Malfunction to Dexterity (Full Version)

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.Lord Ginger. -> Malfunction to Dexterity (6/9/2019 20:10:03)

OKAY BEFORE YOU SAY NO, HEAR ME OUT.


Tech Mage has like one viable build, that's basically support tech mage.

With a dex change, Tech Mage can have a way to have a dexterity build, especially with deadly aim helping the sidearm damage. With dex improving malfunction, that means that the gun will be deflected less. Overload would actually have a use, because it's not used right now.

We could have focus dexterity builds, (which could be a new change of pace)

Tech builds can be more viable because they have more dex than they do support.

EDIT: Tech Mage could also be a bit better in 2v2 with this change, be a bit tankier with strong debuff and gun.

This would mean that smoke and malfunction counter each other, which wouldn't really be that bad to be honest.

Now for cyber, this could be interesting.

Shadow Arts can be helped if CH has more dex than before because the block rate will be decently higher. Multi could be changed back to dex. (Honestly forget about botting juggernaut, the game modes where you face real people matter, jugg doesn't)

This would need testing and obviously the scaling would have to be nerfed but Tech Mage already has what it needs to start using a dexterity based malfunction right now.

Okay, time for everyone to disagree with this idea.




Mother1 -> RE: Malfunction to Dexterity (6/9/2019 21:02:03)

Personally I like the idea. Not only would this make Dexterity a more variable build again. The developers overnerfed dex builds in their attempt to combat juggernaut bots that they made said builds trash unless you are outside of juggernaut. However, at the same time I can totally see some people saying no due to this basically giving people who bot an easier way to win in juggernaut battles who use dex builds.




Foulman -> RE: Malfunction to Dexterity (6/9/2019 21:59:46)

Yes please, we need more dex TM/CH. It would open up so many different build options, as well as countering the oppressive smoke/hawk/azrael combo. Devs should never make balance changes based on botting.




NDB -> RE: Malfunction to Dexterity (6/9/2019 22:03:06)

I like the idea a lot because I think it fits great with their current skill trees like you said. Especially with CH having Plasma Armor and TM having Deadly Aim.

There is some risk involved though since Support based Malfunction isn't exactly a bad fit. The immediate concern would be that Dex still wouldn't be that great while the Support builds for those classes are inadvertently killed off, overall decreasing diversity. I definitely think that Dex builds can be successful with the change, which would be awesome, but even then the Support builds would be dead, so it's basically trading one thing for another. Maybe that's not necessarily a problem, but, man, I kind of wish Field Medic scaled with Support again.




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