Mother1 -> vemon strike and toxic grenade (6/13/2019 13:40:49)
I saw the new balance updates with these and I have to ask "What were they thinking with this?"
Making both of these have a 2 turn cool down period was a horrible idea. Even with field medic getting a turn reduction to be back to 3 it still isn't enough to keep these in check. I suggest increasing the cooldown back to 3 turns so at least Field medic and these two moves will be on par with each other.
Yeah... And also having it last 4 turns is a death sentence if you can’t heal... They wanted poison to be more viable for hunters but this was not the way to do it... Not even close.
Mother1 -> RE: vemon strike and toxic grenade (6/13/2019 18:41:47)
So I am guessing until they change it I am going to have to use the assault bot when I play 1 vs 1 which while isn't a bad counter shouldn't be mandatory to counter this build.