RE: April 5, 2019 - Passive Skills Return! (Full Version)

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Foulman -> RE: April 5, 2019 - Passive Skills Return! (4/13/2019 23:25:03)

BH and BM are in really good places now - BH has smoke/azrael/hawk, BM has plasma/bot/sidearm. I would say that Merc is in a good spot, but the 3 tch classes are a little too weak - TLM lacks a reliable nuke, CH lacks any powerful burst/debuff skills and TM just suffers too much from energy manipulation.




.Lord Ginger. -> RE: April 5, 2019 - Passive Skills Return! (4/14/2019 11:25:21)

I’d argue that TLM is in a fine place right now. They have frenzy, defense, atom smash, poison, and surgical if they want. It’s a very fine class.




Foulman -> RE: April 5, 2019 - Passive Skills Return! (4/14/2019 19:10:18)

Yeah, they're better than CH/TM for sure. Not OP, but very versatile




KendallVeganPoptart -> RE: April 5, 2019 - Passive Skills Return! (4/14/2019 20:33:36)

lol is this a joke? tactical mercenary is by far the best 1 vs 1 class in the game. its utterly amazing. try it.




Juan Tipo -> RE: April 5, 2019 - Passive Skills Return! (4/15/2019 4:49:12)

It’s not the class you play, it’s the player.




Foulman -> RE: April 5, 2019 - Passive Skills Return! (4/15/2019 4:49:32)

TLM can be countered without specific items/cores. BH can't, and BM is very difficult as well.




sippingcider -> RE: April 5, 2019 - Passive Skills Return! (4/15/2019 12:23:06)

I am not to happy with their quick fix of adding diminishing returns to tanky builds.

This has put the blood lust classes a bit over the top I think. The passive armor classes (TLM, Merc, CH) were too powerful, but I think it was because of the percent increase in their passives which should have just been flat increases. Flat increases would have made it so other builds besides tanky ones were viable, without nerfing the tanky ones so that even the blood lust classes can beat them.

Another issue with the diminishing returns now is Legendary NPC's are a lot harder since you can't get your defenses as high.




Foulman -> RE: April 5, 2019 - Passive Skills Return! (4/15/2019 17:25:34)

Let's be real, BH and BM had absolutely no issues winning before the tank nerf




sippingcider -> RE: April 5, 2019 - Passive Skills Return! (4/15/2019 18:47:10)

quote:

Let's be real, BH and BM had absolutely no issues winning before the tank nerf


They were pretty good before the tank nerf, but if the mercenary had assault bot to counter smoke screen there wasn't much the bm /bh could do besides getting lucky with blocks, crits, deflects. 5 focus mercenary builds could get something crazy like 440-500 def/res, which shuts down bloodlust pretty hard.




Foulman -> RE: April 5, 2019 - Passive Skills Return! (4/16/2019 9:46:27)

Maybe Merc tanks are a little too strong for BM, especially with Bunker Buster/Blood Commander and the crazy Hybrid Armour. But BH Smoke/Hawk/Azrael is enough to completely destroy any tank's defenses for 3 rounds. I haven't seen Dex builds at all, except for one encounter with a max rank BH. Seeing as Tech is such a powerful stat right now, it basically forces people to use physical armour; it's a huge buff to Blood Hawk. Assault Bot isn't even enough to counter the main BH strategy right now.




Remorse -> RE: April 5, 2019 - Passive Skills Return! (4/19/2019 3:21:00)

The mad man went and did it.
It's finally back. Nightwraith you legend.




goldslayer1 -> RE: April 5, 2019 - Passive Skills Return! (4/25/2019 22:02:08)

Wow, finally you guys did it. Few years too late, but well done.
I'm guessing this was a 'there's nothing left to lose' scenario.




grizzly11 -> RE: =ED= April 5, 2019 - Passive Skills Return! (5/2/2019 9:33:03)

hello everyone! today i wanna talk about passives that need a bit improve, for example deadly aim skill need more percent damage, 20% is low with high defence build, at least it should be 25-30%. in old time it was 23% more damage but gun's power was depends on strength thats why it had high damage but nowadays gun's power is depends on dexterity that need some change or like something to get more damage cuz if opponent smoke you ur gun's power is reduced. it needs some testing about that and i hope you resolve this stuff.

also it will be good if you remove energy parasite, static smasher and static grenade from the classes which belongs them and replace old skills like bludgeon, atom smasher and emp grenade, so assimilation skill of tech mage need to remove absorb. so every class become more balance and it will be good if you hide rage meter from opponent's eyesight, i think game will be more interesting. smoke needs nerf because it's so high dexterity reduce.

Merged your posts together to avoid double posting ~ Tanky




SouL Prisoner -> RE: =ED= April 5, 2019 - Passive Skills Return! (5/6/2019 8:37:51)

Legion, you're welcome http://forums2.battleon.com/f/fb.asp?m=22353837 [8D]




Argain -> RE: April 5, 2019 - Passive Skills Return! (5/30/2019 19:21:35)

Yayy I can finally play EpicDuel again! :D




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