Warden, The (Full Version)

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TFS -> Warden, The (6/14/2019 20:45:13)

The Warden
Golem

Location: The Exaltia Tower: The Reliquary

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: Level*5/2
CHA: 0
LUK: Level*5/2
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 25 * Level*90 + LUK/20
Pierce: 25 * Level*90 + LUK/20
Magic: 25 * Level*90 + LUK/20
Block: 25 * Level*90 + LUK/20
Parry: 25 * Level*90 + LUK/20
Dodge: 25 * Level*90 + LUK/20

Offense
Crit: 15 + LUK/10
Bonus: 5 + Level*3/10
Boost: 0%

Resistances
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 - The Warden hurls its bell at its target for 1 hit of [200+10X]% Pierce Fear damage; if the hit lands, adds 2 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials).
Attack Type 2 - The Warden rings its bell for 7 hits of [30+2X]% Pierce Fear damage, amounting to [210+14]% damage; applies 'Stun' to target, stunning it for 2 turns.
Attack Type 3 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage; applies 'Cry of Order' (-100 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive.
Attack Type 4 - The Warden flaps its wings for 8 hits of [30+2X]% Pierce Fear damage, amounting to [240+16X]% damage; applies 'Shaken' (-100 Bonus) to target for 2 turns.
Attack Type 5 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage; applies 'Cry of Frustration' (-50% Boost) to target for 2 turns.
Attack Type 6 - The Warden hurls its bell at its target for 1 hit of [30+2X]% Pierce Fear damage; applies 'Bell of Harmony' (-10 All Resist, +10 Health Resist) to target for 3 turns inclusive.
Attack Type 7 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage, with +400 Crit.

Other information
  • X is the number of times The Warden uses Attack Type 1.
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • If The Warden does not lose at least 1.5% of its maximum HP, it will apply 'Armor Glow' (+5Y All Resist, -5Y Health Resist) to itself for 99 turns. (Pop-up: The Warden's armor glows brighter.)
    • Y is the number of times The Warden does not lose at least 1.5% of its maximum HP..
    • Each stack of 'Armor Glow' permanently increases The Warden's damage by 10%.
    • If The Warden is above 50% of its maximum HP, Armor Glow is applied 1 stack at a time. If The Warden is below 50% of its maximum HP, 'Armor Glow' is applied 2 stacks at a time.
  • Upon falling below 50% of its maximum HP, The Warden will apply 'Warden's Watch' (+[25+10Y] Bonus, where Y is the number of 'Armor Glow' stacks applied) to itself for 99 turns. (Pop-up: The Warden is watching your movements carefully.)
  • The Warden follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/TheWarden.png[/image]




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