy is leaked to the public, however, people can use it to defeat multiple challenges after this, considering Exraveler is the hardest fight in the whole game. Most of those would require their own unique tweaks, I guess, but overall many single fights would be fairly easy to do with that strategy.

    Overall, Iíd say that Dubstepoch seems to be a pretty solid class and the three momenta at the start of the battle allow you to take down enemies with Gunburst, and quest bosses with Shockwave into a Punch, or if theyíre really hard, with Overloading. I do think Overloading giving 100% PowerBoost is a bit strong, and that it should get nerfed and perhaps turned to have half its current effects over two turns, perhaps?

    quote:

    There's no challenge that can't be completed as an NDC DA player. The key is that to play the challenges you must understand the game well. If not, then what's the purpose of the challenges anyway?
    In fact, Iíve heard there are players who beat it without a Baby Dragon. Challenges arenít meant to be things that you can walk into and expect to beat on the first try without having any knowledge about the fight youíre facing or the class youíre using. A main factor as to why a challenge seems really difficult when it first comes out is not knowing the mechanics beforehand too well, but multiple players have come together to form the Endgame Wiki which was linked for you, so you can have full knowledge of a fight beforehand, and manage your resources to win.




    BeyondReach -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 8:57:18)

    Would people recommend the corrupted epoch?
    I've been thinking about buying it for a while like do people prefer it to other versions?
    otherwise, I might buy shadow walker of time instead




    Cyrenius -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 10:28:37)

    I will indubitably try Big and Small and the Primordials again once I have upgraded my Defender Necklace to XXXV, my Defender Ring to XXXII, and my Unity Defender to XV and have farmed a few extra defender's medals and have obtained Baltael's Visage. I think I need a break from my disappointment at these.

    I just think Big and Small and the Primordials need a tweak. Both versions of Doom Knight (both regular and V1) should be able to defeat Big and Small (especially if they are not going to ban V1 from fighting them), both the Sentog and Dave are too powerful against both versions of Doom Knight, especially the Sentog against V1. And the squirrel in the Primordials you can't reliably get a good hit off of, as he evades 2/3 of the time. Combined with only having only two rounds to kill him before he nukes on his third life, unless you're lucky to have the Necrotic Sword of Doom's special to proc on his third life AND to hit him both times his third life, you're screwed.

    I only have this opinion of these two challenges. Every other challenge is either perfect as-is or too easy. Only these two are too difficult, especially the rewards being considering, in my opinion, being no longer relevant except the baby chimera. I know others do not share my opinion, but my opinion is my own. I'm not crying or whining, I'm just rationally sharing my opinion, and giving details why I believe it to be reasonable. I agree the challenges should be, well, challenging, for the most advanced players in the game. And the rewards should be justly rewarding.

    On a side note, I do think the helmet from Sepelchure and Caidiff needs to be redesigned. It is grotesque. Unless you can wear it without it being seen and still benefit from the stats. I haven't figured out the strategy for Sepulchure yet (not saying it needs a nerf, I'm saying I haven't figured out the strategy for it yet, only tried it once, with Icebound Revenant, but he takes no damage even with Frozen Claymore's special proced). I did defeat Caidiff. To be honest, I'm not sure anyone's figured out the strategy for Sepulchure yet, I don't remember seeing it in the strategy guide. I know you can't defeat him as Doom Knight, but unlike Big and Small, I do believe this to be reasonable, as Sepulchure is a Doom Knight. If it can't be worn without being seen, I probably won't obtain it, especially if I can't figure out the strategy for Sepulchure, just keep Caidiff's Notes as proof I defeated him, since I loathe the look of the helmet so much. The difference between the helmet from Sepulchure and Caidiff and the Doom Knight helmet is minimal: Do you want a little extra STR, crit, and LUCK or do you want bonus?




    Dratomos -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 11:53:47)

    Cyrenius, Big and Small is defeatable, if you focus on all and immobility. And also, stun Dave every time you can. Then focus on Sentog. I've defeated them with Doom Knight and Epoch, they are not impossible, just require a right strategy. Not ever challenge should be defeatable by just attacking and attacking with powerful attacks. I

    Primordials is also easier, if you bring different types of weapons, so you can hit the Squirrel. And defeating Sepulchure requires you decrease his All resistance. You cannot decrease any singular element resistance of his, say with Icebound Revenant lowering his Ice resistance. I can try to give you strategy what to do to any of these, if you want.

    As of this release, it's nice. Doompoch is interesting, haven't tried it enough to be certain what to think of it. I personally don't like that showable rainbow blade.




    BluuHorseOfficial -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 12:19:17)

    quote:

    I will indubitably try Big and Small and the Primordials again once I have upgraded my Defender Necklace to XXXV, my Defender Ring to XXXII, and my Unity Defender to XV and have farmed a few extra defender's medals and have obtained Baltael's Visage. I think I need a break from my disappointment at these.
    You can do it with just the Baltaelís Aventail, though. You donít need the Defender Gear, and Iíd already stated a good set of gear you can easily get in one of your Q&A Threads.

    quote:

    I just think Big and Small and the Primordials need a tweak. Both versions of Doom Knight (both regular and V1) should be able to defeat Big and Small (especially if they are not going to ban V1 from fighting them), both the Sentog and Dave are too powerful against both versions of Doom Knight, especially the Sentog against V1. And the squirrel in the Primordials you can't reliably get a good hit off of, as he evades 2/3 of the time. Combined with only having only two rounds to kill him before he nukes on his third life, unless you're lucky to have the Necrotic Sword of Doom's special to proc on his third life AND to hit him both times his third life, you're screwed.
    But Both Versions of DoomKnight already have defeated Big&Small, and DoomKnight Variant Two (Regular) has already defeated Primordials. The Squirrel has like the easiest bypass to itís gimmick. You literally need Three Weapon Types to bypass itís gimmick by just checking itís stats on that turn. Itís not even hard, you just need to understand the Mechanic. Also, for the Third Life, you just need to kill it in Five Turns, or alternatively Debuff it so it doesnít throw as devastating of a nuke at you, since the nuke simply purges all buffs on you but doesnít purge debuffs on itself.

    quote:

    Only these two are too difficult, especially the rewards being considering, in my opinion, being no longer relevant except the baby chimera. I know others do not share my opinion, but my opinion is my own. I'm not crying or whining, I'm just rationally sharing my opinion, and giving details why I believe it to be reasonable. I agree the challenges should be, well, challenging, for the most advanced players in the game. And the rewards should be justly rewarding.
    (A) I still fail to see why you think the rewards are not relevant anymore. Theyíre still up there among the best items in the game.
    (B) If you dislike them so much... why bother with the challenge? If youíre so tired of it, you might as well just proc the Frozen Claymore on Ulthuluc and kill him because you donít seem to be willing to actually try the challenge, but you want a nerf on it for no real reason. Itís been beaten multiple times by multiple people, even by Non-DA Players, actually.

    quote:

    On a side note, I do think the helmet from Sepelchure and Caidiff needs to be redesigned. It is grotesque. Unless you can wear it without it being seen and still benefit from the stats.
    Itís Caitiffís Chestplate from the Final Boss in Calamity (the one in which you fight with your corrupted dragon). Itís not grotesque, and you can simply just click on the Hide Button which is right next to the Equip Button (though itís bugged to say Show sometimes) to prevent yourself from viewing it if you donít wish to.

    quote:

    DoomKnight Helm:-

    Block +4, Dodge +4, Parry +4, Crit +12, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +8, END +8, INT +14, DEX +14, STR +14, Bonus +10, Immobility +5, Fire +7, Darkness +15, Light +15

    quote:

    Distorted Doom Visage:-

    Block +5, Dodge +5, Parry +5, Crit +15, Magic Def +5, Pierce Def +5, Melee Def +5, LUK +5, INT +18, DEX +18, STR +18, All +4

    I mean, the Distorted Doom Visage has +1 BDP, +3 Crit, -2 MPM, -8 WIS/END and +4 STR/INT/DEX as compared to the DoomKnight helm. Both are used as Offensive Helms and clearly, the Distorted Doom Visage has better offenses than the DoomKnight helm and Bonus is largely useless anyway, at least when compared to Crit, since Crit breaks through BPD and also deals Extra Damage. Bonus is only situationally better and such situations are rare.

    quote:

    To be honest, I'm not sure anyone's figured out the strategy for Sepulchure yet, I don't remember seeing it in the strategy guide.
    You see, if you actually checked the Endgame Wiki, you would already have answers to every question of yours... Itís not even that hard to understand, really, I donít understand your reluctance behind it... and also, to quote Shiny:
    quote:

    There's no challenge that can't be completed as an NDC DA player.




    Cyrenius -> RE: =DF= March 15th Design Notes: Rainbow's End (3/16/2019 13:04:46)

    Please tell me how Big and Small can be defeated by a Doom Knight, especially a V1. I don't see how it's possible. From what I've seen, Sentog and Dave are just too powerful against both versions of Doom Knight, especially Sentog against V1. Even V1's life carve can't keep up with firepower of that magnitude. I'd rather defeat them with Doom Knight (either version) since I'm getting bored of farming for the Peculiar Visor, lmao.

    I understand the primordials better now. And I do have 8 elemental types now as best in slot (Necrotic Sword of Doom which takes care of Darkness and Ultimate Dragon Amulet Scythe of the Elements which takes care of the other main 7, water and ice share the same icon), and am working on the level 90 best in slot silver weapon. I think I can take down the squirrel now and have enough HP to take down Cthulhu as well. We'll see.

    I'm just going to wait until a war so I can upgrade my defender''s dragon necklace to XXXV, defender's dragon ring to XXXII, elemental unity defender to XV, and farm a few extra defender's medals before I try Big and Small and the Primordials again. I'm down to only 8 defender's medals now. Need to save what I got.

    I did get some of the gear you recommended already, including the slimy necklace and the cloak. Going to get more of the gear later.

    I tried to buy the calendar for Epoch, but there was an error when trying to add the code to my account. I decided since I couldn't add the code to call and cancel my order.




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