Get Rid of Classes (Full Version)

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Professor Blue -> Get Rid of Classes (5/9/2019 1:37:49)

Hello All,

I've been an epicduel player off and on since Beta. I've just recently gotten back into the game (*Cough* passives) and was wondering what you guys thought on this idea.

What if we no longer had classes, but instead had every skill in the game put into a "pool" that you could choose from? For example, you could have 4 trees (purely example): Strength tree, Defensive Tree, Support Tree, and Utility

In order to get to your higher tier skills, beserker (strength tree), mineral armor (defense tree), etc...you have to put a point into the "lesser" abilities. This is a system a lot of first person shooter games use for a player's attributes.

Now, of course, at first their would be a lot of busted combinations. But the beauty of it is that you are no longer struggling to balance class vs. class. If a specific skill is being underused? Give it a buff or revamp how it works.

Of course, I'm aware this would be a massive rework and most likely not even a feasible idea for the game, I'm just asking for your thoughts on it.




sippingcider -> RE: Get Rid of Classes (5/9/2019 12:50:50)

It sounds interesting to try, maybe as a seperate mode, but I think classes are a core identity to EpicDuel.

Being able to play around your opponent based on their class is something I enjoy. Also, certain skills requiring certain weapons could be an issue with this.




Mother1 -> RE: Get Rid of Classes (5/9/2019 13:09:58)

I remember this idea. It was suggested a long time ago in the by I believe Godslayer1 in the form of custom skill trees. However I also remember the staff vetoing it many years ago as well. Not sure if they feel the same way now.




NDB -> RE: Get Rid of Classes (5/9/2019 13:47:18)

Hey Prof. Blue. Saw you in Jugg a bunch recently. I'm Mach/No. Six. Had a feeling you were someone's alt.

I think having a solely skill-based build making system would definitely be interesting. The current concept of classes is extremely limiting. There are only 6, yet the number of builds you can make is so few it's painful despite that they each have 12 skills, due to the fact that (1) classes generally prevent skill synergy since the skills they have are essentially arbitrary and (2) half the skills on every skill tree are (at this point, almost purposefully) left unviable for any build in order to keep the class as a whole balanced.

I have always thought it would be a lot better to have a lot more classes (like 50 or something) but each with only a couple very distinct skills that were intended to work together like in AQW or Dragonfable (although their classes have way more than 12 skills). In a way, that's how it was kind of like back in Beta, when the level cap was way lower so skill points were actually limiting. Most people just had 2 skills maxed and that was their entire build, but those skills went together and it created something distinct, especially since there were no energy regeneration skills at all.

At this point, I do think it would be unfeasible to break the class system entirely. But I would be very interested in re-doing the skill and skill point system. I really like your idea of tiered skills. Right now we have 4 level-based tiers (level 1, 2, 5, 10), but I was thinking maybe we could have twice or three times as many tiers for each class, all the way up to level 40. Of course, we would need to invent a bunch of new skills to fill them. The caveat would be that you can only choose one skill out of three to unlock in a tier and that might influence what you can unlock in the next tier like the way it currently is. At the top of the skill tree, we would have the fundamental skills that define the class like their passives, and near the bottom there'd be much more interesting stuff that caters to very specific builds. This would make it so builds and classes are much better defined by what skills they have. That might be crazier than what you're suggesting, but yeah, I'm up for the idea in general, even if there's little chance anything of the sort will ever happen.




chusen -> RE: Get Rid of Classes (5/9/2019 14:11:24)

would be lovely
the chaos it will bring will make it fun and epic




Foulman -> RE: Get Rid of Classes (5/10/2019 2:28:28)

Supported, this would be mind blowingly awesome




Professor Blue -> RE: Get Rid of Classes (5/10/2019 14:22:22)

quote:

Hey Prof. Blue. Saw you in Jugg a bunch recently. I'm Mach/No. Six. Had a feeling you were someone's alt.

Ahh.. I didn't realize you were both of those players! I guess that helps explain why those were the only two matchups I struggled against!

quote:

There are only 6, yet the number of builds you can make is so few it's painful despite that they each have 12 skills, due to the fact that (1) classes generally prevent skill synergy since the skills they have are essentially arbitrary and (2) half the skills on every skill tree are (at this point, almost purposefully) left unviable for any build in order to keep the class as a whole balanced.


Could not agree more. Almost all of the skills require to to spam a stat just for it to be useful...multi-shot is just useless with a focus build (especially when coupled with its energy consumption), for example. Maybe if we had more utility-based skills? and not just "here have some defense" or "Here, take this damage"





.Lord Ginger. -> RE: Get Rid of Classes (5/10/2019 16:29:01)

Utility based cores like what?
Skills in general like field commander are not even used because “utility cores” are generally considered useless.




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