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Champion of Sinmaw
«Fully Offensive Water/Energy armour. Mastercraft; has a small chance of paralyzing the monster with each attack.»
Also see other items of the Champion of Sinmaw Set:Location: Given automatically to players who purchase the 50,000 Z-Token package. Buying the package also gives access to the Champion of Sinmaw Set shop. The version of the armor is based on the level of the character.
Element: Energy
Type B B B B B B
Level 50 70 90 110 130 150
PowLvl 54 MC 73 MC 93 MC 113 MC 133 MC 153
Price 739 5758 46217 372410 3002287 24205166
Sell 369 2879 23108 186205 1501143 12102583
COMBAT DEFENCE
Melee 39 42 45 47 50 53
Ranged 39 42 45 47 50 53
Magic 39 42 45 47 50 53
ELEMENT MODIFIER
Fire 100 100 97 97 95 91
Water 73 65 58 50 44 40
Ice 110 110 105 105 100 100
Wind 100 100 97 97 95 91
Earth 110 110 105 105 100 100
Energy 73 65 58 50 44 40
Light 110 110 105 105 100 100
Dark 95 95 90 90 81 75
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR% 126.53 154.06 183.04 212.02 240.99 269.97
Stat% 220.42 280.98 344.73 408.48 472.23 535.98
BTH 9 12 14 17 19 22
FULL SET BONUS
If you have the Weapon, Armour and Shield of the set equipped, you gain access to a skill.
Skill - Wrath of Sinmaw
Hits: 3
Type: Ranged if your Weapon is on Melee or Ranged mode, Magic otherwise
Element: EnergyDamage 14-40 19-59 27-81 35-106 43-131 54-161
Stat% 131.66 171.89 213.4 255.56 290.23 333.75
BTH 16 21 26 31 36 41
SP COST
Ranged 116 159 209 265 326 392
Magic 145 199 261 331 407 490
NOTE: This is treated as a spell. You can't use the skill if you don't have the listed SP cost for the Ranged or the Magic attack.
EFFECT
You receive Armour Lean x1.25.
If at least one hit of any of your attacks, specials or spells connects, you have a 6*[hits connected]/[hits attempted]% chance of paralyzing the enemy. The monster can resist with a save at -20 penalty:Level: PowLvl vs MonsterLevel
Major: VStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
Level 50 70 90 110 130 150
PowLvl 54 MC 73 MC 93 MC 113 MC 133 MC 153
VStat 125 165 210 250 250 250
If at least one hit of Wrath of Sinmaw connects, the monster makes a save at a +0 bonus:Level: PowLvl vs MonsterLvl
Major: {STR/DEX/INT, based on weapon mode} vs MonsterINT
Minor: YourLUK vs MonsterLUK
If it fails, then the monster is teleported to Sinmaw's Lair. This gives it an Energy Elemental Vulnerability for the rest of the battle (100 + 10*[hits connected]/3/sqrt(monster power))% modifier). You can cast the skill again to increase the elemental vulnerability by an additional (+10*[hits connected]/3/sqrt(monster power)%) modifier.Level 50 70 90 110 130 150
PowLvl 54 MC 73 MC 93 MC 113 MC 133 MC 153
EleComp 1.37959 1.41120 1.42814 1.44342 1.41799 1.43672
DESCRIPTION
Gain the power of the legendary Voltaic Eel, Sinmaw! You can passively paralyse the monster with your shocking presence, or when used with the full set, you can unleash bolts of lighting powerful enough to blast your foe into Sinmaw's lair!
[img]https://forums2.battleon.com/f/upfiles/506984/3D4F1CADC3DE43D18B2D078C185A9170.jpg[/img]
Numbers and Description thanks to In Media Res. Image thanks to Kalle29.
Analysis
Starts off as a standard armour attack:
Level 50 70 90 110 130 150 115 135 150
PowLvl 54 73 93 113 133 153 118 138 153
BR% 262 319 379 439 499 559 454 514 559
Stat% 456.4 581.8 713.8 845.8 977.8 1109.8 878.8 1010.8 1109.8
BTH 6 9 11 14 16 19 14 17 19
Normal Player Attacks gain +3 BTH and deal *85/88 damage. With two equally powerful hits, each hit deals *1/2 damage.
Wrath of Sinmaw starts out with:Damage 47-139 66-199 90-270 117-350 146-440 179-537
Stat% 456 582 714 846 978 1110
BTH 13 18 23 28 33 38
EleComp 1.37959 1.41120 1.42814 1.44342 1.41799 1.43672
Deals -35% damage to pay for the effect and is multiplied by the listed eleComp. Gains +3 BTH and deals *85/88 damage. With three equally powerful hits, each hit deals *1/3 damage.
All this has ALREADY been factored into the above numbers.
Updates
December 4, 2014: The armour was released.