Bound Fate (Full Version)

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TFS -> Bound Fate (6/9/2019 1:54:11)

Bound Fate
Golem

Location: The Exaltia Tower: The Reliquary, The Exaltia Tower: The Apex

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Darkness

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level/16
DEX: Level/16
INT: Level/16
CHA: 5
LUK: Level/16
END: Level/16
WIS: 0

Avoidance and Defense
Melee: 5 * Level/90
Pierce: 5 * Level/90
Magic: 5 * Level/90
Block: 0
Parry: 0
Dodge: 0

Offense
Crit: 2
Bonus: 5 + Level*3/10
Boost: 0%

Resistances
Light: -50
Darkness: 200

Attack Types
Attack Type 1 - The construct casts a spell, dealing no damage but purging all statuses from itself and applying 'Fate Breaker' (+50 Block/Dodge/Parry Defense, Bound Fate cannot take more than 50% of his remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects) to itself for 3 turns. [Pop-up: The construct tries to change its fate. (Effects cleansed, defeat resistant)]
Attack Type 2 - The construct blasts its target with dark energy for 3 hits of ~33.3% Magic Darkness damage, amounting to 100% damage.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/BoundFate.png[/image]

    Also See: Bound Engineering, Bound Flux, Bound Foundation, Bound Ideation, Bound Innovation, Bound Inspiration, Bound Impermanence, Bound Terror




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