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				  ruleandrew ->   Wind doughnut   (6/7/2019 3:52:50)
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				    Wind doughnut   Monster defence   Fire element modifier: 0%    Ice element modifier: 0%    Light element modifier: 0%    Darkness element modifier: 0%    Wind element modifier: 0%    Earth element modifier: 100%    Water element modifier: 0%    Energy element modifier: 0%    Harm element modifier: 0%    Void element modifier: 0%       Equal combat defence for melee defence, ranged defence and magic defence.       Monster stats: 300 Str, 300 Dex, 150 End, 0 Int, 0 Cha and 0 Luck       Monster hp   Monster hp (stage 1) is (7.2 melee units).    Monster hp (stage 2) is (7.2 melee units).    Monster hp (stage 3) is (7.2 melee units).       Monster stage 1 end when its health reach 1 hp for the first time (cannot be defeated yet).       Monster stage 2 end when its health reach 1 hp for the second time (cannot be defeated yet).       Monster stage 3 end when its health reach 0 hp.       Monster trick   Potions are disable (both types).       Soft mp regeneration cap (per one player turn) is 392 mp.    Clawback level (for breaking soft mp regeneration cap) is 75%.       Soft mp regeneration cap refer to total amount of mp gained over the course of one player turn.       Note 1: weapon specials that restore player mp, pet attacks that restore player mp, guest attacks that restore player mp does not count towards soft mp regeneration cap.    Note 2: use of items like purple rain count towards soft mp regeneration cap.       Monster stage 1   Regular mean output damage per turn: 324 hp    Earth element modifier: 100%       Monster stage 2 (first rebirth)    Rebirth mean output damage per turn: 1296 hp    Regular mean output damage per turn: 108 hp    Earth element modifier (rotate every turn): 0% (start position), 0%, 100%       Monster stage 3 (second rebirth)   Rebirth mean output damage per turn: 1944 hp    Regular mean output damage per turn: 162 hp    Earth element modifier (rotate every turn): 0% (start position), 100%       Monster attack   Random lean: 0.5    3 equal powerful ranged wind hits.       This attack occur if rebirth attack is not used.       Rebirth attack   Random lean: 0.5    6 equal powerful ranged wind hits.       This attack occur when monster enter stage 2 or monster enter stage 3. Player cannot stop rebirth attack in any manner.       Special monster attack 1    288 sp damage to player sp bar (harm element, auto hit).       Special monster attack 1 occur before player next turn, should monster lose its normal attack turn.       If player sp amount reach 0 during special monster attack 1, player take hp damage instead of sp damage (1 sp : 5.75 hp).       Special monster attack 2   If player regenerate sp using quick time action, player take (1.4375*[sp regenerate]) hp damage immediately (harm element, auto hit).       Player assumption (level 150)   Player hp is 4141.    Player assume element modifier is 14%.    Player sp regeneration per turn is 96.    Armor lean is neutral.    Player hit rate to monster is 85%.       Monster assumption   Monster hit rate to player is 85%.       Player stats assume build   Str: 250    Dex: 250    Luck: 250    Str: 0    End: 0    Cha: 0      
				  
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