Warden, The (Full Version)

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TFS -> Warden, The (6/14/2019 20:45:13)

The Warden
Golem

Location: The Exaltia Tower: The Reliquary

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: Level*5/2
CHA: 0
LUK: Level*5/2
END: Level*5/2
WIS: 0

Defenses
Melee: 25 + Level*3/10 + LUK/20
Pierce: 25 + Level*3/10 + LUK/20
Magic: 25 + Level*3/10 + LUK/20
Block: 25
Parry: 25
Dodge: 25

Offenses
Crit: 15 + LUK/10
Bonus: 5 + Level*3/10
Boost: 0%

Resistances
Immobility: 300
Shrink: 300

Attack Types
Attack Type 1 - The Warden hurls its bell at its target, dealing 1 hit of 200% Pierce Fear damage and permanently increasing its damage by 10%. If it connects, this attack adds +1 turn of cooldown to all of its target's skills.
Attack Type 2 - The Warden rings its bell, dealing 8 hits of 30% Pierce Fear damage and attempting to stun its target for 2 turns.
Attack Type 3 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage and inflicting 'Cry of Order' (-100 Melee/Pierce/Magic) upon its target for 2 turns.
Attack Type 4 - The Warden flaps its wings, dealing 8 hits of 30% Pierce Fear damage and inflicting 'Shaken' (-100 Bonus) upon its target for 2 turns.
Attack Type 5 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage and inflicting 'Cry of Frustration' (-50 Boost) upon its target for 2 turns.
Attack Type 6 - The Warden hurls its bell at its target, dealing 1 hit of 30% Pierce Fear damage and inflicting 'Bell of Harmony' (-10 All resistance, +10 Health resistance) upon its target for 2 turns.
Attack Type 7 - The Warden screams, dealing 6 hits of 30% Pierce Fear damage guaranteed to crit.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • Every turn that The Warden does not lose at least 1.5% of its maximum HP, it will gain 1-2 stacks of 'Armor Glow'. (Pop-up: The Warden's armor glows brighter.)
    • Each stack of Armor Glow grants The Warden an additional +5 All resistance and -5 Health resistance.
    • Each stack of Armor Glow permanently increases The Warden's damage by 10%.
    • If The Warden is above 50% of its maximum HP, Armor Glow is applied 1 stack at a time. If The Warden is below 50% of its maximum HP, Armor Glow is applied 2 stacks at a time.
  • Upon falling below 50% of its maximum HP, The Warden will apply 'Warden's Watch' (+[25 + 10*X] Bonus, where X is the number of Armor Glow stacks applied) to itself for 99 turns. (Pop-up: The Warden is watching your movements carefully.)
  • The Warden follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat.

    [image]https://i.imgur.com/n2eCJQG.png[/image]




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