Luna Neko (Full Version)

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Ward_Point -> Luna Neko (7/6/2019 3:44:28)

Luna Neko

«Fully Defensive Water/Darkness armour. Subrace armour.»

Location: Haven (Luna Neko [10], Advanced Luna Neko [70, 90, 120, 135, 150]); Temp version called Neko Transformation automatically added to a Subrace slot in your inventory when you become a level 0 Neko.
Element: Neutral
	ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
	Level		-	-	-	-	-	-	-	-	-	-	70	95	120	135	150
	PowLvl	10 MC	13 MC	16 MC	19 MC	22 MC	25 MC	28 MC	31 MC	34 MC	37 MC	40 MC	70 MC	95 MC	120 MC	135 MC	153 MC
	Price	146	-	-	-	-	-	-	-	-	-	-	23032	184868	4229511	20236032 96820665
	Sell	73	-	-	-	-	-	-	-	-	-	-	11516	92434	2114755	10118016 48410332
COMBAT DEFENCE
	Melee	27	27	28	29	29	30	31	31	32	33	34	40	44	48	50	53
	Ranged	27	28	29	30	31	31	32	33	34	35	36	42	46	50	52	55
	Magic	27	27	28	28	29	29	30	30	31	31	32	37	41	45	47	50
ELEMENT MODIFIER
	Fire	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
	Water	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
	Ice	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
	Wind	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
	Earth 	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105
	Energy	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
	Light 	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105
	Dark	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
	BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
	Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	281	347	446	495.5	554.9
	BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
EFFECT
  • You receive Armour Lean x0.8.
  • If you are a Level 10 Neko and have completed Katshiro's final Subrace Quest, your Neko Transformation will automatically be upgraded to the Level 70 version. As you level up, when your character level meets the next armour level, it will automatically upgrade to the next available tier (95, 120, 135, 150G).

    DESCRIPTION
    Draw upon your inner strength and transform into a Neko! - Neko Transformation
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! - Luna Neko
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.) - Advanced Luna Neko

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Luna%20Neko.png[/img]



    Skills


    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Sol%20Neko%20Skills.JPG[/img]


    Neko Charges - Passive
      You gain Luna Charges for every turn you spend in this form. Luna Charges are consumed by usage of Feline Fine and Cataclysm.
    ClassLv	6	7	8	9	10
    Charges	2	2	2	4	4

    Level 0: Apex Hunter - Passive
    As a member of the neko tribe you gain natural skills for hunting food and defending your new family. Your skill with bows, wands and other 100-proc weapons increases, granting you bonus damage!
      Player attacks with 100-proc gain +5% damage.

    Level 1: Luna Claw - Active
    Infuse the power of Luna into your claw, striking with the powers of Darkness and Water!
      Skill that seeks between Water and Darkness. This is treated as a normal player attack, but doesn't apply effects from your weapon, your weapon special can't occur and gets the same stat bonuses as a skill. You can't use the skill if you don't have the listed SP cost.
    ClassLv	10	10	10	10	10	10
    PowLvl	40	70	95	120	135	150G
    
    Base	34	63	93	127	150	179
    Rand	67	126	184	253	298	358
    Stat	364	562	727	892	991	1109.8
    eleComp	1.28346	1.35132	1.40990	1.42982	1.40335	1.41903
    
    SPCost	112	193	271	360	419	490

    Level 2: Nine Lives - Toggle Guardian Only
    Your heightened senses allow you to focus and boost your LUK! It's a good thing you can turn it on and off at will, or else you'll just wind up doing that thing where a cat sees SOMETHING you don't and starts freaking out.
      Boosts Luck for the listed SP per turn.
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    LUK	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
    SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35

    Level 3: Feline Superiority - Passive
    A lot of people think that cats are HUGE jerks who think they're better than everyone else, but now that you're a neko, you KNOW that you're better than everyone else! Your skill with bows, wands and other 100-proc weapons allows you to strike more accurately!
      Player attacks with 100-proc gain +4.25 BTH.

    Level 4: FURocity - Toggle Guardian Only
    Your skill with 100-proc weapons grows even greater! You can now unleash vicious strikes and leave your foe bleeding, at the cost of lowering your defences.
      Changes the lean of the armour. Increases damage taken by +20% (eg: You go from x0.8 damage taken to x1.0 damage taken, or x1.0 to x1.2), Weapon attacks with 100-proc weapons attempt to make the enemy Bleed. [MainStat] is determined based on the last applicable hit. The monster takes a +10 bonus to its save.
    Power: 	0.42*[hits connected]/[hits attempted]
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    Level 5: Neko's Grace - Toggle
    Cats always land on their feet, and you can too. You can boost your Dexterity for a small SP upkeep!
      Boosts Dexterity for the listed SP Cost per turn
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    LUK	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
    SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35

    Level 6: Feline Fine - Active Guardian Only
    Ever seen a cat completely fail at something, but walk off and act like they meant to do that? You now have that power! Once you have enough charges, you can regenerate some SP. This quick-cast skill doesn't take a turn to cast.
      Quick-cast skill. Consumes 40 Luna Charges to regenerate the listed SP.
    ClassLv	6	7	8	9	10	10	10	10	10	10
    Level	28	31	34	37	40	70	95	120	135	150G
    SPRegen	67	73	78	84	90	154	217	288	335	395

    Level 7: Elenyantal Attunement - Toggle
    Call on ancient neko magic to enhance your bows, wands, and other 100-proc weapons! You'll take more damage while this is active, but your strikes will leave your foes burning!
      Changes the lean of the armour. Increases damage taken by +20%, Weapon attacks with 100-proc weapons attempt to make the enemy Burn. The element of the burn matches the element of the last applicable hit. Burns of different elements do not stack. The monster takes a +10 bonus to its save.
    Power: 	1.4*[hits connected]/[hits attempted]
    Turns: 	5
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterDEX
      Minor: YourLUK vs MonsterLUK

    Level 8: Purrfect Malice - Passive Guardian Only
    Your neko powers grant you an unnatural ruthlessness and malice, increasing the damage dealt by burns and bleeding by 25%!
      Increases the damage of Burn and Bleed statuses by 25%.

    Level 9: Cataclysm - Active
    Draw on your neko powers to provide a massive boost to damage with bows, wands and other 100-proc weapons!
      Quick-Cast ability. Consumes 40 Luna Charges to gain +100% damage to 100-proc weapons for this turn. You have to stay in the Luna Armour for it to be applied.

    Level 10: Nekoverlord - Active Guardian Only
    You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!
      Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Luna Charge for casting it.
      Calculate the modifier with the below formula and apply it to the listed spell damage.
    HITS: 4
    Type: «As Weapon»
    Element: Seeks between Darkness and Water
    MODIFIER (Melee/Ranged): 0.5 + BLEED + BURN
    MODIFIER (Magic): 0.375 + BLEED + BURN
    BLEED							BURN			
    POWER/100 * EXPECTED_DURATION * 1.25 / 2	|	BURN = POWER/10 * DURATION * 1.25 / 2
    Power: Bleed power, as listed in bubble.	|	POWER: Burn Power, as listed in bubble.			
    EXPECTED DURATION: 100/(100-DC), Min 1, Max 10	|	Duration: Burn duration, capped at 10 turns
    DC = ( Difficulty required to inflict Bleed) - 1
    	PowLvl	40	70	95	120	135	153
    
    	Damage	11-32	21-64	33-98	45-136	53-157	64-191
    	Stat%	116.79	189.86	256.25	318.85	347.68	393.78
    	BTH	10	17	23	30	33	38
    Numbers thanks to In Media Res. Image thanks to mega000200. Write-up thanks to AliceShiki



    Analysis

    Starts off as a standard armour attack:
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	90	120	135	153
    
    BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
    Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	694	892	991	1109.8
    BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Lvl. 1 and Lvl. 10 start out as standard skills:
    ClassLv	10	10	10	10	10	10
    PowLvl	40	70	90	120	135	153
    															
    Damage	34-101	63-189	93-277	127-380	150-448	179-537
    Stat	364	562	727	892	991	1109.8
    BtH	10	17	23	30	33	38
    SP	112	193	271	360	419	490
    eleComp	1.28346	1.35132	1.40990	1.42982	1.40335	1.41903
    Lvl 1: Multiplied by the listed Elecomp.
    Lvl 10: Multiplied by the listed Elecomp. Takes -62.5% damage if magic, or -50% damage if ranged or melee. Gains power by consuming active Burn and Bleed statuses.

    All this has ALREADY been factored into the above numbers.



    Updates
    April 27, 2018: The Armour was released.




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