AliceShiki -> RE: Need for a larger focus on permanent in-game content. (9/28/2019 23:48:05)
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Well, I'll split my reply in parts since this is a long post... Let's see... quote:
Now, I think a lot of the problems AQ faces comes from it being understaffed and possibly underfunded. You can always apply to work with AQ, as far as I know The Hollow is always looking for new people to join his team. Yes, everyone is well aware that lots of AQ's staff were moved away when AE started expanding into other games like DF, MQ and AQW. But no more staff has been removed in the last decade, so I can assure you the reason it lacks staff is not because Artix is an evil CEO that wants AQ to die... The game is old, it's hard to find people to work on it. quote:
certain major programmers and writers who worked for AQ were apparently not even paid full time, if at all. AE had a big history of heavily overworking their volunteers. Ever since the issue with Ash being fired from DF's team though, they worked on getting all their workers properly hired. Alina already made an official statement that they no longer use volunteers in their company. Took longer than it should, but this issue was already solved. quote:
The forum, which has attempted to act as a resource, has utterly failed to keep itself up to date By all means help solve the problem then. You can ask James Lu to take over one of the guides or you can apply to join the Sages of Lore to help put the pedia up to date. I'd certainly welcome a few helping hands. And I'm sure you'd have the full support of the community. quote:
the only up-to-date resource in existence for builds and equipment in this game is Reddit. The forum guides, while outdated, still give you a very solid foundation that will help you beat pretty much all the content in the game because standards have been the same for years now. They're also far more through in giving advice than the reddit guides... >.> Additionally, the wikia also has a lot of very good information to help the players out, some of it is even referenced by the reddit guide. Sorry to say it, but you didn't try looking around enough. There are plenty of resources outside of reddit. quote:
That being said, this game suffers from a major issue--it is generally incomplete and full of outdated content. Some of this may stem from the fact that AQ seems to want to change its balance standards every few years. While it is true there is a lot of outdated content in the game. Standard changes have been pretty minor in the past 7ish years. Items from 2012 are still as usable nowadays as they were back then, some are still recommended as the top tier items for their category even. Sure, most items from the first 10 years of the game are basically unusable at top level, but... Well, staff needs to release new content weekly, there is a limit to how much stuff they can update... They still try to update a few items from time to time, it's nice to see stuff like Lightning Rod being usable again, for example. quote:
Aspects of the game such as armor leans, item skills, enemy stat spreads, player stat spreads, classes/subraces, etc... have undergone multiple changes over the years at a faster rate than the staff have been able to update the game's content. So most of the items that are considered "post-sweep" aren't even current anymore. Armor Leans haven't been touched since... 2014? Skill standards have been the same since 2016ish I believe. Enemy Stat spreads have been the same since around 2014 as well. Only classes that have been touched in the past decade were Knight and Assassin, and those 2 are pretty old when the game had considerably different ideas about what classes were meant to do (which was honestly a bad idea, you should be happy they changed their view, not complain about it). Meanwhile, subraces have been updated (only one left is Dracopyre) and are now one of the best items in the game. And sure, some items aren't post-sweep anymore... Oh God, I'm so sad my weapon gives *1.09 damage instead of *1.08 damage... Or God forbid, +9% instead of *1.08, that's terrible. ... Yeah, standards haven't changed much since 2012ish. Biggest change was the stat cap increase, and that didn't change anything on how items were coded. quote:
One major factor that severely exacerbates the previous issues is the extreme chronic focus of AQ on temporary content. I think you are looking at things the wrong way. AQ has far more permanent gear nowadays than it ever had. There are only 6 things that go rare in AQ nowadays. 1) GGBs, every month they add 2 GGB items and keep 1. That's token gear btw, so it's not a big loss. 2) Z-token packages. Sometimes they make packages that are only available for a month or two. More often than not though, they're permanent. And again, $$$ item, not a big loss to have it as temporary. 3) Rare Item hunts... Which almost never happen and cost... Guess what? Tokens! Funny how token items are basically 95% of what goes rare in a year... 4) Frostval giftboxes. One set of items per year going rare seems like a pretty fair compromise to me. 5) Top War contributors exclusive rewards. Those items are purely cosmetic reskins of the permanent gold items that are available at the end of the war. Again, very good compromise to me. 6) Void Takeovers. Pretty much the only thingy that irks me, I think the void needs a complete overhaul and any new void takeover should give permanent items. That said, we don't get that many void takeovers per year either. Far far faaaaaaaaaaaar more stuff went rare back in the "golden days" of AQ. Staff cares a lot more about permanent content nowadays than they cared before. quote:
"limited" or "exclusive" items, many of which are best in slot in their categories Please mention a single challenge boss that can be beaten with premium gear and cannot be beaten without premium gear. Because as far as I know Book of Burns and Kindred are the 2 best items in the game, and both are permanent gold items. The third spot goes to the temporary Dragon Blade which is also an item that requires no $$$ investment. (well, requires Guardianship if that counts) Oh, and Ironthorn is the best shield... Again, permanent gold item. Sure, Booster Pets are premium, so are Bloodmages and Bloodzerkers, but... Eeeeeeh? You don't need that to beat a single challenge boss, so who cares? You don't need it to get top 25 in wars either btw, so that's also something that they might excel in, but are by no means necessary to be used at. Wanna go back to the golden age of AQ where Mages reigned supreme and the best spells in the game costed 11k tokens? Please be my guest, I think the game is on a wonderful spot right now. quote:
or make available strategies limited strictly to those rare items. I'll list the "strategies" that rely on rare or premium items for you. "werewolf slayer" build: that requires a rare item from a void takeover. Allows for a very niche build that is completely unnecessary and has basically no support gear whatsoever. "Undead Slayer" build: Requires Ebony Sepulchure, a token item. Once again, a very niche and unnecessary build, but it's a thing. At least it has more support than werewolf slayer. Pixel Ether, very unique effect that isn't replicated by permanent items. Though it's kinda unnecessary nowadays when Essence Orb is a thing. Stack Ice Elemental Vulnerability with 3 different Frostval Giftbox items from the same year in order to deal tons of ice damage. Really wonky build that consumes tons of SP in no time and is 100% unnecessary... But hey, it's a fun idea, I'll give that to it. And... That's about it. I think there is one more pixel-ether-like item that I forgot the name of, but again... Essence Orb is a thing, so it doesn't matter much. Or are you going to tell me Poe Mage requires Poelala to work? That's just a pure mage with a good item that is not needed to kill anything. Just bring Wizard Robes, Shadowfeeder Pendant and Love Potion and everything will die in not time even without Poelala... Or well, Kindred, Kindred solves almost problems you could possibly have. (and the ones it doesn't, no premium gear solves either) quote:
when the limited staff that is available desperately needs to focus on actually adding to the permanent base game As I have been trying to say in this ridiculously lengthy reply. They do that already, they do a LOT of that already. quote:
When so much of the game is not even updated to current standards, it is not viable in the long term to consistently ignore outdated equipment, stat spreads, artwork, and gap filling in favor of the next new event or the newest limited time item. If you look at the majority of the outdated gear, you'll see a bunch of bland stuff with no effects and that would make no difference being updated or not. Sure, sometimes you see the rare Scale Rot that would be pretty nice to have updated, but the majority of outdated items is just plain bad and uninteresting, why would staff focus on updating those instead of releasing new and actually interesting permanent gold items? Not to mention they already updated most of the stuff sold in the default battleon shops to have an easy starting point for new players, so that is not an issue either. quote:
This includes seasonal items and even items such as Frostval giftboxes. I say this as someone who owns many unique Frostval items from previous years--I would be quite happy if every rare item I own was released to the base game--so many unique strategies are locked behind these items that could open up new dimensions of gameplay that AQ desperately needs to spice up its otherwise rather simple battle mechanics. They're basically the only stuff (aside from void takeovers) that go rare nowadays. Not happening. Let rare collectors have their once per year rare thingy to collect. All other seasonal stuff is available every year during its appropriate season, so I don't see why it would be an issue. Also, while the AQ mechanics are pretty simple, there are tons of unique and fun items to use that are permanent and cost gold, so... Again, I don't see an issue at all. quote:
The other factor that contributes to AQ's decline is perhaps the most pervasive, and perhaps one that the staff might be uncomfortable talking about. It is inevitable that the staff will not appreciate me saying this out loud and I may experience consequences for this, but for the sake of AQ's future, it must be said what is on everyone's mind--this game focuses far too much on monetization and in-game advertising. it is downright predatory. I say this as someone who has purchased plenty of microtransactional content in the past, and it still rubs me the wrong way that optimal builds and setups in this game are limited to Z-token and GGB equipment. AQ pushes its MTX features very aggressively to the point where it does not care about breaking immersion. It features microtransaction currency in the form of Z-tokens and exclusive item packages. It has lootboxes in the form of GGBs, where players are able to gamble their tokens for rare items. It pushes players to watch ads through mechanics such as Ballyhoo. Furthermore, most of what is purchasable with Z-tokens is not even up-to-date or optimized, so players who buy premium content but don't fully understand game mechanics will inevitably waste a lot of money on useless content. Notably, monetization is probably the biggest reason why limited time items are so pervasive, which is a testament to how much detriment excessive monetization can have at all levels of any game. If you can think of a way to monetize a F2P game with once-per-lifetime membership payment of 20$ that is sustainable for a 17 years old flash game, please go ahead and PM Artix right now, I'm sure he'll be very glad to pay you for your idea. I think everyone can agree that microtransactions suck, but they're a necessary evil if you want to see AQ keep afloat for years to come. Also, token prices were halved around 2 years ago, so now you need much less microtransactions to purchase the token gear of the game. That's a pretty darn great improvement staff made in order to make those items more accessible and less predatory. Not to mention the 50% token sales they're doing with far more frequency than I ever saw before, before 2018's Black Friday, the only time I had seen a 50% token sale was in the 10 years anniversary of the game. Microtransactions may suck, but staff certainly isn't being predatory in how they implement it IMO. It's definitely miles ahead of any gatcha game you can download for your cellphone. (and those are very successful mind you, so there is a good reason people do use microtransactions) quote:
I understand that AQ's business model and lack of a subscription may, to some degree, require the use of MTX content to ensure that there is a source of continuous income entering the game. That being said, it is troubling that the majority of effort that seems to go into this game focuses on releasing new MTX equipment rather than actually improving the base game. So you want them to improve the base game? Let's see what staff did to improve the base game recently... 1) Raised the stat cap that has been the same since the game's inception. Incredibly good improvement to get rid of that 4th stat that forced you to go hybrid in your build somehow. And are still working on rebalancing things to make the stats more even in their contribution and to remove the perceived necessity of DEX from builds. 2) Updated almost all subraces that have been useless for more than a decade to now being some of the best items of the game. Also added an entire new subrace with 2 variants at that. 3) Started working on the class revamp of Paladin and Necromancer that have been on a halt for 5+ years now. 4) Updated things in the background to make it possible to implement trading and crafting some day in the future. 5) Hired a new writer to fill in the gap left by all the previous writers leaving due to a variety of reasons... And must I say, what a goddamn good writer Cray is. And he is also hearing the wishes of the community and bringing us content related to stuff we want to see. (Nightmare Queen and Destroyer Saga revisited, for example) 6) Made the Sages of Lore initiative to help update the Pedia without needing to give Archknights right to users they don't trust enough to get post editing rights and a position of authority. (look at me! I'm updating the pedia! I'm a good girl! Please praise me!) 7) Filled almost all equipment gaps in the game with easily available permanent gold options. I believe the only one lacking is a FD Darkness Armor on current standards that is not a subrace. 8) Made the Warzone to have a nice official way of tracking the leaderboards of wars, something we have been asking for years. 9) Made exclusive rewards to the top warmongers that don't take much effort on the staff's part. Again, another thing we have been asking for years. 10) Halved the damned token prices. This needs to be mentioned again, it's a huge thing. 11) Staff started actively interacting with players over discord, hearing our concerns directly and (rarely) giving us sneak peeks of a few things to come or solving our doubts on things we need help on. (you have noooooooooooo idea how much I already bugged In Media Res for help over PMs in Discord, I'm really happy with how nice she is to me even though I keep bothering her near release date when she is overswamped! >.<) 12) Revamped the tutorial to make it actually useful for new players. 13) Making actual challenge bosses that make us have to think and plan strategies to beat. You have no idea how much discussion the War-Torn Dragon raised in discord, it was an absolute blast to see a boss making people work their heads on different strategies and methods to defeat the boss. And while he is the most remarkable recent example, stuff like Carnel is also pretty hard if you go a bit away from the meta strategies and can be very fun to fight against too. Seriously, what more do you want? I'm sure I can list more if I try, but I think I went on long enough. They have been working really hard in making the core game great. The premium gear they release is definitely not stopping them from doing that. quote:
Being realistic, there is probably no real true possibility in outright removing MTX from this game even if it were economically viable. I play other online games, and this trend is appearing in all games everywhere. Runescape's userbase is currently borderline rioting due to excessive MTX. EA Games received massive amounts of justified opposition to locking core game content behind lootboxes. It is routine nowadays for most games to come with some sort of DLC or MTX element attached to it. This is a problem that extends far beyond just AE. Going back to AQ, if it is to exist at all, lootbox and equipment purchased with real-money should be tangential at best--an extra addition added with great care rather trying to be a core element of gameplay. Well, I just gave you a 13 point list that they have been putting great care in the core game. The Microtransactions are exactly what you want them to be, a tangential extra addition to the game that you don't really need to ever look at. Believe me, you don't need Poelalas to beat any boss in AQ, much less a Custom Face. quote:
I don't think it's unreasonable to ask the staff to tone down this game's monetization as much as they can afford to. I'll use bold letters to highlight the point, this one really needs to be mentioned lots of times. TOKEN PRICES WERE HALVED!!! And we get sales. And we get tons of gold items that are much better than token items. Rather, did you look at the rewards from the last Tibbles Donation Drive? None of those items can come close to competing with some Permanent Gold Items we have nowadays, and some people spent over 200k Tokens to get those. They certainly show off a lot of premium gear on our face and try to get our money, that's how the game is kept afloat... But I can assure you, they do their very best to not make the game a P2W fest that you need to shove hundreds of dollar to have a chance of competing... They already did tone down the monetization as much as they could afford. quote:
Overall, I would like to see this game survive into the far future. Currently, I look at this game and just see it being milked for what meager profit can be extracted, with little to no consideration of its longevity. This is a game with a lot of potential, but currently, the majority of effort needs to focus on making the game internally consistent, and in releasing updates that will improve the quality of the game for all players, new and old, going forward. You're trying to say AQ is not looking at the long term while also talking about a game that is 17 years old... I can't see why you think that. Pheeeeeeeeeeew, this was a very very long reply. Wish it didn't take this long to type it out. In conclusion... I understand your concerns, but you have been gone for far too long and didn't see how the game has developed in the past decade properly. Almost all of your concerns have been long addressed by the staff, you're making a tempest in a cup of water. Honestly, the game is in a much better spot nowadays than it was back when it was at its peak. It's simply... Better, 2008 AQ is 1000x worse than 2019 AQ.
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