TFS -> Bound Fate (6/9/2019 1:54:11)
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Bound Fate Golem Location: The Exaltia Tower: The Reliquary, The Exaltia Tower: The Apex Level: As player Damage: Scaled Damage Type: Magic Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level/16 DEX: Level/16 INT: Level/16 CHA: 5 LUK: Level/16 END: Level/16 WIS: 0 Offense Crit: 2 Bonus: 5 + Level*3/10 Boost: 0% Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 5 * Level/90 Pierce: 5 * Level/90 Magic: 5 * Level/90 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: -50 Darkness: 200 Attack Types Attack Type 1 - The construct casts a spell, dealing no damage but purging all statuses from itself and applying 'Fate Breaker' (+50 Block/Dodge/Parry Defense, Bound Fate cannot take more than 50% of his remaining HP, rounded down, from any fatal direct attack and can only be defeated by DoT effects) to itself for 3 turns. [Pop-up: The construct tries to change its fate. (Effects cleansed, defeat resistant)] Attack Type 2 - The construct blasts its target with dark energy for 3 hits of ~33.3% Magic Darkness damage, amounting to 100% damage. Other information This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/BoundFate.png[/image] Also See: Bound Engineering, Bound Flux, Bound Foundation, Bound Ideation, Bound Innovation, Bound Inspiration, Bound Impermanence, Bound Terror
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