Ward_Point -> Luna Neko (7/6/2019 3:44:28)
|
Luna Neko «Fully Defensive Water/Darkness armour. Subrace armour.» Location: Haven (Luna Neko [10], Advanced Luna Neko [70, 90, 120, 135, 150]); Temp version called Neko Transformation automatically added to a Subrace slot in your inventory when you become a level 0 Neko. Element: Neutral ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
Level - - - - - - - - - - 70 95 120 135 150
PowLvl 10 MC 13 MC 16 MC 19 MC 22 MC 25 MC 28 MC 31 MC 34 MC 37 MC 40 MC 70 MC 95 MC 120 MC 135 MC 153 MC
Price 146 - - - - - - - - - - 23032 184868 4229511 20236032 96820665
Sell 73 - - - - - - - - - - 11516 92434 2114755 10118016 48410332 COMBAT DEFENCE Melee 27 27 28 29 29 30 31 31 32 33 34 40 44 48 50 53
Ranged 27 28 29 30 31 31 32 33 34 35 36 42 46 50 52 55
Magic 27 27 28 28 29 29 30 30 31 31 32 37 41 45 47 50 ELEMENT MODIFIER Fire 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 96
Water 89 88 87 85 84 83 82 81 79 78 77 63 56 49 43 40
Ice 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 96
Wind 96 96 95 95 95 94 94 94 94 93 93 89 83 83 80 78
Earth 120 119 118 117 116 115 114 113 112 111 110 110 110 110 105 105
Energy 96 96 95 95 95 94 94 94 94 93 93 89 83 83 80 78
Light 120 119 118 117 116 115 114 113 112 111 110 110 110 110 105 105
Dark 89 88 87 85 84 83 82 81 79 78 77 63 56 49 43 40 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 281 347 446 495.5 554.9
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19 EFFECT You receive Armour Lean x0.8. If you are a Level 10 Neko and have completed Katshiro's final Subrace Quest, your Neko Transformation will automatically be upgraded to the Level 70 version. As you level up, when your character level meets the next armour level, it will automatically upgrade to the next available tier (95, 120, 135, 150G). DESCRIPTION Draw upon your inner strength and transform into a Neko! - Neko Transformation You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! - Luna Neko You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.) - Advanced Luna Neko [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Luna%20Neko.png[/img] Skills [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Neko/Sol%20Neko%20Skills.JPG[/img] Neko Charges - PassiveYou gain Luna Charges for every turn you spend in this form. Luna Charges are consumed by usage of Feline Fine and Cataclysm. ClassLv 6 7 8 9 10
Charges 2 2 2 4 4 Level 0: Apex Hunter - Passive As a member of the neko tribe you gain natural skills for hunting food and defending your new family. Your skill with bows, wands and other 100-proc weapons increases, granting you bonus damage!Player attacks with 100-proc gain +5% damage. Level 1: Luna Claw - Active Infuse the power of Luna into your claw, striking with the powers of Darkness and Water!Skill that seeks between Water and Darkness. This is treated as a normal player attack, but doesn't apply effects from your weapon, your weapon special can't occur and gets the same stat bonuses as a skill. You can't use the skill if you don't have the listed SP cost. ClassLv 10 10 10 10 10 10
PowLvl 40 70 95 120 135 150G
Base 34 63 93 127 150 179
Rand 67 126 184 253 298 358
Stat 364 562 727 892 991 1109.8
eleComp 1.28346 1.35132 1.40990 1.42982 1.40335 1.41903
SPCost 112 193 271 360 419 490 Level 2: Nine Lives - Toggle Guardian Only Your heightened senses allow you to focus and boost your LUK! It's a good thing you can turn it on and off at will, or else you'll just wind up doing that thing where a cat sees SOMETHING you don't and starts freaking out.Boosts Luck for the listed SP per turn. ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 95 120 135 153
LUK 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
SP 10 10 14 14 17 17 21 21 24 24 24 31 31 31 35 35 Level 3: Feline Superiority - Passive A lot of people think that cats are HUGE jerks who think they're better than everyone else, but now that you're a neko, you KNOW that you're better than everyone else! Your skill with bows, wands and other 100-proc weapons allows you to strike more accurately!Player attacks with 100-proc gain +4.25 BTH. Level 4: FURocity - Toggle Guardian Only Your skill with 100-proc weapons grows even greater! You can now unleash vicious strikes and leave your foe bleeding, at the cost of lowering your defences.Changes the lean of the armour. Increases damage taken by +20% (eg: You go from x0.8 damage taken to x1.0 damage taken, or x1.0 to x1.2), Weapon attacks with 100-proc weapons attempt to make the enemy Bleed. [MainStat] is determined based on the last applicable hit. The monster takes a +10 bonus to its save. Power: 0.42*[hits connected]/[hits attempted] Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterEND Minor: YourLUK vs MonsterLUK Level 5: Neko's Grace - Toggle Cats always land on their feet, and you can too. You can boost your Dexterity for a small SP upkeep!Boosts Dexterity for the listed SP Cost per turn ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 95 120 135 153
LUK 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
SP 10 10 14 14 17 17 21 21 24 24 24 31 31 31 35 35 Level 6: Feline Fine - Active Guardian Only Ever seen a cat completely fail at something, but walk off and act like they meant to do that? You now have that power! Once you have enough charges, you can regenerate some SP. This quick-cast skill doesn't take a turn to cast.Quick-cast skill. Consumes 40 Luna Charges to regenerate the listed SP. ClassLv 6 7 8 9 10 10 10 10 10 10
Level 28 31 34 37 40 70 95 120 135 150G
SPRegen 67 73 78 84 90 154 217 288 335 395 Level 7: Elenyantal Attunement - Toggle Call on ancient neko magic to enhance your bows, wands, and other 100-proc weapons! You'll take more damage while this is active, but your strikes will leave your foes burning!Changes the lean of the armour. Increases damage taken by +20%, Weapon attacks with 100-proc weapons attempt to make the enemy Burn. The element of the burn matches the element of the last applicable hit. Burns of different elements do not stack. The monster takes a +10 bonus to its save. Power: 1.4*[hits connected]/[hits attempted]
Turns: 5 Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterDEX Minor: YourLUK vs MonsterLUK Level 8: Purrfect Malice - Passive Guardian Only Your neko powers grant you an unnatural ruthlessness and malice, increasing the damage dealt by burns and bleeding by 25%!Increases the damage of Burn and Bleed statuses by 25%. Level 9: Cataclysm - Active Draw on your neko powers to provide a massive boost to damage with bows, wands and other 100-proc weapons!Quick-Cast ability. Consumes 40 Luna Charges to gain +100% damage to 100-proc weapons for this turn. You have to stay in the Luna Armour for it to be applied. Level 10: Nekoverlord - Active Guardian Only You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Luna Charge for casting it. Calculate the modifier with the below formula and apply it to the listed spell damage. HITS: 4 Type: «As Weapon» Element: Seeks between Darkness and Water MODIFIER (Melee/Ranged): 0.5 + BLEED + BURN MODIFIER (Magic): 0.375 + BLEED + BURNBLEED BURN
POWER/100 * EXPECTED_DURATION * 1.25 / 2 | BURN = POWER/10 * DURATION * 1.25 / 2
Power: Bleed power, as listed in bubble. | POWER: Burn Power, as listed in bubble.
EXPECTED DURATION: 100/(100-DC), Min 1, Max 10 | Duration: Burn duration, capped at 10 turns DC = ( Difficulty required to inflict Bleed) - 1 PowLvl 40 70 95 120 135 153
Damage 11-32 21-64 33-98 45-136 53-157 64-191
Stat% 116.79 189.86 256.25 318.85 347.68 393.78
BTH 10 17 23 30 33 38 Numbers thanks to In Media Res. Image thanks to mega000200. Write-up thanks to AliceShiki Analysis Starts off as a standard armour attack: ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 153
BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 694 892 991 1109.8
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19 With two equally powerful hits, each hit does *1/2 damage. Lvl. 1 and Lvl. 10 start out as standard skills:ClassLv 10 10 10 10 10 10
PowLvl 40 70 90 120 135 153
Damage 34-101 63-189 93-277 127-380 150-448 179-537
Stat 364 562 727 892 991 1109.8
BtH 10 17 23 30 33 38
SP 112 193 271 360 419 490
eleComp 1.28346 1.35132 1.40990 1.42982 1.40335 1.41903 Lvl 1: Multiplied by the listed Elecomp. Lvl 10: Multiplied by the listed Elecomp. Takes -62.5% damage if magic, or -50% damage if ranged or melee. Gains power by consuming active Burn and Bleed statuses. All this has ALREADY been factored into the above numbers. Updates April 27, 2018: The Armour was released.
|
|
|
|