dragon eye01 -> RE: =DF= September 20th Design Notes: The Nest: Be Prepared (9/21/2019 20:25:15)
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Personally, I think with how the whole theme of the class is "The best defense is overwhelming offense", empowered effects should focus on enhancing the class' strengths, rather than trying to cover its weaknesses. The -bonus isn't enough to balance gambit's negatives, so I'd prefer an effect that emphasizes the frantic race to kill your target before your own choices catch up with you. Personally, I'd recommend leaving Soul Shred solely as a useful, high damage skill, similar to Riftwalker's far left skill "Power". Meanwhile, add an Empowered effect onto Soul Slice, decrease its damage to make it more of a setup skill, but increase its duration and cooldown. Vengeance, as others have stated, also needs tweaking to allow it to fit more neatly into combos, however I don't know what could be done to it (while keeping the same general effect) to make it more desirable than just using Ice Scythe, since ChaosWeaver's high hit-counts make that a very reliable debuff. Soul Siphon's change also makes it a far more strategic skill, which I do like, however it can cause some soulthread wasting problems. While this could be completely intentional balancing, it will also make playing the class sometimes feel a little BS, due to the need to recover health conflicting with the need to conserve soulthreads to set up your next combo, especially when your two soulthread generating moves are two of your highest-damaging moves, at 225% and 300% (with 200 Crit) each, making them your main go-tos during a Gambit combo. That being said, I do like Soul Siphon being more of a strategic skill, but if that's how it's going to be, then we need to be able to toggle Soul Thread consumption, to avoid feeling like we're being punished for trying to play the class how it's intended to be played.
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