lolerster -> Generalist Robe vs. Bloodmage Armor (8/27/2019 1:51:42)
Alright I need a second opinion here. So currently, I am debating between Hydromancer Bloodmage and Generalist Robe as an item I use in my main inventory. Note that I am trying to avoid digging into my storage as much as possible.
Before you react and say "omg what's this guy smoking, obviously Bloodmage is better", hear me out here. Well you might still say that after reading my wall of post, I dunno.
As you can see from my character page, I am currently running Hydromancer Bloodmage in my main inventory as my MP water spell. I am also running Destruction Burst, Arctic Tornado, Creation Burst and the new Furious Trobble in order to fill out my other spell options. This also means that I am using my Hydromancer Bloodmage as a spell booster for all these spells.
Keep in mind the only use I have for either of these 2 armors is for damage. I have other armors for defense.
Before I go into my calculations, I'm going to list the following modifiers just to be clear what I am talking about (I'm pretty sure these are accurate):
A burst spell (Destruction Burst, Arctic Tornado, Creation Burst, Cysero's Teleport Booth) gets 50% additive damage in exchange for 151 hp.
A spell cast in a Bloodmage armor gets 50% additive damage in exchange for 151 hp.
Poelala pet and guest combined (assuming 250 Int, boosted by Arcane Amplification and Celtic Wheel) gives your spells 34% additive damage.
Hydromancer Bloodmage's built-in spell gets a 84.977% multiplicative damage boost due to EleComp.
Generalist Robe by default gives all your spells 38.2% multiplicative damage.
All spells cast in Generalist Robe costs 95% mana.
Generalist Robe imbued with Lore gives all your spells 88.2% multiplicative damage in exchange for 2x mana cost (190% mana after the mana reduction).
This is likely a bug, however, during celerity (e.g. Shadowfeeder Pendant), the second cast of any spell in Generalist Robe is unaffected by any mana cost modifiers from said robes. This is to say, while it is unaffected by the -5% mana reduction, you can also cast a lore-imbued spell without needing to worry about the penalty on the mana cost. This will also work with Book of Burns instead of celerity.
Now for the math. I will express all the final damage modifiers relative to a normal melee attack in neutral armor:
Hydromancer Bloodmage Blood Flow
% Melee Damage = 2 * (1 + 0.5 + 0.34) * 1.84977 = 680.7154%
Costs 653 mana and 151 hp at level 150.
Blood Mage + Burst Spell
% Melee Damage = 2 * (1 + 0.5 + 0.5 + 0.34) = 468%
Costs 653 mana, 302 hp at level 150.
Generalist Robe + Burst Spell
% Melee Damage = 2 *(1 + 0.5 + 0.34) * 1.382 = 508.576%
Costs 620 mana, 151 hp at level 150.
If used with celerity, the second cast costs 653 mana and 151 hp.
Generalist Robe + Imbue with Lore + Burst Spell
% Melee Damage = 2 * (1 + 0.5 + 0.34) * 1.882 = 692.576%
Costs 1240 mana, 151 hp at level 150.
If used with celerity, the second cast costs 653 mana and 151 hp, but with the full Lore effect.
Now for the important part.
Based on these results, we can say the following:
Generalist Robe is able to boost your damage with Burst spells to be on par with Bloodmage's built in spell. In fact, it beats it out by (a negligible) 1.7424%. Furthermore, it is able to do this for EVERY element (provided you have the equivalent burst spell) rather than being element-locked to water. In exchange, it costs significantly more (nearly double the mana). However, if it is used with celerity, this costs is reduced to a much more reasonable level. In fact, it becomes 3.9% MORE mana efficient than casting 2 Burst Spells (NOT Blood Flow) in Bloodmage while providing 48% more damage. If this is used with Zfinity Gauntlet: Mind/Celerity, this means you can probably cast 2 Lore-Imbued Spells for a small hp cost (or even more, depending on the situation) per battle, assuming you get healed every 2 battles.
If used as a spell booster for burst spells, Generalist Robe (non-Lore boosted) is always superior to Bloodmage, costing 151 less hp and dealing about 8.67% more damage.
Obviously, Blood Flow, is the best choice, being more convenient and mana efficient than celerity/lore + Burst spell and only dealing negligibly less damage. However, Blood Flow is ele-locked while the ladder option is not.
Having gone through all of this, we now come to our (my) central question:
Is the superior general spell-boosting capabilities of Generalist Robe and the ability to massively power up all of your burst spells for a higher mana cost worth losing one of the most power and mana-efficient spells in the game?
If I do end up switching over to Generalist Robes, I will probably end up getting Cysero's Teleport Booth and switch out my Everfrozen Shard for Zfinity Gauntlet: Mind. As such, the other minor downside with Generalist Robes is that I can only push my water/ice resist down to 7% instead of 4%. Not a big deal, especially since Mind Gauntlet/Time Gauntlet are better against multi-element enemies anyway, but still worthy of note.
Also, before you suggest Store Kindred/HSVV for Lumomancer/Cryomancer or something along those lines, keep in mind what I said earlier in the post - I don't like the idea of needing to dig into my storage. I want a build that can deal with any situation without needing to dig into storage/rely on potions or assists. Kindred works with 100% proc weapons for those who didn't know. I also want to have as many options as possible for SP nukes in my inventory. Currently I have 3 available - HSVV, HSVV + TWB and Neko Overlord + Morningstar Cross. I don't consider Luna Claw to be strong enough to be worth using. I'm also considering Lunar Eclipse Shield over Eternal Twilight Regalia, but that's also a fairly weak spell, though you do get the Blind.
Basically, I am trying to compress way too much in way too few inventory slots, and now I need to make some difficult decisions. Do I need to make all these optimizations? No, no I don't. Could I have spent the time I did on this post I made at 2 am for minor optimizations in a flash game and done something more productive IRL? Yes, yes I could have. But let's not talk about that. This is 1 of the few charms of this game - you can customize your build to a surprisingly high degree even after you think that you are done.
Anyway, thanks for reading this wall of text. Your thoughts are greatly appreciated.