TFS -> Warden, The (6/14/2019 20:45:13)
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The Warden Golem Location: The Exaltia Tower: The Reliquary Level: As player Damage: Scaled Damage Type: Pierce Element: Fear HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: Level*5/2 CHA: 0 LUK: Level*5/2 END: Level*5/2 WIS: 0 Defenses Melee: 25 + Level*3/10 + LUK/20 Pierce: 25 + Level*3/10 + LUK/20 Magic: 25 + Level*3/10 + LUK/20 Block: 25 Parry: 25 Dodge: 25 Offenses Crit: 15 + LUK/10 Bonus: 5 + Level*3/10 Boost: 0% Resistances Immobility: 300 Shrink: 300 Attack Types Attack Type 1 - The Warden hurls its bell at its target, dealing 1 hit of 200% Pierce Fear damage and permanently increasing its damage by 10%. If it connects, this attack adds +1 turn of cooldown to all of its target's skills. Attack Type 2 - The Warden rings its bell, dealing 8 hits of 30% Pierce Fear damage and attempting to stun its target for 2 turns. Attack Type 3 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage and inflicting 'Cry of Order' (-100 Melee/Pierce/Magic) upon its target for 2 turns. Attack Type 4 - The Warden flaps its wings, dealing 8 hits of 30% Pierce Fear damage and inflicting 'Shaken' (-100 Bonus) upon its target for 2 turns. Attack Type 5 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage and inflicting 'Cry of Frustration' (-50 Boost) upon its target for 2 turns. Attack Type 6 - The Warden hurls its bell at its target, dealing 1 hit of 30% Pierce Fear damage and inflicting 'Bell of Harmony' (-10 All resistance, +10 Health resistance) upon its target for 2 turns. Attack Type 7 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage guaranteed to crit. Other information This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower. Every turn that The Warden does not lose at least 1.5% of its maximum HP, it will gain 1-2 stacks of 'Armor Glow'. (Pop-up: The Warden's armor glows brighter.)- Each stack of Armor Glow grants The Warden an additional +5 All resistance and -5 Health resistance.
- Each stack of Armor Glow permanently increases The Warden's damage by 10%.
- If The Warden is above 50% of its maximum HP, Armor Glow is applied 1 stack at a time. If The Warden is below 50% of its maximum HP, Armor Glow is applied 2 stacks at a time.
Upon falling below 50% of its maximum HP, The Warden will apply 'Warden's Watch' (+[25 + 10*X] Bonus, where X is the number of Armor Glow stacks applied) to itself for 99 turns. (Pop-up: The Warden is watching your movements carefully.) The Warden follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat. [image]https://i.imgur.com/n2eCJQG.png[/image]
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